forked from 0ad/0ad
82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
#include "AtlasWindowCommandProc.h"
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#include "IAtlasSerialiser.h"
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#include "wx/filename.h"
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#include "wx/docview.h"
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class AtObj;
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class AtlasWindow : public wxFrame, public IAtlasSerialiser
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{
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friend class AtlasWindowCommandProc;
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DECLARE_CLASS(AtlasWindow);
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public:
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enum
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{
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ID_Quit = 1,
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ID_New,
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// ID_Import,
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// ID_Export,
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ID_Open,
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ID_Save,
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ID_SaveAs,
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// IDs for custom window-specific menu items
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ID_Custom1,
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ID_Custom2,
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ID_Custom3
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};
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// See ActorEditor.cpp for example usage
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struct CustomMenu {
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const wxChar* title;
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struct CustomMenuItem {
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const wxChar* name;
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}** items;
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};
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AtlasWindow(wxWindow* parent, const wxString& title, const wxSize& size, CustomMenu* menu = NULL);
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private:
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void OnNew(wxCommandEvent& event);
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// void OnImport(wxCommandEvent& event);
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// void OnExport(wxCommandEvent& event);
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// TODO: import/export vs open/save/saveas - how should it decide which to do?
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void OnOpen(wxCommandEvent& event);
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void OnSave(wxCommandEvent& event);
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void OnSaveAs(wxCommandEvent& event);
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void OnQuit(wxCommandEvent& event);
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void OnMRUFile(wxCommandEvent& event);
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void OnUndo(wxCommandEvent& event);
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void OnRedo(wxCommandEvent& event);
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void OnClose(wxCloseEvent& event);
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protected:
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void SetCurrentFilename(wxFileName filename = wxString());
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wxFileName GetCurrentFilename() { return m_CurrentFilename; }
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bool SaveChanges(bool forceSaveAs);
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public:
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bool OpenFile(wxString filename);
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private:
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AtlasWindowCommandProc m_CommandProc;
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wxMenuItem* m_menuItem_Save;
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wxFileName m_CurrentFilename;
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wxString m_WindowTitle;
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wxFileHistory m_FileHistory;
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DECLARE_EVENT_TABLE();
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};
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