forked from 0ad/0ad
41 lines
1.2 KiB
C
41 lines
1.2 KiB
C
/**
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* =========================================================================
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* File : sdl.h
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* Project : 0 A.D.
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* Description : SDL header; uses emulator on Windows, otherwise libsdl.
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*
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* @author Jan.Wassenberg@stud.uni-karlsruhe.de
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* =========================================================================
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*/
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/*
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* Copyright (c) 2003 Jan Wassenberg
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*
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* Redistribution and/or modification are also permitted under the
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* terms of the GNU General Public License as published by the
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* Free Software Foundation (version 2 or later, at your option).
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#ifndef LIB_SDL_H__
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#define LIB_SDL_H__
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#if OS_WIN && !defined(CONFIG_NO_WSDL)
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# include "sysdep/win/wsdl.h"
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#else
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# include <SDL/SDL.h>
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# include <SDL/SDL_thread.h>
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# include <SDL/SDL_endian.h>
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// if the compiler doesn't support inlining, this header will pull
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// in static bswap routines. doesn't matter - modern compilers
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// will strip them if unused, and this is more convenient than
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// another header that toggles between wsdl and SDL_endian.h.
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#endif
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#endif // LIB_SDL_H__
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