forked from 0ad/0ad
24 lines
382 B
C++
24 lines
382 B
C++
#include "precompiled.h"
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#include "MessageHandler.h"
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#include "../MessagePasserImpl.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Util.h"
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namespace AtlasMessage {
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MESSAGEHANDLER(MessageTrace)
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{
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((MessagePasserImpl*)g_MessagePasser)->SetTrace(msg->enable);
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}
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MESSAGEHANDLER(Screenshot)
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{
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// TODO: allow non-big screenshots too
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WriteBigScreenshot("bmp", msg->tiles);
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}
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}
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