0ad/source/tools/atlas/AtlasUI/ScenarioEditor/Tools
2005-12-09 01:08:08 +00:00
..
Common Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
AlterElevation.cpp Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming. 2005-12-02 07:37:57 +00:00
FlattenElevation.cpp Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
PaintTerrain.cpp Atlas: Incomplete object (entity+actor) placement code. +/- keys for zooming. 2005-12-02 07:37:57 +00:00
PlaceObject.cpp Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
TransformObject.cpp Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00