0ad/source/gui/CProgressBar.cpp
elexis b9d413852b Cleanup GUI includes, whitespace, map iterators, nullptr.
Remove TODO comment about m_Children deletion from e21ebb37f5, refs
e05f939fab / D2311.

Differential Revision: https://code.wildfiregames.com/D2321
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22976.
2019-09-22 23:28:25 +00:00

77 lines
2.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CProgressBar.h"
#include "gui/CGUI.h"
CProgressBar::CProgressBar(CGUI& pGUI)
: IGUIObject(pGUI)
{
AddSetting<CGUISpriteInstance>("sprite_background");
AddSetting<CGUISpriteInstance>("sprite_bar");
AddSetting<float>("caption"); // aka value from 0 to 100
}
CProgressBar::~CProgressBar()
{
}
void CProgressBar::HandleMessage(SGUIMessage& Message)
{
// Important
IGUIObject::HandleMessage(Message);
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
// Update scroll-bar
// TODO Gee: (2004-09-01) Is this really updated each time it should?
if (Message.value == CStr("caption"))
{
const float value = GetSetting<float>("caption");
if (value > 100.f)
SetSetting<float>("caption", 100.f, true);
else if (value < 0.f)
SetSetting<float>("caption", 0.f, true);
}
break;
default:
break;
}
}
void CProgressBar::Draw()
{
CGUISpriteInstance& sprite_bar = GetSetting<CGUISpriteInstance>("sprite_bar");
CGUISpriteInstance& sprite_background = GetSetting<CGUISpriteInstance>("sprite_background");
float bz = GetBufferedZ();
int cell_id = 0;
const float value = GetSetting<float>("caption");
m_pGUI.DrawSprite(sprite_background, cell_id, bz, m_CachedActualSize);
// Get size of bar (notice it is drawn slightly closer, to appear above the background)
CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(value/100.f), m_CachedActualSize.bottom);
m_pGUI.DrawSprite(sprite_bar, cell_id, bz+0.01f, bar_size);
}