0ad/source
2021-12-29 07:07:08 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Removes Handle from ShaderProgram to use more high-level objects. 2021-12-29 07:07:08 +00:00
gui Removes unused h_mgr includes. 2021-12-27 11:47:16 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Fix Haiku detection introduced in cc65e0e8a2 2021-12-27 18:59:44 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Removes rand function usage from tests to avoid non-uniform distributions. 2021-11-25 17:57:59 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Fix false positive; undefined variable in NetworkClient.cpp 2021-09-09 18:00:17 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Removes unused ogl/ogl_tex includes. 2021-12-27 10:11:26 +00:00
renderer Removes Handle from ShaderProgram to use more high-level objects. 2021-12-29 07:07:08 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one. 2021-11-29 12:10:41 +00:00
simulation2 Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one. 2021-11-29 12:10:41 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Fix two comments from d95550248b 2021-12-27 16:30:58 +00:00
main.cpp Moves backbuffer swap and error check to GL device. 2021-12-21 17:02:04 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00