0ad/source/simulation2
2014-07-13 20:38:34 +00:00
..
components Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes. 2014-07-12 16:03:37 +00:00
docs Updates example component documentation 2013-02-26 19:58:51 +00:00
helpers fix compiling problem caused by 8226d75715 2014-01-07 14:37:02 +00:00
scripting Makes custom JS objects compatible with SpiderMonkey ESR31. 2014-07-13 15:31:48 +00:00
serialization Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
system Fixes MSVC warning C4189: 'componentManager' : local variable is initialized but not referenced (Script_RegisterComponentType_Common is a static member function, so an instance of CComponentManager isn't needed) 2014-07-13 20:38:34 +00:00
tests Simplify component deserialization. 2014-06-01 18:14:09 +00:00
MessageTypes.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00
Simulation2.cpp Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review. 2014-06-23 13:42:59 +00:00
Simulation2.h Removes g_ScriptingHost and implements global to compartment 1 to 1 relation. 2014-01-04 10:14:53 +00:00
TypeList.h Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player. 2014-07-10 20:51:39 +00:00