0ad/binaries/data
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
..
config Re-enabled VBOs by default, since they're significantly faster. 2005-06-02 22:47:08 +00:00
mods/official More work on RMS: 2005-06-06 07:46:28 +00:00
profiles Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init(). 2005-05-13 00:39:13 +00:00
screenshots Don't ignore the screenshots directory 2004-07-09 20:17:34 +00:00
tools playercolor adjustments 2005-05-01 11:51:07 +00:00
createzip.bat Executable version of archive-builder 2004-12-30 18:08:09 +00:00
xmbcleanup.bat Moved xmbcleanup so that non-programmers can reach it 2004-12-19 00:42:44 +00:00
xmbcleanup.sh UNIX shell script for xmbcleanup 2004-12-17 20:15:42 +00:00