0ad/source/lobby/XmppClient.cpp
elexis d7d0a7f869 Submit and display more information about matches in the lobby. Patch by Imarok, refs #3476.
Includes team numbers, online/offline- and won/defeated state, AI type
and difficulty for running games and
only the playernames with observer-player distinction in the gamesetup.
Use JSON format inside the XML stanza and minimize traffic by packing
teams.

Use the observer distinction to correctly apply the "full games" trigger
in the lobby, fixes #3143.

XPartaMupp patch applied by scythetwirler.
unescapeText function by sanderd17, refs #3409.

This was SVN commit r18534.
2016-07-20 16:04:23 +00:00

1102 lines
34 KiB
C++

/* Copyright (C) 2016 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "XmppClient.h"
#include "StanzaExtensions.h"
#include "glooxwrapper/glooxwrapper.h"
#include "i18n/L10n.h"
#include "lib/utf8.h"
#include "ps/CLogger.h"
#include "ps/ConfigDB.h"
#include "ps/Pyrogenesis.h"
#include "scriptinterface/ScriptInterface.h"
//debug
#if 1
#define DbgXMPP(x)
#else
#define DbgXMPP(x) std::cout << x << std::endl;
static std::string tag_xml(const glooxwrapper::IQ& iq)
{
std::string ret;
glooxwrapper::Tag* tag = iq.tag();
ret = tag->xml().to_string();
glooxwrapper::Tag::free(tag);
return ret;
}
#endif
static std::string tag_name(const glooxwrapper::IQ& iq)
{
std::string ret;
glooxwrapper::Tag* tag = iq.tag();
ret = tag->name().to_string();
glooxwrapper::Tag::free(tag);
return ret;
}
IXmppClient* IXmppClient::create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize,bool regOpt)
{
return new XmppClient(sUsername, sPassword, sRoom, sNick, historyRequestSize, regOpt);
}
/**
* Construct the XMPP client.
*
* @param sUsername Username to login with of register.
* @param sPassword Password to login with or register.
* @param sRoom MUC room to join.
* @param sNick Nick to join with.
* @param historyRequestSize Number of stanzas of room history to request.
* @param regOpt If we are just registering or not.
*/
XmppClient::XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize, bool regOpt)
: m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick), m_initialLoadComplete(false)
{
// Read lobby configuration from default.cfg
std::string sServer;
std::string sXpartamupp;
CFG_GET_VAL("lobby.server", sServer);
CFG_GET_VAL("lobby.xpartamupp", sXpartamupp);
m_xpartamuppId = sXpartamupp + "@" + sServer + "/CC";
glooxwrapper::JID clientJid(sUsername + "@" + sServer + "/0ad");
glooxwrapper::JID roomJid(sRoom + "@conference." + sServer + "/" + sNick);
// If we are connecting, use the full jid and a password
// If we are registering, only use the server name
if (!regOpt)
m_client = new glooxwrapper::Client(clientJid, sPassword);
else
m_client = new glooxwrapper::Client(sServer);
// Disable TLS as we haven't set a certificate on the server yet
m_client->setTls(gloox::TLSDisabled);
// Disable use of the SASL PLAIN mechanism, to prevent leaking credentials
// if the server doesn't list any supported SASL mechanism or the response
// has been modified to exclude those.
const int mechs = gloox::SaslMechAll ^ gloox::SaslMechPlain;
m_client->setSASLMechanisms(mechs);
m_client->registerConnectionListener(this);
m_client->setPresence(gloox::Presence::Available, -1);
m_client->disco()->setVersion("Pyrogenesis", engine_version);
m_client->disco()->setIdentity("client", "bot");
m_client->setCompression(false);
m_client->registerStanzaExtension(new GameListQuery());
m_client->registerIqHandler(this, EXTGAMELISTQUERY);
m_client->registerStanzaExtension(new BoardListQuery());
m_client->registerIqHandler(this, EXTBOARDLISTQUERY);
m_client->registerStanzaExtension(new ProfileQuery());
m_client->registerIqHandler(this, EXTPROFILEQUERY);
m_client->registerMessageHandler(this);
// Uncomment to see the raw stanzas
//m_client->getWrapped()->logInstance().registerLogHandler( gloox::LogLevelDebug, gloox::LogAreaAll, this );
if (!regOpt)
{
// Create a Multi User Chat Room
m_mucRoom = new glooxwrapper::MUCRoom(m_client, roomJid, this, 0);
// Get room history.
m_mucRoom->setRequestHistory(historyRequestSize, gloox::MUCRoom::HistoryMaxStanzas);
}
else
{
// Registration
m_registration = new glooxwrapper::Registration(m_client);
m_registration->registerRegistrationHandler(this);
}
}
/**
* Destroy the xmpp client
*/
XmppClient::~XmppClient()
{
DbgXMPP("XmppClient destroyed");
delete m_registration;
delete m_mucRoom;
// Workaround for memory leak in gloox 1.0/1.0.1
m_client->removePresenceExtension(gloox::ExtCaps);
delete m_client;
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
}
/// Network
void XmppClient::connect()
{
m_initialLoadComplete = false;
m_client->connect(false);
}
void XmppClient::disconnect()
{
m_client->disconnect();
}
void XmppClient::recv()
{
m_client->recv(1);
}
/**
* Log (debug) Handler
*/
void XmppClient::handleLog(gloox::LogLevel level, gloox::LogArea area, const std::string& message)
{
std::cout << "log: level: " << level << ", area: " << area << ", message: " << message << std::endl;
}
/*****************************************************
* Connection handlers *
*****************************************************/
/**
* Handle connection
*/
void XmppClient::onConnect()
{
if (m_mucRoom)
{
CreateGUIMessage("system", "connected");
m_mucRoom->join();
}
if (m_registration)
m_registration->fetchRegistrationFields();
}
/**
* Handle disconnection
*/
void XmppClient::onDisconnect(gloox::ConnectionError error)
{
// Make sure we properly leave the room so that
// everything works if we decide to come back later
if (m_mucRoom)
m_mucRoom->leave();
// Clear game, board and player lists.
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
m_GameList.clear();
m_PlayerMap.clear();
m_Profile.clear();
CreateGUIMessage("system", "disconnected", ConnectionErrorToString(error));
}
/**
* Handle TLS connection
*/
bool XmppClient::onTLSConnect(const glooxwrapper::CertInfo& info)
{
UNUSED2(info);
DbgXMPP("onTLSConnect");
DbgXMPP(
"status: " << info.status <<
"\nissuer: " << info.issuer <<
"\npeer: " << info.server <<
"\nprotocol: " << info.protocol <<
"\nmac: " << info.mac <<
"\ncipher: " << info.cipher <<
"\ncompression: " << info.compression );
return true;
}
/**
* Handle MUC room errors
*/
void XmppClient::handleMUCError(glooxwrapper::MUCRoom*, gloox::StanzaError err)
{
CreateGUIMessage("system", "error", StanzaErrorToString(err));
}
/*****************************************************
* Requests to server *
*****************************************************/
/**
* Request a listing of active games from the server.
*/
void XmppClient::SendIqGetGameList()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(new GameListQuery());
DbgXMPP("SendIqGetGameList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the leaderboard data from the server.
*/
void XmppClient::SendIqGetBoardList()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
BoardListQuery* b = new BoardListQuery();
b->m_Command = "getleaderboard";
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(b);
DbgXMPP("SendIqGetBoardList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the profile data from the server.
*/
void XmppClient::SendIqGetProfile(const std::string& player)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
ProfileQuery* b = new ProfileQuery();
b->m_Command = player;
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(b);
DbgXMPP("SendIqGetProfile [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Request the rating data from the server.
*/
void XmppClient::SendIqGetRatingList()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
BoardListQuery* b = new BoardListQuery();
b->m_Command = "getratinglist";
glooxwrapper::IQ iq(gloox::IQ::Get, xpartamuppJid);
iq.addExtension(b);
DbgXMPP("SendIqGetRatingList [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send game report containing numerous game properties to the server.
*
* @param data A JS array of game statistics
*/
void XmppClient::SendIqGameReport(ScriptInterface& scriptInterface, JS::HandleValue data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Setup some base stanza attributes
GameReport* game = new GameReport();
glooxwrapper::Tag* report = glooxwrapper::Tag::allocate("game");
// Iterate through all the properties reported and add them to the stanza.
std::vector<std::string> properties;
scriptInterface.EnumeratePropertyNamesWithPrefix(data, "", properties);
for (const std::string& p : properties)
{
std::wstring value;
scriptInterface.GetProperty(data, p.c_str(), value);
report->addAttribute(p, utf8_from_wstring(value));
}
// Add stanza to IQ
game->m_GameReport.emplace_back(report);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid);
iq.addExtension(game);
DbgXMPP("SendGameReport [" << tag_xml(iq) << "]");
m_client->send(iq);
};
/**
* Send a request to register a game to the server.
*
* @param data A JS array of game attributes
*/
void XmppClient::SendIqRegisterGame(ScriptInterface& scriptInterface, JS::HandleValue data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Setup some base stanza attributes
GameListQuery* g = new GameListQuery();
g->m_Command = "register";
glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game");
// Add a fake ip which will be overwritten by the ip stamp XMPP module on the server.
game->addAttribute("ip", "fake");
// Iterate through all the properties reported and add them to the stanza.
std::vector<std::string> properties;
scriptInterface.EnumeratePropertyNamesWithPrefix(data, "", properties);
for (const std::string& p : properties)
{
std::wstring value;
scriptInterface.GetProperty(data, p.c_str(), value);
game->addAttribute(p, utf8_from_wstring(value));
}
// Push the stanza onto the IQ
g->m_GameList.emplace_back(game);
// Send IQ
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid);
iq.addExtension(g);
DbgXMPP("SendIqRegisterGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send a request to unregister a game to the server.
*/
void XmppClient::SendIqUnregisterGame()
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
GameListQuery* g = new GameListQuery();
g->m_Command = "unregister";
g->m_GameList.emplace_back(glooxwrapper::Tag::allocate("game"));
glooxwrapper::IQ iq( gloox::IQ::Set, xpartamuppJid );
iq.addExtension(g);
DbgXMPP("SendIqUnregisterGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/**
* Send a request to change the state of a registered game on the server.
*
* A game can either be in the 'running' or 'waiting' state - the server
* decides which - but we need to update the current players that are
* in-game so the server can make the calculation.
*/
void XmppClient::SendIqChangeStateGame(const std::string& nbp, const std::string& players)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
// Send IQ
GameListQuery* g = new GameListQuery();
g->m_Command = "changestate";
glooxwrapper::Tag* game = glooxwrapper::Tag::allocate("game");
game->addAttribute("nbp", nbp);
game->addAttribute("players", players);
g->m_GameList.emplace_back(game);
glooxwrapper::IQ iq(gloox::IQ::Set, xpartamuppJid);
iq.addExtension(g);
DbgXMPP("SendIqChangeStateGame [" << tag_xml(iq) << "]");
m_client->send(iq);
}
/*****************************************************
* Account registration *
*****************************************************/
void XmppClient::handleRegistrationFields(const glooxwrapper::JID&, int fields, glooxwrapper::string)
{
glooxwrapper::RegistrationFields vals;
vals.username = m_username;
vals.password = m_password;
m_registration->createAccount(fields, vals);
}
void XmppClient::handleRegistrationResult(const glooxwrapper::JID&, gloox::RegistrationResult result)
{
if (result == gloox::RegistrationSuccess)
CreateGUIMessage("system", "registered");
else
CreateGUIMessage("system", "error", RegistrationResultToString(result));
disconnect();
}
void XmppClient::handleAlreadyRegistered(const glooxwrapper::JID&)
{
DbgXMPP("the account already exists");
}
void XmppClient::handleDataForm(const glooxwrapper::JID&, const glooxwrapper::DataForm&)
{
DbgXMPP("dataForm received");
}
void XmppClient::handleOOB(const glooxwrapper::JID&, const glooxwrapper::OOB&)
{
DbgXMPP("OOB registration requested");
}
/*****************************************************
* Requests from GUI *
*****************************************************/
/**
* Handle requests from the GUI for the list of players.
*
* @return A JS array containing all known players and their presences
*/
void XmppClient::GUIGetPlayerList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
// Convert the internal data structure to a Javascript object.
for (const std::pair<std::string, std::vector<std::string> >& p : m_PlayerMap)
{
JS::RootedValue player(cx);
scriptInterface.Eval("({})", &player);
scriptInterface.SetProperty(player, "name", wstring_from_utf8(p.first));
scriptInterface.SetProperty(player, "presence", wstring_from_utf8(p.second[0]));
scriptInterface.SetProperty(player, "rating", wstring_from_utf8(p.second[1]));
scriptInterface.SetProperty(player, "role", wstring_from_utf8(p.second[2]));
scriptInterface.CallFunctionVoid(ret, "push", player);
}
}
/**
* Handle requests from the GUI for the list of all active games.
*
* @return A JS array containing all known games
*/
void XmppClient::GUIGetGameList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
const char* stats[] = { "name", "ip", "port", "state", "nbp", "maxnbp", "players", "mapName", "niceMapName", "mapSize", "mapType", "victoryCondition" };
for(const glooxwrapper::Tag* const& t : m_GameList)
{
JS::RootedValue game(cx);
scriptInterface.Eval("({})", &game);
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
scriptInterface.SetProperty(game, stats[i], wstring_from_utf8(t->findAttribute(stats[i]).to_string()));
scriptInterface.CallFunctionVoid(ret, "push", game);
}
}
/**
* Handle requests from the GUI for leaderboard data.
*
* @return A JS array containing all known leaderboard data
*/
void XmppClient::GUIGetBoardList(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
const char* attributes[] = { "name", "rank", "rating" };
for(const glooxwrapper::Tag* const& t : m_BoardList)
{
JS::RootedValue board(cx);
scriptInterface.Eval("({})", &board);
for (size_t i = 0; i < ARRAY_SIZE(attributes); ++i)
scriptInterface.SetProperty(board, attributes[i], wstring_from_utf8(t->findAttribute(attributes[i]).to_string()));
scriptInterface.CallFunctionVoid(ret, "push", board);
}
}
/**
* Handle requests from the GUI for profile data.
*
* @return A JS array containing the specific user's profile data
*/
void XmppClient::GUIGetProfile(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("([])", ret);
const char* stats[] = { "player", "rating", "totalGamesPlayed", "highestRating", "wins", "losses", "rank" };
for (const glooxwrapper::Tag* const& t : m_Profile)
{
JS::RootedValue profile(cx);
scriptInterface.Eval("({})", &profile);
for (size_t i = 0; i < ARRAY_SIZE(stats); ++i)
scriptInterface.SetProperty(profile, stats[i], wstring_from_utf8(t->findAttribute(stats[i]).to_string()));
scriptInterface.CallFunctionVoid(ret, "push", profile);
}
}
/*****************************************************
* Message interfaces *
*****************************************************/
/**
* Send GUI message queue when queried.
*/
void XmppClient::GuiPollMessage(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
{
if (m_GuiMessageQueue.empty())
{
ret.setUndefined();
return;
}
GUIMessage message = m_GuiMessageQueue.front();
JSContext* cx = scriptInterface.GetContext();
JSAutoRequest rq(cx);
scriptInterface.Eval("({})", ret);
scriptInterface.SetProperty(ret, "type", message.type);
if (!message.from.empty())
scriptInterface.SetProperty(ret, "from", message.from);
if (!message.text.empty())
scriptInterface.SetProperty(ret, "text", message.text);
if (!message.level.empty())
scriptInterface.SetProperty(ret, "level", message.level);
if (!message.data.empty())
scriptInterface.SetProperty(ret, "data", message.data);
if (!message.datetime.empty())
scriptInterface.SetProperty(ret, "datetime", message.datetime);
m_GuiMessageQueue.pop_front();
}
/**
* Send a standard MUC textual message.
*/
void XmppClient::SendMUCMessage(const std::string& message)
{
m_mucRoom->send(message);
}
/**
* Push a message onto the GUI queue.
*
* @param message Message to add to the queue
*/
void XmppClient::PushGuiMessage(XmppClient::GUIMessage message)
{
m_GuiMessageQueue.push_back(std::move(message));
}
/**
* Clears all presence updates from the message queue.
* Used when rejoining the lobby, since we don't need to handle past presence changes.
*/
void XmppClient::ClearPresenceUpdates()
{
m_GuiMessageQueue.erase(
std::remove_if(m_GuiMessageQueue.begin(), m_GuiMessageQueue.end(),
[](XmppClient::GUIMessage& message)
{
return message.type == L"chat" && message.level == L"presence";
}
), m_GuiMessageQueue.end());
}
/**
* Used in order to update the GUI only once when multiple updates are queued.
*/
int XmppClient::GetMucMessageCount()
{
return std::count_if(m_GuiMessageQueue.begin(), m_GuiMessageQueue.end(),
[](XmppClient::GUIMessage& message)
{
return message.type == L"chat";
});
}
/**
* Handle a room message.
*/
void XmppClient::handleMUCMessage(glooxwrapper::MUCRoom*, const glooxwrapper::Message& msg, bool priv)
{
DbgXMPP(msg.from().resource() << " said " << msg.body());
GUIMessage message;
message.type = L"chat";
message.level = priv ? L"private-message" : L"room-message";
message.from = wstring_from_utf8(msg.from().resource().to_string());
message.text = wstring_from_utf8(msg.body().to_string());
if (msg.when())
// See http://xmpp.org/extensions/xep-0082.html#sect-idp285136 for format
message.datetime = msg.when()->stamp().to_string();
PushGuiMessage(message);
}
/**
* Handle a private message.
*/
void XmppClient::handleMessage(const glooxwrapper::Message& msg, glooxwrapper::MessageSession *)
{
DbgXMPP("type " << msg.subtype() << ", subject " << msg.subject()
<< ", message " << msg.body() << ", thread id " << msg.thread());
GUIMessage message;
message.type = L"chat";
message.level = L"private-message";
message.from = wstring_from_utf8(msg.from().username().to_string());
message.text = wstring_from_utf8(msg.body().to_string());
if (msg.when())
//See http://xmpp.org/extensions/xep-0082.html#sect-idp285136 for format
message.datetime = msg.when()->stamp().to_string();
PushGuiMessage(message);
}
/**
* Handle portions of messages containing custom stanza extensions.
*/
bool XmppClient::handleIq(const glooxwrapper::IQ& iq)
{
DbgXMPP("handleIq [" << tag_xml(iq) << "]");
if (iq.subtype() == gloox::IQ::Result)
{
const GameListQuery* gq = iq.findExtension<GameListQuery>(EXTGAMELISTQUERY);
const BoardListQuery* bq = iq.findExtension<BoardListQuery>(EXTBOARDLISTQUERY);
const ProfileQuery* pq = iq.findExtension<ProfileQuery>(EXTPROFILEQUERY);
if (gq)
{
for (const glooxwrapper::Tag* const& t : m_GameList)
glooxwrapper::Tag::free(t);
m_GameList.clear();
for (const glooxwrapper::Tag* const& t : gq->m_GameList)
m_GameList.emplace_back(t->clone());
CreateGUIMessage("game", "gamelist");
}
if (bq)
{
if (bq->m_Command == "boardlist")
{
for (const glooxwrapper::Tag* const& t : m_BoardList)
glooxwrapper::Tag::free(t);
m_BoardList.clear();
for (const glooxwrapper::Tag* const& t : bq->m_StanzaBoardList)
m_BoardList.emplace_back(t->clone());
CreateGUIMessage("game", "leaderboard");
}
else if (bq->m_Command == "ratinglist")
{
for (const glooxwrapper::Tag* const& t : bq->m_StanzaBoardList)
{
std::string name = t->findAttribute("name").to_string();
if (m_PlayerMap.find(name) != m_PlayerMap.end())
m_PlayerMap[name][1] = t->findAttribute("rating").to_string();
}
CreateGUIMessage("game", "ratinglist");
}
}
if (pq)
{
for (const glooxwrapper::Tag* const& t : m_Profile)
glooxwrapper::Tag::free(t);
m_Profile.clear();
for (const glooxwrapper::Tag* const& t : pq->m_StanzaProfile)
m_Profile.emplace_back(t->clone());
CreateGUIMessage("game", "profile");
}
}
else if (iq.subtype() == gloox::IQ::Error)
{
gloox::StanzaError err = iq.error_error();
CreateGUIMessage("system", "error", StanzaErrorToString(err));
}
else
{
CreateGUIMessage("system", "error", g_L10n.Translate("unknown subtype (see logs)"));
std::string tag = tag_name(iq);
LOGMESSAGE("unknown subtype '%s'", tag.c_str());
}
return true;
}
/**
* Create a new detail message for the GUI.
*
* @param type General message type
* @param level Detailed message type
* @param text Body of the message
* @param data Optional field, used for auxiliary data
*/
void XmppClient::CreateGUIMessage(const std::string& type, const std::string& level, const std::string& text, const std::string& data)
{
GUIMessage message;
message.type = wstring_from_utf8(type);
message.level = wstring_from_utf8(level);
message.text = wstring_from_utf8(text);
message.data = wstring_from_utf8(data);
PushGuiMessage(message);
}
/*****************************************************
* Presence, nickname, and subject *
*****************************************************/
/**
* Update local data when a user changes presence.
*/
void XmppClient::handleMUCParticipantPresence(glooxwrapper::MUCRoom*, const glooxwrapper::MUCRoomParticipant participant, const glooxwrapper::Presence& presence)
{
//std::string jid = participant.jid->full();
std::string nick = participant.nick->resource().to_string();
gloox::Presence::PresenceType presenceType = presence.presence();
std::string presenceString, roleString;
GetPresenceString(presenceType, presenceString);
GetRoleString(participant.role, roleString);
if (presenceType == gloox::Presence::Unavailable)
{
if (!participant.newNick.empty() && (participant.flags & (gloox::UserNickChanged | gloox::UserSelf)))
{
// we have a nick change
std::string newNick = participant.newNick.to_string();
m_PlayerMap[newNick].resize(3);
m_PlayerMap[newNick][0] = presenceString;
m_PlayerMap[newNick][2] = roleString;
CreateGUIMessage("chat", "nick", nick, participant.newNick.to_string());
}
else
CreateGUIMessage("chat", "leave", nick);
DbgXMPP(nick << " left the room");
m_PlayerMap.erase(nick);
}
else
{
/* During the initialization process, we recieve join messages for everyone
* currently in the room. We don't want to display these, so we filter them
* out. We will always be the last to join during initialization.
*/
if (!m_initialLoadComplete)
{
if (m_mucRoom->nick().to_string() == nick)
m_initialLoadComplete = true;
}
else if (m_PlayerMap.find(nick) == m_PlayerMap.end())
CreateGUIMessage("chat", "join", nick);
else
CreateGUIMessage("chat", "presence", nick);
DbgXMPP(nick << " is in the room, presence : " << (int)presenceType);
m_PlayerMap[nick].resize(3);
m_PlayerMap[nick][0] = presenceString;
m_PlayerMap[nick][2] = roleString;
}
}
/**
* Update local cache when subject changes.
*/
void XmppClient::handleMUCSubject(glooxwrapper::MUCRoom*, const glooxwrapper::string& UNUSED(nick), const glooxwrapper::string& subject)
{
m_Subject = subject.c_str();
CreateGUIMessage("chat", "subject", m_Subject);
}
/**
* Get current subject.
*
* @param topic Variable to store subject in.
*/
void XmppClient::GetSubject(std::string& subject)
{
subject = m_Subject;
}
/**
* Request nick change, real change via mucRoomHandler.
*
* @param nick Desired nickname
*/
void XmppClient::SetNick(const std::string& nick)
{
m_mucRoom->setNick(nick);
}
/**
* Get current nickname.
*
* @param nick Variable to store the nickname in.
*/
void XmppClient::GetNick(std::string& nick)
{
nick = m_mucRoom->nick().to_string();
}
/**
* Kick a player from the current room.
*
* @param nick Nickname to be kicked
* @param reason Reason the player was kicked
*/
void XmppClient::kick(const std::string& nick, const std::string& reason)
{
m_mucRoom->kick(nick, reason);
}
/**
* Ban a player from the current room.
*
* @param nick Nickname to be banned
* @param reason Reason the player was banned
*/
void XmppClient::ban(const std::string& nick, const std::string& reason)
{
m_mucRoom->ban(nick, reason);
}
/**
* Change the xmpp presence of the client.
*
* @param presence A string containing the desired presence
*/
void XmppClient::SetPresence(const std::string& presence)
{
#define IF(x,y) if (presence == x) m_mucRoom->setPresence(gloox::Presence::y)
IF("available", Available);
else IF("chat", Chat);
else IF("away", Away);
else IF("playing", DND);
else IF("offline", Unavailable);
// The others are not to be set
#undef IF
else LOGERROR("Unknown presence '%s'", presence.c_str());
}
/**
* Get the current xmpp presence of the given nick.
*
* @param nick Nickname to look up presence for
* @param presence Variable to store the presence in
*/
void XmppClient::GetPresence(const std::string& nick, std::string& presence)
{
if (m_PlayerMap.find(nick) != m_PlayerMap.end())
presence = m_PlayerMap[nick][0];
else
presence = "offline";
}
/**
* Get the current xmpp role of the given nick.
*
* @param nick Nickname to look up presence for
* @param role Variable to store the role in
*/
void XmppClient::GetRole(const std::string& nick, std::string& role)
{
if (m_PlayerMap.find(nick) != m_PlayerMap.end())
role = m_PlayerMap[nick][2];
else
role = "";
}
/*****************************************************
* Utilities *
*****************************************************/
/**
* Convert a gloox presence type to string.
*
* @param p Presence to be converted
* @param presence Variable to store the converted presence string in
*/
void XmppClient::GetPresenceString(const gloox::Presence::PresenceType p, std::string& presence) const
{
switch(p)
{
#define CASE(x,y) case gloox::Presence::x: presence = y; break
CASE(Available, "available");
CASE(Chat, "chat");
CASE(Away, "away");
CASE(DND, "playing");
CASE(XA, "away");
CASE(Unavailable, "offline");
CASE(Probe, "probe");
CASE(Error, "error");
CASE(Invalid, "invalid");
default:
LOGERROR("Unknown presence type '%d'", (int)p);
break;
#undef CASE
}
}
/**
* Convert a gloox role type to string.
*
* @param p Role to be converted
* @param presence Variable to store the converted role string in
*/
void XmppClient::GetRoleString(const gloox::MUCRoomRole r, std::string& role) const
{
switch(r)
{
#define CASE(X, Y) case gloox::X: role = Y; break
CASE(RoleNone, "none");
CASE(RoleVisitor, "visitor");
CASE(RoleParticipant, "participant");
CASE(RoleModerator, "moderator");
CASE(RoleInvalid, "invalid");
default:
LOGERROR("Unknown role type '%d'", (int)r);
break;
#undef CASE
}
}
/**
* Convert a gloox stanza error type to string.
* Keep in sync with Gloox documentation
*
* @param err Error to be converted
* @return Converted error string
*/
std::string XmppClient::StanzaErrorToString(gloox::StanzaError err) const
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (err)
{
CASE(StanzaErrorUndefined, g_L10n.Translate("No error"));
DEBUG_CASE(StanzaErrorBadRequest, "Server recieved malformed XML");
CASE(StanzaErrorConflict, g_L10n.Translate("Player already logged in"));
DEBUG_CASE(StanzaErrorFeatureNotImplemented, "Server does not implement requested feature");
CASE(StanzaErrorForbidden, g_L10n.Translate("Forbidden"));
DEBUG_CASE(StanzaErrorGone, "Unable to find message receipiant");
CASE(StanzaErrorInternalServerError, g_L10n.Translate("Internal server error"));
DEBUG_CASE(StanzaErrorItemNotFound, "Message receipiant does not exist");
DEBUG_CASE(StanzaErrorJidMalformed, "JID (XMPP address) malformed");
DEBUG_CASE(StanzaErrorNotAcceptable, "Receipiant refused message. Possible policy issue");
CASE(StanzaErrorNotAllowed, g_L10n.Translate("Not allowed"));
CASE(StanzaErrorNotAuthorized, g_L10n.Translate("Not authorized"));
DEBUG_CASE(StanzaErrorNotModified, "Requested item has not changed since last request");
DEBUG_CASE(StanzaErrorPaymentRequired, "This server requires payment");
CASE(StanzaErrorRecipientUnavailable, g_L10n.Translate("Recipient temporarily unavailable"));
DEBUG_CASE(StanzaErrorRedirect, "Request redirected");
CASE(StanzaErrorRegistrationRequired, g_L10n.Translate("Registration required"));
DEBUG_CASE(StanzaErrorRemoteServerNotFound, "Remote server not found");
DEBUG_CASE(StanzaErrorRemoteServerTimeout, "Remote server timed out");
DEBUG_CASE(StanzaErrorResourceConstraint, "The recipient is unable to process the message due to resource constraints");
CASE(StanzaErrorServiceUnavailable, g_L10n.Translate("Service unavailable"));
DEBUG_CASE(StanzaErrorSubscribtionRequired, "Service requires subscription");
DEBUG_CASE(StanzaErrorUnexpectedRequest, "Attempt to send from invalid stanza address");
DEBUG_CASE(StanzaErrorUnknownSender, "Invalid 'from' address");
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
/**
* Convert a gloox connection error enum to string
* Keep in sync with Gloox documentation
*
* @param err Error to be converted
* @return Converted error string
*/
std::string XmppClient::ConnectionErrorToString(gloox::ConnectionError err) const
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (err)
{
CASE(ConnNoError, g_L10n.Translate("No error"));
CASE(ConnStreamError, g_L10n.Translate("Stream error"));
CASE(ConnStreamVersionError, g_L10n.Translate("The incoming stream version is unsupported"));
CASE(ConnStreamClosed, g_L10n.Translate("The stream has been closed by the server"));
DEBUG_CASE(ConnProxyAuthRequired, "The HTTP/SOCKS5 proxy requires authentication");
DEBUG_CASE(ConnProxyAuthFailed, "HTTP/SOCKS5 proxy authentication failed");
DEBUG_CASE(ConnProxyNoSupportedAuth, "The HTTP/SOCKS5 proxy requires an unsupported authentication mechanism");
CASE(ConnIoError, g_L10n.Translate("An I/O error occured"));
DEBUG_CASE(ConnParseError, "An XML parse error occured");
CASE(ConnConnectionRefused, g_L10n.Translate("The connection was refused by the server"));
CASE(ConnDnsError, g_L10n.Translate("Resolving the server's hostname failed"));
CASE(ConnOutOfMemory, g_L10n.Translate("This system is out of memory"));
DEBUG_CASE(ConnNoSupportedAuth, "The authentication mechanisms the server offered are not supported or no authentication mechanisms were available");
CASE(ConnTlsFailed, g_L10n.Translate("The server's certificate could not be verified or the TLS handshake did not complete successfully"));
CASE(ConnTlsNotAvailable, g_L10n.Translate("The server did not offer required TLS encryption"));
DEBUG_CASE(ConnCompressionFailed, "Negotiation/initializing compression failed");
CASE(ConnAuthenticationFailed, g_L10n.Translate("Authentication failed. Incorrect password or account does not exist"));
CASE(ConnUserDisconnected, g_L10n.Translate("The user or system requested a disconnect"));
CASE(ConnNotConnected, g_L10n.Translate("There is no active connection"));
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}
/**
* Convert a gloox registration result enum to string
* Keep in sync with Gloox documentation
*
* @param err Enum to be converted
* @return Converted string
*/
std::string XmppClient::RegistrationResultToString(gloox::RegistrationResult res) const
{
#define CASE(X, Y) case gloox::X: return Y
#define DEBUG_CASE(X, Y) case gloox::X: return g_L10n.Translate("Error") + " (" + Y + ")"
switch (res)
{
CASE(RegistrationSuccess, g_L10n.Translate("Success"));
CASE(RegistrationNotAcceptable, g_L10n.Translate("Not all necessary information provided"));
CASE(RegistrationConflict, g_L10n.Translate("Username already exists"));
DEBUG_CASE(RegistrationNotAuthorized, "Account removal timeout or insufficiently secure channel for password change");
DEBUG_CASE(RegistrationBadRequest, "Server recieved incomplete request");
DEBUG_CASE(RegistrationForbidden, "This client has insufficient permissions to remove an account");
DEBUG_CASE(RegistrationRequired, "Account cannot be removed as it does not exist");
DEBUG_CASE(RegistrationUnexpectedRequest, "This client is unregistered with the server");
DEBUG_CASE(RegistrationNotAllowed, "Server does not permit password changes");
default:
return g_L10n.Translate("Unknown error");
}
#undef DEBUG_CASE
#undef CASE
}