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AlphaMapCalculator.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
AlphaMapCalculator.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
BlendShapes.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
FixedFunctionModelRenderer.cpp
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
FixedFunctionModelRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
HWLightingModelRenderer.cpp
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
HWLightingModelRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
ModelRenderer.cpp
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
ModelRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
PatchRData.cpp
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Added LOS setting to GameAttributes. Also fixed a small bug with LOS rendering (the patch's render data wasn't updated for LOS until the second frame after it became visible, displaying it in black for 1 frame).
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2005-10-10 03:35:32 +00:00 |
PatchRData.h
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Sped up LOS rendering.
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2005-10-09 08:14:42 +00:00 |
PlayerRenderer.cpp
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
PlayerRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
Renderer.cpp
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TerrainProperties: Use CTerrainPropertiesPtr (boost::shared_ptr) instead of CTerrainProperties*, to fix (slightly inelegantly) memory leaks.
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2005-10-28 01:43:16 +00:00 |
Renderer.h
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Do not sort transparent models by default.
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2005-10-25 02:22:22 +00:00 |
RenderModifiers.cpp
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
RenderModifiers.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
RenderPathVertexShader.cpp
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Add the notion of render paths and an appropriate configuration option.
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2005-10-05 16:42:09 +00:00 |
RenderPathVertexShader.h
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Add the notion of render paths and an appropriate configuration option.
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2005-10-05 16:42:09 +00:00 |
SHCoeffs.cpp
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
SHCoeffs.h
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Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
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2005-09-06 08:25:41 +00:00 |
TransparencyRenderer.cpp
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Do not sort transparent models by default.
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2005-10-25 02:22:22 +00:00 |
TransparencyRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
VertexArray.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
VertexArray.h
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Stupid bug in VertexArrayIterator template - forgot a return *this.
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2005-10-05 16:54:10 +00:00 |
VertexBuffer.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
VertexBuffer.h
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Added VertexArray & co. classes to simplify a flexible, render path dependent
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2005-10-02 21:11:11 +00:00 |
VertexBufferManager.cpp
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |
VertexBufferManager.h
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |