0ad/source/ps
2014-12-28 16:21:07 +00:00
..
GameSetup fix default ai difficulty when using autostart, was easy since f90841cf78 2014-11-30 16:35:32 +00:00
scripting Use an FSM to parse our config files instead of using CParser. Refs #2589. 2014-11-17 01:03:59 +00:00
tests Remove CParser. Fixes #2589. 2014-11-17 01:04:24 +00:00
XML Add XMB file format version to the XMB files and check it when loading a file. 2014-06-14 23:41:33 +00:00
ArchiveBuilder.cpp Handle mods specified on the command line when using the archive builder. 2014-06-15 16:43:08 +00:00
ArchiveBuilder.h Handle mods specified on the command line when using the archive builder. 2014-06-15 16:43:08 +00:00
CacheLoader.cpp add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development 2013-09-10 14:17:04 +00:00
CacheLoader.h Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167. 2012-02-19 03:30:59 +00:00
CConsole.cpp Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041. Behavior seems reasonably consistent now on Windows and OS X 2014-10-03 23:33:41 +00:00
CConsole.h Remove length limits on script output in console. 2014-05-26 13:39:45 +00:00
CLogger.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
CLogger.h Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
Compress.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
Compress.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ConfigDB.cpp Extend the config parser to support ini-style config files. Refs #1810. 2014-11-18 03:57:07 +00:00
ConfigDB.h Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
CStr.cpp Remove duplicated layers of unescaping which required multiple escapes in some places. 2014-12-13 01:08:29 +00:00
CStr.h Remove duplicated layers of unescaping which required multiple escapes in some places. 2014-12-13 01:08:29 +00:00
CStrIntern.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CStrIntern.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
CStrInternStatic.h Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders 2014-10-26 04:37:26 +00:00
DllLoader.cpp Add the ability to specify a log level when using dlopen and change it to normal for Atlas. 2014-06-05 17:07:04 +00:00
DllLoader.h Add the ability to specify a log level when using dlopen and change it to normal for Atlas. 2014-06-05 17:07:04 +00:00
Errors.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
Errors.h Catch exceptions by reference (by convention), based on patch from Markus, refs #1852 2013-05-22 22:27:53 +00:00
FileIo.cpp Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941. 2013-09-09 23:31:22 +00:00
FileIo.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Filesystem.cpp Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
Filesystem.h Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
Game.cpp Properly handle auto-research promotion techs at game start. 2014-11-25 22:47:02 +00:00
Game.h Quite a lot of stack rooting related changes. 2014-07-26 22:33:16 +00:00
Globals.cpp Fixes blank window after maximizing, minimizing, then restoring the game on Windows. In SDL2, this is an SDL_WINDOWEVENT_EXPOSED event, which we must handle to reset the game's minimized state. Refs #2041 2014-10-04 00:46:53 +00:00
Globals.h Fixes no PCH build. Fixes #1113. 2012-01-15 21:48:41 +00:00
GUID.cpp Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
GUID.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
Hotkey.cpp Use an FSM to parse our config files instead of using CParser. Refs #2589. 2014-11-17 01:03:59 +00:00
Hotkey.h Unload hotkeys on shutdown. 2014-09-15 01:27:06 +00:00
Joystick.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
Joystick.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
KeyName.cpp Support more mouse buttons. Fixes #195. Patch by 01d55 with some minor cleanup. 2014-08-04 01:06:36 +00:00
KeyName.h Improves SDL2 support, includes patch by yashi and fabio, refs #2041: 2014-09-20 12:12:35 +00:00
Loader.cpp # Partial support for saved games with AI. 2011-12-22 14:04:32 +00:00
Loader.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Mod.cpp Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
Mod.h Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
Overlay.cpp Fix GCC build of 2c14d94559. Refs #2589 2014-06-04 03:03:58 +00:00
Overlay.h Replace usage of CParser for CColor. 2014-06-04 00:58:05 +00:00
Preprocessor.cpp Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
Preprocessor.h Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
PreprocessorWrapper.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Profile.cpp Works around infinite recursion problem. 2014-03-28 11:33:37 +00:00
Profile.h Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852 2013-05-22 21:40:56 +00:00
Profiler2.cpp Some tweaks to profiler2: 2014-09-09 18:17:08 +00:00
Profiler2.h Some tweaks to profiler2: 2014-09-09 18:17:08 +00:00
Profiler2GPU.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
Profiler2GPU.h Fix line endings 2011-11-29 21:04:38 +00:00
ProfileViewer.cpp Quite a lot of stack rooting related changes. 2014-07-26 22:33:16 +00:00
ProfileViewer.h Add some rough performance reporting. 2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Pyrogenesis.h refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary 2011-03-23 14:43:35 +00:00
Replay.cpp Clean up JSON parsing code. Refs #1374. 2014-11-13 01:26:22 +00:00
Replay.h Fixes clang warning about hidden overloaded virtual function 2014-09-13 19:06:55 +00:00
SavedGame.cpp Change L10n code to use ps/Singleton, so that we can recreate it. 2014-10-15 16:04:37 +00:00
SavedGame.h Add engine support to load mods from config and restart into mods. 2014-08-25 16:02:40 +00:00
Singleton.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
TemplateLoader.cpp Move template items GetRetainInFog and AlwaysVisible from Vision to Visibility. 2014-12-05 18:33:59 +00:00
TemplateLoader.h Give access to the templates to the GUI. This will be useful for eventually displaying factions specificities in main menus. 2014-12-28 16:21:07 +00:00
ThreadUtil.cpp Add a list of statically-constructed CStrIntern strings 2013-09-29 13:19:52 +00:00
ThreadUtil.h Add initial code annotations for the new profiling tool 2011-11-04 01:35:50 +00:00
TouchInput.cpp Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
TouchInput.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
UniDoubler.h per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
UserReport.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
UserReport.h # Add opt-in automatic feedback system. 2011-02-16 20:40:15 +00:00
utf16string.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Util.cpp Change L10n code to use ps/Singleton, so that we can recreate it. 2014-10-15 16:04:37 +00:00
Util.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
VideoMode.cpp Remove useless parameter from CFG_GET_VALUE. 2014-11-17 23:29:49 +00:00
VideoMode.h Fixes some issues when toggling fullscreen mode with SDL2, refs #2041: 2014-09-28 22:10:09 +00:00
World.cpp Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00
World.h Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. 2013-10-04 02:29:16 +00:00