forked from 0ad/0ad
Ykkrosh
2f53eea71a
Color: Moved SColor* structs into SColor.h, so they can be used without indirectly including CVector[34]D. Terrain: Added 'base colour', for the Actor Viewer to be able to modulate the colour of normally-white terrain. Removed some "using namespace std" (because it doesn't make the code easier to read, and it defeats the point of namespaces, and the rest of the code doesn't do it). This was SVN commit r4392.
888 lines
25 KiB
C++
888 lines
25 KiB
C++
#include "precompiled.h"
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#include "graphics/GameView.h"
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#include "graphics/Model.h"
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#include "graphics/Sprite.h"
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#include "graphics/Terrain.h"
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#include "graphics/Unit.h"
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#include "graphics/UnitManager.h"
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#include "maths/MathUtil.h"
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#include "maths/scripting/JSInterface_Vector3D.h"
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#include "ps/Game.h"
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#include "ps/Interact.h"
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#include "ps/Profile.h"
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#include "renderer/Renderer.h"
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#include "renderer/WaterManager.h"
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#include "scripting/ScriptableComplex.inl"
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#include "Aura.h"
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#include "Collision.h"
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#include "Entity.h"
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#include "EntityFormation.h"
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#include "EntityManager.h"
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#include "EntityTemplate.h"
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#include "EntityTemplateCollection.h"
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#include "EventHandlers.h"
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#include "Formation.h"
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#include "FormationManager.h"
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#include "PathfindEngine.h"
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#include "ProductionQueue.h"
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#include "TechnologyCollection.h"
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#include "TerritoryManager.h"
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#include "Stance.h"
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#include <algorithm>
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extern int g_xres, g_yres;
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/*
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Scripting interface
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*/
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// Scripting initialization
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void CEntity::ScriptingInit()
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{
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AddMethod<jsval, &CEntity::ToString>( "toString", 0 );
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AddMethod<bool, &CEntity::OrderSingle>( "order", 1 );
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AddMethod<bool, &CEntity::OrderQueued>( "orderQueued", 1 );
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AddMethod<jsval, &CEntity::TerminateOrder>( "terminateOrder", 1 );
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AddMethod<bool, &CEntity::Kill>( "kill", 0 );
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AddMethod<bool, &CEntity::IsIdle>( "isIdle", 0 );
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AddMethod<bool, &CEntity::HasClass>( "hasClass", 1 );
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AddMethod<jsval, &CEntity::GetSpawnPoint>( "getSpawnPoint", 1 );
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AddMethod<jsval, &CEntity::AddAura>( "addAura", 3 );
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AddMethod<jsval, &CEntity::RemoveAura>( "removeAura", 1 );
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AddMethod<jsval, &CEntity::SetActionParams>( "setActionParams", 5 );
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AddMethod<int, &CEntity::GetCurrentRequest>( "getCurrentRequest", 0 );
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AddMethod<bool, &CEntity::ForceCheckListeners>( "forceCheckListeners", 2 );
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AddMethod<bool, &CEntity::RequestNotification>( "requestNotification", 4 );
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AddMethod<jsval, &CEntity::DestroyNotifier>( "destroyNotifier", 1 );
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AddMethod<jsval, &CEntity::DestroyAllNotifiers>( "destroyAllNotifiers", 0 );
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AddMethod<jsval, &CEntity::TriggerRun>( "triggerRun", 1 );
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AddMethod<jsval, &CEntity::SetRun>( "setRun", 1 );
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AddMethod<jsval, &CEntity::GetRunState>( "getRunState", 0 );
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AddMethod<bool, &CEntity::IsInFormation>( "isInFormation", 0 );
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AddMethod<jsval, &CEntity::GetFormationBonus>( "getFormationBonus", 0 );
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AddMethod<jsval, &CEntity::GetFormationBonusType>( "getFormationBonusType", 0 );
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AddMethod<jsval, &CEntity::GetFormationBonusVal>( "getFormationBonusVal", 0 );
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AddMethod<jsval, &CEntity::GetFormationPenalty>( "getFormationPenalty", 0 );
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AddMethod<jsval, &CEntity::GetFormationPenaltyType>( "getFormationPenaltyType", 0 );
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AddMethod<jsval, &CEntity::GetFormationPenaltyVal>( "getFormationPenaltyVal", 0 );
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AddMethod<jsval, &CEntity::RegisterDamage>( "registerDamage", 0 );
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AddMethod<jsval, &CEntity::RegisterOrderChange>( "registerOrderChange", 0 );
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AddMethod<jsval, &CEntity::GetAttackDirections>( "getAttackDirections", 0 );
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AddMethod<jsval, &CEntity::FindSector>( "findSector", 4);
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AddMethod<jsval, &CEntity::GetHeight>( "getHeight", 0 );
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AddMethod<jsval, &CEntity::HasRallyPoint>( "hasRallyPoint", 0 );
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AddMethod<jsval, &CEntity::SetRallyPoint>( "setRallyPoint", 0 );
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AddMethod<jsval, &CEntity::GetRallyPoint>( "getRallyPoint", 0 );
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AddMethod<jsval, &CEntity::OnDamaged>( "onDamaged", 1 );
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AddClassProperty( L"traits.id.classes", (GetFn)&CEntity::getClassSet, (SetFn)&CEntity::setClassSet );
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AddClassProperty( L"template", (CEntityTemplate* CEntity::*)&CEntity::m_base, false, (NotifyFn)&CEntity::loadBase );
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/* Any inherited property MUST be added to EntityTemplate.cpp as well */
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AddClassProperty( L"actions.move.speed", &CEntity::m_speed );
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AddClassProperty( L"actions.move.run.speed", &CEntity::m_runSpeed );
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AddClassProperty( L"actions.move.run.rangemin", &CEntity::m_runMinRange );
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AddClassProperty( L"actions.move.run.range", &CEntity::m_runMaxRange );
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AddClassProperty( L"actions.move.run.regenRate", &CEntity::m_runRegenRate );
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AddClassProperty( L"actions.move.run.decayRate", &CEntity::m_runDecayRate );
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AddClassProperty( L"selected", &CEntity::m_selected, false, (NotifyFn)&CEntity::checkSelection );
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AddClassProperty( L"group", &CEntity::m_grouped, false, (NotifyFn)&CEntity::checkGroup );
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AddClassProperty( L"traits.extant", &CEntity::m_extant );
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AddClassProperty( L"actions.move.turningRadius", &CEntity::m_turningRadius );
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AddClassProperty( L"position", &CEntity::m_graphics_position, false, (NotifyFn)&CEntity::teleport );
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AddClassProperty( L"orientation", &CEntity::m_orientation, false, (NotifyFn)&CEntity::reorient );
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AddClassProperty( L"player", (GetFn)&CEntity::JSI_GetPlayer, (SetFn)&CEntity::JSI_SetPlayer );
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AddClassProperty( L"traits.health.curr", &CEntity::m_healthCurr );
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AddClassProperty( L"traits.health.max", &CEntity::m_healthMax );
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AddClassProperty( L"traits.health.regenRate", &CEntity::m_healthRegenRate );
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AddClassProperty( L"traits.health.regenStart", &CEntity::m_healthRegenStart );
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AddClassProperty( L"traits.health.decayRate", &CEntity::m_healthDecayRate );
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AddClassProperty( L"traits.stamina.curr", &CEntity::m_staminaCurr );
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AddClassProperty( L"traits.stamina.max", &CEntity::m_staminaMax );
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AddClassProperty( L"traits.rank.name", &CEntity::m_rankName );
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AddClassProperty( L"traits.vision.los", &CEntity::m_los );
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AddClassProperty( L"traits.ai.stance.curr", &CEntity::m_stanceName, false, (NotifyFn)&CEntity::stanceChanged );
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AddClassProperty( L"lastCombatTime", &CEntity::m_lastCombatTime );
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AddClassProperty( L"lastRunTime", &CEntity::m_lastRunTime );
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AddClassProperty( L"building", &CEntity::m_building );
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AddClassProperty( L"visible", &CEntity::m_visible );
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AddClassProperty( L"productionQueue", &CEntity::m_productionQueue );
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CJSComplex<CEntity>::ScriptingInit( "Entity", Construct, 2 );
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}
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// Script constructor
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JSBool CEntity::Construct( JSContext* cx, JSObject* UNUSED(obj), uint argc, jsval* argv, jsval* rval )
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{
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debug_assert( argc >= 2 );
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CVector3D position;
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float orientation = (float)( PI * ( (double)( rand() & 0x7fff ) / (double)0x4000 ) );
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JSObject* jsEntityTemplate = JSVAL_TO_OBJECT( argv[0] );
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CStrW templateName;
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CPlayer* player = g_Game->GetPlayer( 0 );
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CEntityTemplate* baseEntity = NULL;
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if( JSVAL_IS_OBJECT( argv[0] ) ) // only set baseEntity if jsEntityTemplate is a valid object
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baseEntity = ToNative<CEntityTemplate>( cx, jsEntityTemplate );
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if( !baseEntity )
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{
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try
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{
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templateName = g_ScriptingHost.ValueToUCString( argv[0] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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*rval = JSVAL_NULL;
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JS_ReportError( cx, "Invalid template identifier" );
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return( JS_TRUE );
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}
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baseEntity = g_EntityTemplateCollection.getTemplate( templateName );
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}
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if( !baseEntity )
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{
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*rval = JSVAL_NULL;
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JS_ReportError( cx, "No such template: %s", CStr8(templateName).c_str() );
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return( JS_TRUE );
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}
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JSI_Vector3D::Vector3D_Info* jsVector3D = NULL;
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if( JSVAL_IS_OBJECT( argv[1] ) )
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jsVector3D = (JSI_Vector3D::Vector3D_Info*)JS_GetInstancePrivate( cx, JSVAL_TO_OBJECT( argv[1] ), &JSI_Vector3D::JSI_class, NULL );
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if( jsVector3D )
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{
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position = *( jsVector3D->vector );
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}
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if( argc >= 3 )
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{
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try
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{
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orientation = ToPrimitive<float>( argv[2] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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// TODO: Net-safe random for this parameter.
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orientation = 0.0f;
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}
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}
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if( argc >= 4 )
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{
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try
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{
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player = ToPrimitive<CPlayer*>( argv[3] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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player = g_Game->GetPlayer( 0 );
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}
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}
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std::set<CStr8> selections; // TODO: let scripts specify selections?
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HEntity handle = g_EntityManager.create( baseEntity, position, orientation, selections );
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handle->m_actor->SetPlayerID( player->GetPlayerID() );
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handle->Initialize();
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*rval = ToJSVal<CEntity>( *handle );
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return( JS_TRUE );
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}
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// Script-bound methods
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jsval CEntity::ToString( JSContext* cx, uintN UNUSED(argc), jsval* UNUSED(argv) )
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{
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wchar_t buffer[256];
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swprintf( buffer, 256, L"[object Entity: %ls]", m_base->m_Tag.c_str() );
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buffer[255] = 0;
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utf16string str16(buffer, buffer+wcslen(buffer));
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return( STRING_TO_JSVAL( JS_NewUCStringCopyZ( cx, str16.c_str() ) ) );
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}
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jsval CEntity::JSI_GetPlayer()
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{
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return ToJSVal<CPlayer>( m_player );
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}
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void CEntity::JSI_SetPlayer( jsval val )
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{
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CPlayer* newPlayer = 0;
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try
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{
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newPlayer = ToPrimitive<CPlayer*>( val );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( g_ScriptingHost.getContext(), "Invalid value given to entity.player - should be a Player object." );
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return;
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}
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// Cancel all production to refund the old player
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m_productionQueue->CancelAll();
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// Exit all our auras so we can re-enter them as the new player
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for( AuraSet::iterator it = m_aurasInfluencingMe.begin(); it != m_aurasInfluencingMe.end(); it++ )
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{
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(*it)->Remove( this );
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}
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if( m_actor )
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m_actor->SetPlayerID( newPlayer->GetPlayerID() ); // calls this->SetPlayer
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else
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SetPlayer(newPlayer);
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}
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bool CEntity::Order( JSContext* cx, uintN argc, jsval* argv, bool Queued )
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{
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// This needs to be sorted (uses Scheduler rather than network messaging)
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int orderCode;
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debug_assert(argc >= 1);
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try
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{
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orderCode = ToPrimitive<int>( argv[0] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( cx, "Invalid order type" );
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return( false );
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}
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CEntityOrder newOrder;
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newOrder.m_source = CEntityOrder::SOURCE_PLAYER;
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CEntity* target;
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(int&)newOrder.m_type = orderCode;
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switch( orderCode )
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{
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case CEntityOrder::ORDER_GOTO:
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case CEntityOrder::ORDER_RUN:
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case CEntityOrder::ORDER_PATROL:
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JSU_REQUIRE_PARAMS_CPP(3);
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try
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{
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newOrder.m_data[0].location.x = ToPrimitive<float>( argv[1] );
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newOrder.m_data[0].location.y = ToPrimitive<float>( argv[2] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( cx, "Invalid location" );
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return( false );
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}
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if ( orderCode == CEntityOrder::ORDER_RUN )
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entf_set(ENTF_TRIGGER_RUN);
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//It's not a notification order
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if ( argc == 3 )
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{
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if ( entf_get(ENTF_DESTROY_NOTIFIERS) )
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{
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m_currentRequest=0;
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DestroyAllNotifiers();
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}
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}
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break;
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case CEntityOrder::ORDER_GENERIC:
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JSU_REQUIRE_PARAMS_CPP(3);
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target = ToNative<CEntity>( argv[1] );
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if( !target )
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{
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JS_ReportError( cx, "Invalid target" );
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return( false );
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}
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newOrder.m_data[0].entity = target->me;
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try
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{
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newOrder.m_data[1].data = ToPrimitive<int>( argv[2] );
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( cx, "Invalid generic order type" );
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return( false );
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}
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//It's not a notification order
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if ( argc == 3 )
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{
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if ( entf_get(ENTF_DESTROY_NOTIFIERS) )
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{
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m_currentRequest=0;
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DestroyAllNotifiers();
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}
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}
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break;
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case CEntityOrder::ORDER_PRODUCE:
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JSU_REQUIRE_PARAMS_CPP(3);
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try {
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newOrder.m_data[0].string = ToPrimitive<CStrW>(argv[2]);
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newOrder.m_data[1].data = ToPrimitive<int>(argv[1]);
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}
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catch( PSERROR_Scripting_ConversionFailed )
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{
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JS_ReportError( cx, "Invalid parameter types" );
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return( false );
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}
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break;
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default:
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JS_ReportError( cx, "Invalid order type" );
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return( false );
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}
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if( !Queued )
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clearOrders();
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pushOrder( newOrder );
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return( true );
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}
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bool CEntity::Kill( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
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{
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CEventDeath evt;
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DispatchEvent( &evt );
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for( AuraTable::iterator it = m_auras.begin(); it != m_auras.end(); it++ )
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{
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it->second->RemoveAll();
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delete it->second;
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}
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m_auras.clear();
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for( AuraSet::iterator it = m_aurasInfluencingMe.begin(); it != m_aurasInfluencingMe.end(); it++ )
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{
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(*it)->Remove( this );
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}
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m_aurasInfluencingMe.clear();
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if( m_bounds )
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{
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delete( m_bounds );
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m_bounds = NULL;
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}
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if( m_extant )
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{
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m_extant = false;
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}
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updateCollisionPatch();
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g_Selection.removeAll( me );
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clearOrders();
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g_EntityManager.SetDeath(true);
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if( m_actor )
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{
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m_actor->SetEntitySelection( "death" );
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m_actor->SetRandomAnimation( "death", true );
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}
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return( true );
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}
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jsval CEntity::GetSpawnPoint( JSContext* UNUSED(cx), uintN argc, jsval* argv )
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{
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float spawn_clearance = 2.0f;
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if( argc >= 1 )
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{
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CEntityTemplate* be = ToNative<CEntityTemplate>( argv[0] );
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if( be )
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{
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switch( be->m_bound_type )
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{
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case CBoundingObject::BOUND_CIRCLE:
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spawn_clearance = be->m_bound_circle->m_radius;
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break;
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case CBoundingObject::BOUND_OABB:
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spawn_clearance = be->m_bound_box->m_radius;
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break;
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default:
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debug_warn("No bounding information for spawned object!" );
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}
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}
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else
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spawn_clearance = ToPrimitive<float>( argv[0] );
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}
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else
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debug_warn("No arguments to Entity::GetSpawnPoint()" );
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// TODO: Make netsafe.
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CBoundingCircle spawn( 0.0f, 0.0f, spawn_clearance, 0.0f );
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if( m_bounds->m_type == CBoundingObject::BOUND_OABB )
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{
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CBoundingBox* oabb = (CBoundingBox*)m_bounds;
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// Pick a start point
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int edge = rand() & 3;
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int point;
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double max_w = oabb->m_w + spawn_clearance + 1.0;
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double max_d = oabb->m_d + spawn_clearance + 1.0;
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int w_count = (int)( max_w * 2 );
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int d_count = (int)( max_d * 2 );
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CVector2D w_step = oabb->m_v * (float)( max_w / w_count );
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CVector2D d_step = oabb->m_u * (float)( max_d / d_count );
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CVector2D pos( m_position );
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if( edge & 1 )
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{
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point = rand() % ( 2 * d_count ) - d_count;
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pos += ( oabb->m_v * (float)max_w + d_step * (float)point ) * ( ( edge & 2 ) ? -1.0f : 1.0f );
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}
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else
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{
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point = rand() % ( 2 * w_count ) - w_count;
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pos += ( oabb->m_u * (float)max_d + w_step * (float)point ) * ( ( edge & 2 ) ? -1.0f : 1.0f );
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}
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int start_edge = edge;
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int start_point = point;
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spawn.m_pos = pos;
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// Then step around the edge (clockwise) until a free space is found, or
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// we've gone all the way around.
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while( getCollisionObject( &spawn ) )
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{
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switch( edge )
|
|
{
|
|
case 0:
|
|
point++;
|
|
pos += w_step;
|
|
if( point >= w_count )
|
|
{
|
|
edge = 1;
|
|
point = -d_count;
|
|
}
|
|
break;
|
|
case 1:
|
|
point++;
|
|
pos -= d_step;
|
|
if( point >= d_count )
|
|
{
|
|
edge = 2;
|
|
point = w_count;
|
|
}
|
|
break;
|
|
case 2:
|
|
point--;
|
|
pos -= w_step;
|
|
if( point <= -w_count )
|
|
{
|
|
edge = 3;
|
|
point = d_count;
|
|
}
|
|
break;
|
|
case 3:
|
|
point--;
|
|
pos += d_step;
|
|
if( point <= -d_count )
|
|
{
|
|
edge = 0;
|
|
point = -w_count;
|
|
}
|
|
break;
|
|
}
|
|
if( ( point == start_point ) && ( edge == start_edge ) )
|
|
return( JSVAL_NULL );
|
|
spawn.m_pos = pos;
|
|
}
|
|
CVector3D rval( pos.x, getAnchorLevel( pos.x, pos.y ), pos.y );
|
|
return( ToJSVal( rval ) );
|
|
}
|
|
else if( m_bounds->m_type == CBoundingObject::BOUND_CIRCLE )
|
|
{
|
|
float ang;
|
|
ang = (float)( rand() & 0x7fff ) / (float)0x4000; /* 0...2 */
|
|
ang *= PI;
|
|
float radius = m_bounds->m_radius + 1.0f + spawn_clearance;
|
|
float d_ang = spawn_clearance / ( 2.0f * radius );
|
|
float ang_end = ang + 2.0f * PI;
|
|
float x = 0.0f, y = 0.0f; // make sure they're initialized
|
|
for( ; ang < ang_end; ang += d_ang )
|
|
{
|
|
x = m_position.X + radius * cos( ang );
|
|
y = m_position.Z + radius * sin( ang );
|
|
spawn.setPosition( x, y );
|
|
if( !getCollisionObject( &spawn ) )
|
|
break;
|
|
}
|
|
if( ang < ang_end )
|
|
{
|
|
// Found a satisfactory position...
|
|
CVector3D pos( x, 0, y );
|
|
pos.Y = getAnchorLevel( x, y );
|
|
return( ToJSVal( pos ) );
|
|
}
|
|
else
|
|
return( JSVAL_NULL );
|
|
}
|
|
return( JSVAL_NULL );
|
|
}
|
|
|
|
jsval CEntity::AddAura( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
debug_assert( argc >= 8 );
|
|
debug_assert( JSVAL_IS_OBJECT(argv[7]) );
|
|
|
|
CStrW name = ToPrimitive<CStrW>( argv[0] );
|
|
float radius = ToPrimitive<float>( argv[1] );
|
|
size_t tickRate = std::max( 0, ToPrimitive<int>( argv[2] ) ); // since it's a size_t we don't want it to be negative
|
|
float r = ToPrimitive<float>( argv[3] );
|
|
float g = ToPrimitive<float>( argv[4] );
|
|
float b = ToPrimitive<float>( argv[5] );
|
|
float a = ToPrimitive<float>( argv[6] );
|
|
CVector4D color(r, g, b, a);
|
|
JSObject* handler = JSVAL_TO_OBJECT( argv[7] );
|
|
|
|
if( m_auras[name] )
|
|
{
|
|
delete m_auras[name];
|
|
}
|
|
m_auras[name] = new CAura( cx, this, name, radius, tickRate, color, handler );
|
|
|
|
initAuraData();
|
|
|
|
return JSVAL_VOID;
|
|
}
|
|
|
|
jsval CEntity::RemoveAura( JSContext* UNUSED(cx), uintN argc, jsval* argv )
|
|
{
|
|
debug_assert( argc >= 1 );
|
|
CStrW name = ToPrimitive<CStrW>( argv[0] );
|
|
if( m_auras[name] )
|
|
{
|
|
delete m_auras[name];
|
|
m_auras.erase(name);
|
|
}
|
|
|
|
initAuraData();
|
|
|
|
return JSVAL_VOID;
|
|
}
|
|
|
|
jsval CEntity::SetActionParams( JSContext* UNUSED(cx), uintN argc, jsval* argv )
|
|
{
|
|
debug_assert( argc == 5 );
|
|
|
|
int id = ToPrimitive<int>( argv[0] );
|
|
float minRange = ToPrimitive<int>( argv[1] );
|
|
float maxRange = ToPrimitive<int>( argv[2] );
|
|
uint speed = ToPrimitive<uint>( argv[3] );
|
|
CStr8 animation = ToPrimitive<CStr8>( argv[4] );
|
|
|
|
m_actions[id] = SEntityAction( minRange, maxRange, speed, animation );
|
|
|
|
return JSVAL_VOID;
|
|
}
|
|
|
|
bool CEntity::RequestNotification( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(4);
|
|
|
|
CEntityListener notify;
|
|
CEntity *target = ToNative<CEntity>( argv[0] );
|
|
(int&)notify.m_type = ToPrimitive<int>( argv[1] );
|
|
bool tmpDestroyNotifiers = ToPrimitive<bool>( argv[2] );
|
|
entf_set_to(ENTF_DESTROY_NOTIFIERS, !ToPrimitive<bool>( argv[3] ));
|
|
|
|
if (target == this)
|
|
return false;
|
|
|
|
notify.m_sender = this;
|
|
|
|
//Clean up old requests
|
|
if ( tmpDestroyNotifiers )
|
|
DestroyAllNotifiers();
|
|
//If new request is not the same and we're destroy notifiers, reset
|
|
else if ( !(notify.m_type & m_currentRequest) && entf_get(ENTF_DESTROY_NOTIFIERS))
|
|
DestroyAllNotifiers();
|
|
|
|
m_currentRequest = notify.m_type;
|
|
m_notifiers.push_back( target );
|
|
int result = target->m_currentNotification & notify.m_type;
|
|
|
|
//If our target isn't stationary and it's doing something we want to follow, send notification
|
|
if ( result && !target->m_orderQueue.empty() )
|
|
{
|
|
CEntityOrder order = target->m_orderQueue.front();
|
|
switch( result )
|
|
{
|
|
case CEntityListener::NOTIFY_GOTO:
|
|
case CEntityListener::NOTIFY_RUN:
|
|
DispatchNotification( order, result );
|
|
break;
|
|
|
|
case CEntityListener::NOTIFY_HEAL:
|
|
case CEntityListener::NOTIFY_ATTACK:
|
|
case CEntityListener::NOTIFY_GATHER:
|
|
case CEntityListener::NOTIFY_DAMAGE:
|
|
DispatchNotification( order, result );
|
|
break;
|
|
default:
|
|
JS_ReportError( cx, "Invalid order type" );
|
|
break;
|
|
}
|
|
target->m_listeners.push_back( notify );
|
|
return true;
|
|
}
|
|
|
|
target->m_listeners.push_back( notify );
|
|
return false;
|
|
}
|
|
int CEntity::GetCurrentRequest( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return m_currentRequest;
|
|
}
|
|
bool CEntity::ForceCheckListeners( JSContext *cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(2);
|
|
int type = ToPrimitive<int>( argv[0] ); //notify code
|
|
m_currentNotification = type;
|
|
|
|
CEntity *target = ToNative<CEntity>( argv[1] );
|
|
if ( target->m_orderQueue.empty() )
|
|
return false;
|
|
|
|
CEntityOrder order = target->m_orderQueue.front();
|
|
for (size_t i=0; i<m_listeners.size(); i++)
|
|
{
|
|
int result = m_listeners[i].m_type & type;
|
|
if ( result )
|
|
{
|
|
switch( result )
|
|
{
|
|
case CEntityListener::NOTIFY_GOTO:
|
|
case CEntityListener::NOTIFY_RUN:
|
|
case CEntityListener::NOTIFY_HEAL:
|
|
case CEntityListener::NOTIFY_ATTACK:
|
|
case CEntityListener::NOTIFY_GATHER:
|
|
case CEntityListener::NOTIFY_DAMAGE:
|
|
case CEntityListener::NOTIFY_IDLE: //target should be 'this'
|
|
m_listeners[i].m_sender->DispatchNotification( order, result );
|
|
break;
|
|
|
|
default:
|
|
JS_ReportError( cx, "Invalid order type" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
void CEntity::CheckListeners( int type, CEntity *target)
|
|
{
|
|
m_currentNotification = type;
|
|
|
|
debug_assert(target);
|
|
if ( target->m_orderQueue.empty() )
|
|
return;
|
|
|
|
CEntityOrder order = target->m_orderQueue.front();
|
|
for (size_t i=0; i<m_listeners.size(); i++)
|
|
{
|
|
int result = m_listeners[i].m_type & type;
|
|
if ( result )
|
|
{
|
|
switch( result )
|
|
{
|
|
case CEntityListener::NOTIFY_GOTO:
|
|
case CEntityListener::NOTIFY_RUN:
|
|
case CEntityListener::NOTIFY_HEAL:
|
|
case CEntityListener::NOTIFY_ATTACK:
|
|
case CEntityListener::NOTIFY_GATHER:
|
|
case CEntityListener::NOTIFY_DAMAGE:
|
|
m_listeners[i].m_sender->DispatchNotification( order, result );
|
|
break;
|
|
default:
|
|
debug_warn("Invalid notification: CheckListeners()");
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
jsval CEntity::DestroyAllNotifiers( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
DestroyAllNotifiers();
|
|
return JS_TRUE;
|
|
}
|
|
jsval CEntity::DestroyNotifier( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(1);
|
|
DestroyNotifier( ToNative<CEntity>( argv[0] ) );
|
|
return JS_TRUE;
|
|
}
|
|
|
|
jsval CEntity::TriggerRun( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
entf_set(ENTF_TRIGGER_RUN);
|
|
return JSVAL_VOID;
|
|
}
|
|
|
|
jsval CEntity::SetRun( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(1);
|
|
bool should_run = ToPrimitive<bool> ( argv[0] );
|
|
entf_set_to(ENTF_SHOULD_RUN, should_run);
|
|
entf_set_to(ENTF_IS_RUNNING, should_run);
|
|
return JSVAL_VOID;
|
|
}
|
|
jsval CEntity::GetRunState( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return BOOLEAN_TO_JSVAL( entf_get(ENTF_SHOULD_RUN) );
|
|
}
|
|
jsval CEntity::GetFormationPenalty( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetPenalty() );
|
|
}
|
|
jsval CEntity::GetFormationPenaltyBase( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetPenaltyBase() );
|
|
}
|
|
jsval CEntity::GetFormationPenaltyType( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetPenaltyType() );
|
|
}
|
|
jsval CEntity::GetFormationPenaltyVal( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetPenaltyVal() );
|
|
}
|
|
jsval CEntity::GetFormationBonus( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetBonus() );
|
|
}
|
|
jsval CEntity::GetFormationBonusBase( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetBonusBase() );
|
|
}
|
|
jsval CEntity::GetFormationBonusType( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetBonusType() );
|
|
}
|
|
jsval CEntity::GetFormationBonusVal( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( GetFormation()->GetBase()->GetBonusVal() );
|
|
}
|
|
|
|
jsval CEntity::RegisterDamage( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(1);
|
|
CEntity* inflictor = ToNative<CEntity>( argv[0] );
|
|
CVector2D up(1.0f, 0.0f);
|
|
CVector2D pos = CVector2D( inflictor->m_position.X, inflictor->m_position.Z );
|
|
CVector2D posDelta = (pos - m_position).normalize();
|
|
|
|
float angle = acosf( up.dot(posDelta) );
|
|
//Find what section it is between and "activate" it
|
|
int sector = findSector(m_base->m_sectorDivs, angle, DEGTORAD(360.0f))-1;
|
|
m_sectorValues[sector]=true;
|
|
return JS_TRUE;
|
|
}
|
|
jsval CEntity::RegisterOrderChange( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(1);
|
|
CEntity* idleEntity = ToNative<CEntity>( argv[0] );
|
|
|
|
CVector2D up(1.0f, 0.0f);
|
|
CVector2D pos = CVector2D( idleEntity->m_position.X, idleEntity->m_position.Z );
|
|
CVector2D posDelta = (pos - m_position).normalize();
|
|
|
|
float angle = acosf( up.dot(posDelta) );
|
|
//Find what section it is between and "deactivate" it
|
|
int sector = MAX( 0.0, findSector(m_base->m_sectorDivs, angle, DEGTORAD(360.0f)) );
|
|
m_sectorValues[sector]=false;
|
|
return JS_TRUE;
|
|
}
|
|
jsval CEntity::GetAttackDirections( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
int directions=0;
|
|
|
|
for ( std::vector<bool>::iterator it=m_sectorValues.begin(); it != m_sectorValues.end(); it++ )
|
|
{
|
|
if ( *it )
|
|
++directions;
|
|
}
|
|
return ToJSVal( directions );
|
|
}
|
|
jsval CEntity::FindSector( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(4);
|
|
|
|
try
|
|
{
|
|
int divs = ToPrimitive<int>( argv[0] );
|
|
float angle = ToPrimitive<float>( argv[1] );
|
|
float maxAngle = ToPrimitive<float>( argv[2] );
|
|
bool negative = ToPrimitive<bool>( argv[3] );
|
|
|
|
return ToJSVal( findSector(divs, angle, maxAngle, negative) );
|
|
}
|
|
catch( PSERROR_Scripting_ConversionFailed )
|
|
{
|
|
JS_ReportError( cx, "Invalid parameters for findSector" );
|
|
return 0;
|
|
}
|
|
}
|
|
jsval CEntity::HasRallyPoint( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( entf_get(ENTF_HAS_RALLY_POINT) );
|
|
}
|
|
jsval CEntity::GetRallyPoint( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
return ToJSVal( m_rallyPoint );
|
|
}
|
|
jsval CEntity::SetRallyPoint( JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv) )
|
|
{
|
|
entf_set(ENTF_HAS_RALLY_POINT);
|
|
m_rallyPoint = g_Game->GetView()->GetCamera()->GetWorldCoordinates(true);
|
|
return JS_TRUE;
|
|
}
|
|
|
|
jsval CEntity::OnDamaged( JSContext* cx, uintN argc, jsval* argv )
|
|
{
|
|
JSU_REQUIRE_PARAMS_CPP(1);
|
|
CEntity* damageSource = ToNative<CEntity>( argv[0] );
|
|
m_stance->onDamaged( damageSource );
|
|
return JSVAL_VOID;
|
|
}
|
|
|
|
/*
|
|
|
|
Methods that provide an interface from C++ to JavaScript functions.
|
|
|
|
*/
|
|
|
|
int CEntity::GetAttackAction( HEntity target )
|
|
{
|
|
jsval attackFunc;
|
|
if( GetProperty( g_ScriptingHost.GetContext(), L"getAttackAction", &attackFunc ) )
|
|
{
|
|
jsval arg = ToJSVal( target );
|
|
jsval rval;
|
|
if( JS_CallFunctionValue( g_ScriptingHost.GetContext(), GetScript(), attackFunc, 1, &arg, &rval ) == JS_TRUE )
|
|
{
|
|
return ToPrimitive<int>( rval );
|
|
}
|
|
}
|
|
|
|
// Default return value is an invalid action ID
|
|
return 0;
|
|
}
|