..
res
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
BrushShapeEditorDlgBar.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
BrushShapeEditorDlgBar.h
Restructuring
2004-12-05 17:59:29 +00:00
ColorButton.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ColorButton.h
Restructuring
2004-12-05 17:59:29 +00:00
DirectionButton.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
DirectionButton.h
Restructuring
2004-12-05 17:59:29 +00:00
ElevationButton.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ElevationButton.h
Restructuring
2004-12-05 17:59:29 +00:00
ElevToolsDlgBar.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ElevToolsDlgBar.h
Restructuring
2004-12-05 17:59:29 +00:00
ImageListCtrl.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ImageListCtrl.h
Restructuring
2004-12-05 17:59:29 +00:00
LightSettingsDlg.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
LightSettingsDlg.h
Restructuring
2004-12-05 17:59:29 +00:00
MainFrameDlgBar.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
MainFrameDlgBar.h
Restructuring
2004-12-05 17:59:29 +00:00
MainFrm.cpp
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
2005-03-29 20:50:04 +00:00
MainFrm.h
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
2005-01-18 12:45:56 +00:00
MapSizeDlg.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
MapSizeDlg.h
Restructuring
2004-12-05 17:59:29 +00:00
NavigatePropPage.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
NavigatePropPage.h
Restructuring
2004-12-05 17:59:29 +00:00
OptionsDlg.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
OptionsDlg.h
Restructuring
2004-12-05 17:59:29 +00:00
OptionsPropSheet.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
OptionsPropSheet.h
Restructuring
2004-12-05 17:59:29 +00:00
resource.h
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
2005-01-18 12:45:56 +00:00
ScEd.cpp
Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
2005-02-11 15:03:10 +00:00
ScEd.h
Removed unnecessary crashlog exception-catching from ScEd, to let non-Debug versions compile
2005-02-11 15:03:10 +00:00
ScEd.rc
Updated ScEd's handling of players (though in a rather nasty way, since it doesn't actually have a CGame, and so it has no CPlayers, and so there are loads of HACK comments everywhere)
2005-01-18 12:45:56 +00:00
ScEdDoc.cpp
Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
2005-02-04 23:16:42 +00:00
ScEdDoc.h
Restructuring
2004-12-05 17:59:29 +00:00
ScEdView.cpp
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
ScEdView.h
Restructuring
2004-12-05 17:59:29 +00:00
ShadowsPropPage.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
ShadowsPropPage.h
Restructuring
2004-12-05 17:59:29 +00:00
SimpleEdit.cpp
Made ScEd compile more pleasantly
2005-01-10 22:13:18 +00:00
SimpleEdit.h
Restructuring
2004-12-05 17:59:29 +00:00
StdAfx.h
Made ScEd compile more pleasantly
2005-01-10 22:13:18 +00:00
TexToolsDlgBar.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
TexToolsDlgBar.h
Restructuring
2004-12-05 17:59:29 +00:00
UIGlobals.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
UIGlobals.h
Restructuring
2004-12-05 17:59:29 +00:00
UnitPropertiesAnimationsTab.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
UnitPropertiesAnimationsTab.h
Restructuring
2004-12-05 17:59:29 +00:00
UnitPropertiesDlgBar.cpp
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
UnitPropertiesDlgBar.h
Restructuring
2004-12-05 17:59:29 +00:00
UnitPropertiesTabCtrl.cpp
Made ScEd compile more pleasantly
2005-01-10 22:13:18 +00:00
UnitPropertiesTabCtrl.h
Restructuring
2004-12-05 17:59:29 +00:00
UnitPropertiesTexturesTab.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
UnitPropertiesTexturesTab.h
Restructuring
2004-12-05 17:59:29 +00:00
UnitToolsDlgBar.cpp
Hacked up ScEd a bit, to disable its actor editor and to let users place entities (rather than actors) on the map.
2005-03-22 23:31:30 +00:00
UnitToolsDlgBar.h
Restructuring
2004-12-05 17:59:29 +00:00
WebLinkButton.cpp
Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
2004-12-27 23:27:26 +00:00
WebLinkButton.h
Restructuring
2004-12-05 17:59:29 +00:00