forked from 0ad/0ad
9c739099fc
Added escort--follow can be done by simply changing the default and secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in entityEventTargetchanged. Bugs are: ranged units can't assist in attacking from some reason, and when you tell a leading unit to run, the escorting unit doesn't. This was SVN commit r3503.
76 lines
1.1 KiB
XML
76 lines
1.1 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_entity_full"
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>
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<Traits>
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<Corpse>template_corpse</Corpse>
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<Id>
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<Internal_Only />
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<Generic>Unit</Generic>
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<Icon>sheet_civ</Icon>
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<Classes>Unit</Classes>
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</Id>
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<Audio>
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<Path>audio/voice/hellenes/soldier</Path>
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</Audio>
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<Footprint>
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<Radius>0.5</Radius>
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<Height>4.0</Height>
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</Footprint>
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<Health>
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<Max>100</Max>
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<Bar_Height>5.0</Bar_Height>
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<Bar_Size>20</Bar_Size>
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</Health>
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<Stamina>
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<Max>5.0</Max>
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<Bar_Height>5.3</Bar_Height>
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<Bar_Size>20</Bar_Size>
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</Stamina>
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<MiniMap>
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<Type>Unit</Type>
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</MiniMap>
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<Vision>
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<LOS>6</LOS>
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</Vision>
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</Traits>
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<Actions>
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<Move>
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<Speed>5.0</Speed>
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<TurningRadius>0.0</TurningRadius>
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<Run>
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<Speed>15.0</Speed>
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<Range>50.0</Range>
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<RangeMin>10.0</RangeMin>
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<Regen_Rate>10.0</Regen_Rate>
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<Decay_Rate>5.0</Decay_Rate>
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</Run>
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</Move>
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<Patrol />
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<Escort>
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<Distance>5.0</Distance>
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</Escort>
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</Actions>
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</Entity> |