forked from 0ad/0ad
elexis
b9d413852b
Remove TODO comment about m_Children deletion frome21ebb37f5
, refse05f939fab
/ D2311. Differential Revision: https://code.wildfiregames.com/D2321 Tested on: clang 8.0.1, Jenkins This was SVN commit r22976.
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CProgressBar.h"
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#include "gui/CGUI.h"
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CProgressBar::CProgressBar(CGUI& pGUI)
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: IGUIObject(pGUI)
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{
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AddSetting<CGUISpriteInstance>("sprite_background");
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AddSetting<CGUISpriteInstance>("sprite_bar");
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AddSetting<float>("caption"); // aka value from 0 to 100
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}
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CProgressBar::~CProgressBar()
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{
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}
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void CProgressBar::HandleMessage(SGUIMessage& Message)
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{
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// Important
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IGUIObject::HandleMessage(Message);
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switch (Message.type)
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{
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case GUIM_SETTINGS_UPDATED:
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// Update scroll-bar
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// TODO Gee: (2004-09-01) Is this really updated each time it should?
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if (Message.value == CStr("caption"))
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{
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const float value = GetSetting<float>("caption");
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if (value > 100.f)
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SetSetting<float>("caption", 100.f, true);
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else if (value < 0.f)
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SetSetting<float>("caption", 0.f, true);
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}
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break;
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default:
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break;
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}
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}
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void CProgressBar::Draw()
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{
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CGUISpriteInstance& sprite_bar = GetSetting<CGUISpriteInstance>("sprite_bar");
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CGUISpriteInstance& sprite_background = GetSetting<CGUISpriteInstance>("sprite_background");
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float bz = GetBufferedZ();
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int cell_id = 0;
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const float value = GetSetting<float>("caption");
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m_pGUI.DrawSprite(sprite_background, cell_id, bz, m_CachedActualSize);
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// Get size of bar (notice it is drawn slightly closer, to appear above the background)
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CRect bar_size(m_CachedActualSize.left, m_CachedActualSize.top,
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m_CachedActualSize.left+m_CachedActualSize.GetWidth()*(value/100.f), m_CachedActualSize.bottom);
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m_pGUI.DrawSprite(sprite_bar, cell_id, bz+0.01f, bar_size);
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}
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