forked from 0ad/0ad
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
#ifndef __SIMPLECONSTRAINTS_H__
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#define __SIMPLECONSTRAINTS_H__
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#include "constraint.h"
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#include "map.h"
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#include "area.h"
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#include "tileclass.h"
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class NullConstraint : public Constraint {
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public:
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virtual bool allows(Map* m, int x, int y);
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};
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class AndConstraint : public Constraint {
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private:
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std::vector<Constraint*> constraints;
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public:
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AndConstraint(const std::vector<Constraint*>& constraints);
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~AndConstraint();
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virtual bool allows(Map* m, int x, int y);
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};
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class AvoidAreaConstraint : public Constraint {
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private:
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Area* area;
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public:
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AvoidAreaConstraint(Area* area);
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virtual bool allows(Map* m, int x, int y);
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};
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class AvoidTextureConstraint : public Constraint {
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private:
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int textureId;
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public:
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AvoidTextureConstraint(int textureId);
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virtual bool allows(Map* m, int x, int y);
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};
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class AvoidTileClassConstraint : public Constraint {
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private:
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TileClass* tileClass;
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float distance;
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public:
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AvoidTileClassConstraint(TileClass* tileClass, float distance);
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virtual bool allows(Map* m, int x, int y);
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};
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class StayInTileClassConstraint : public Constraint {
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private:
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TileClass* tileClass;
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float distance;
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public:
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StayInTileClassConstraint(TileClass* tileClass, float distance);
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virtual bool allows(Map* m, int x, int y);
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};
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class BorderTileClassConstraint : public Constraint {
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private:
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TileClass* tileClass;
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float distanceInside;
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float distanceOutside;
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public:
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BorderTileClassConstraint(TileClass* tileClass, float distanceInside, float distanceOutside);
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virtual bool allows(Map* m, int x, int y);
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};
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#endif
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