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ba4d30d149
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Matei
ba4d30d149
Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
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This was SVN commit r4519.
2006-10-08 03:07:54 +00:00
..
file
# Fixed unit test build system on Linux
2006-09-30 21:09:02 +00:00
graphics
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
sound
Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
2006-10-08 03:07:54 +00:00
h_mgr.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
h_mgr.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
handle.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
mem.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
mem.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
res.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
res.h
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00