..
scripting
- fix w4 warnings
2005-08-09 15:55:44 +00:00
Aura.cpp
Fixed GC bug (plus some potential ones that didn't seem to actually cause problems).
2006-03-16 03:45:31 +00:00
Aura.h
Added C++ code for auras. Some things that still need to be implemented are:
2005-12-13 08:05:30 +00:00
BaseEntity.cpp
#When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation
2006-04-22 05:52:23 +00:00
BaseEntity.h
#When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation
2006-04-22 05:52:23 +00:00
BaseEntityCollection.cpp
# refactoring
2006-04-14 06:32:05 +00:00
BaseEntityCollection.h
all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up)
2005-05-03 21:36:57 +00:00
BaseFormation.cpp
# Updates to actor prop-switching system
2006-04-14 03:14:43 +00:00
BaseFormation.h
# Fix unportable code and g++ specific warnings
2006-04-08 23:47:29 +00:00
BaseFormationCollection.cpp
# refactoring
2006-04-14 06:32:05 +00:00
BaseFormationCollection.h
#Unit formations and rank textures
2006-03-31 03:30:34 +00:00
BoundingObjects.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
BoundingObjects.h
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
2005-05-10 07:13:25 +00:00
Collision.cpp
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Collision.h
Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster.
2005-12-16 05:35:26 +00:00
Entity.cpp
#When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation
2006-04-22 05:52:23 +00:00
Entity.h
#When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation
2006-04-22 05:52:23 +00:00
EntityFormation.cpp
# Fix unportable code and g++ specific warnings
2006-04-08 23:47:29 +00:00
EntityFormation.h
# Fix unportable code and g++ specific warnings
2006-04-08 23:47:29 +00:00
EntityHandles.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityHandles.h
Fixed warnings
2005-05-18 21:19:56 +00:00
EntityManager.cpp
# further documentation and improvements to lib/res/file code
2006-04-03 21:28:10 +00:00
EntityManager.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
EntityMessage.h
Linux/GCC Compat
2004-11-23 23:56:10 +00:00
EntityOrders.h
# First iteration of low-level pathfinder
2006-04-10 22:05:21 +00:00
EntityPredicate.h
Forcing update of EntityPredicate.h
2005-03-30 18:25:07 +00:00
EntityProperties.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityProperties.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp
#When appropriate (i.e. wheeled units), units will align with the slope of the terrain. *JS documentation
2006-04-22 05:52:23 +00:00
EntitySupport.h
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
EventHandlers.cpp
#Bar borders and angle penalty
2006-04-08 22:34:54 +00:00
EventHandlers.h
#Bar borders and angle penalty
2006-04-08 22:34:54 +00:00
FormationManager.cpp
# Fix unportable code and g++ specific warnings
2006-04-08 23:47:29 +00:00
FormationManager.h
# Fix unportable code and g++ specific warnings
2006-04-08 23:47:29 +00:00
LOSManager.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
LOSManager.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
PathfindEngine.cpp
# Include headers for compilation without PCH
2006-04-19 05:30:02 +00:00
PathfindEngine.h
# First iteration of low-level pathfinder
2006-04-10 22:05:21 +00:00
PathfindSparse.cpp
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
PathfindSparse.h
Combat code, some scripting, broken network, and fixed some bugs.
2004-11-11 07:09:32 +00:00
ProductionQueue.cpp
file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up.
2006-03-07 05:44:34 +00:00
ProductionQueue.h
Added production queue system and associated events. It might still need some extra features but it should be functional.
2006-02-22 22:45:16 +00:00
Projectile.cpp
Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap.
2005-12-09 01:08:08 +00:00
Projectile.h
Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees.
2006-03-21 20:55:45 +00:00
Scheduler.cpp
Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura.
2005-12-18 07:33:16 +00:00
Scheduler.h
Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set.
2005-12-18 07:41:02 +00:00
ScriptObject.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
ScriptObject.h
Changes to actor speed specifications.
2005-05-27 00:38:30 +00:00
Simulation.cpp
# further documentation and improvements to lib/res/file code
2006-04-03 21:28:10 +00:00
Simulation.h
Atlas: Vaguely usable object placement code. Bug fixes.
2005-12-02 21:08:10 +00:00
TurnManager.cpp
New JavaScript interface for the network client, plus some linux/gcc/misc fixes
2005-01-17 04:52:02 +00:00
TurnManager.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00