0ad/source/simulation2/system
2014-05-18 13:44:08 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Component.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
ComponentManager.cpp Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ComponentManager.h Allow system components to be registered on the scripting side (so mods can make their own system components). 2014-05-18 13:44:08 +00:00
ComponentManagerSerialization.cpp Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
Entity.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
EntityMap.h Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IComponent.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
IComponent.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Second (main) commit for the SpiderMonkey upgrade. 2014-03-28 20:26:32 +00:00
ParamNode.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
SimContext.cpp As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager. 2013-09-15 14:03:53 +00:00
SimContext.h Avoid slightly-expensive QueryInterface() calls 2013-09-11 20:41:53 +00:00