0ad/binaries/data/mods/official/entities
Matei bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
..
gaia This was SVN commit r2724. 2005-09-14 19:42:58 +00:00
other Jason's animation events. Also reworked entity-types system. 2005-05-01 19:09:13 +00:00
structures Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities. 2005-09-06 19:29:31 +00:00
units Added a fairly primitive water plane. This includes several things: 2005-09-18 03:16:12 +00:00
template_corpse.xml Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
template_entity_script.js Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :) 2005-09-14 22:47:51 +00:00
template_entity.xml Added a fairly primitive water plane. This includes several things: 2005-09-18 03:16:12 +00:00