0ad/source/simulation/BaseEntityCollection.cpp

114 lines
2.7 KiB
C++
Executable File

#include "precompiled.h"
#include "BaseEntityCollection.h"
#include "ObjectManager.h"
#include "Model.h"
#include "CLogger.h"
#include "VFSUtil.h"
#define LOG_CATEGORY "entity"
void CBaseEntityCollection::LoadFile( const char* path )
{
CBaseEntity* newTemplate = new CBaseEntity();
if( newTemplate->loadXML( path ) )
{
m_templates.push_back( newTemplate );
LOG(NORMAL, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Loaded template \"%s\"", path);
}
else
LOG(ERROR, LOG_CATEGORY, "CBaseEntityCollection::loadTemplates(): Couldn't load template \"%s\"", path);
}
static void LoadFileThunk( const char* path, const vfsDirEnt* ent, void* context )
{
CBaseEntityCollection* this_ = (CBaseEntityCollection*)context;
this_->LoadFile(path);
}
void CBaseEntityCollection::loadTemplates()
{
// Load all files in entities/ and its subdirectories.
THROW_ERR( VFSUtil::EnumDirEnts( "entities/", "*.xml", true, LoadFileThunk, this ) );
// Fix up parent links in the templates.
std::vector<CBaseEntity*>::iterator it, it_done;
std::vector<CBaseEntity*> done;
// TODO: MT: Circular references check.
while( done.size() < m_templates.size() )
{
for( it = m_templates.begin(); it != m_templates.end(); it++ )
{
if( !( (*it)->m_Base_Name.Length() ) )
{
done.push_back( *it );
continue;
}
CBaseEntity* Base = getTemplate( (*it)->m_Base_Name );
if( Base )
{
// Check whether it's been loaded yet.
for( it_done = done.begin(); it_done != done.end(); it_done++ )
{
if( *it_done == Base )
{
(*it)->m_base = Base;
(*it)->loadBase();
Base = NULL;
break;
}
}
if( !Base )
{
// Done
done.push_back( *it );
continue;
}
}
else
LOG( WARNING, LOG_CATEGORY, "Parent template %s does not exist in template %s", CStr8( (*it)->m_Base_Name ).c_str(), CStr8( (*it)->m_Tag ).c_str() );
}
}
}
CBaseEntity* CBaseEntityCollection::getTemplate( CStrW name )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t]->m_Tag == name ) return( m_templates[t] );
return( NULL );
}
CBaseEntity* CBaseEntityCollection::getTemplateByActor( CStrW actorName )
{
for( u16 t = 0; t < m_templates.size(); t++ )
if( m_templates[t]->m_actorName == actorName ) return( m_templates[t] );
return( NULL );
}
void CBaseEntityCollection::getTemplateNames( std::vector<CStrW>& names )
{
for( u16 t = 0; t < m_templates.size(); t++ )
names.push_back( m_templates[t]->m_Tag );
}
#ifdef SCED
CBaseEntity* CBaseEntityCollection::getTemplateByID( int n )
{
return m_templates[n];
}
#endif
CBaseEntityCollection::~CBaseEntityCollection()
{
for( u16 t = 0; t < m_templates.size(); t++ )
delete( m_templates[t] );
}