0ad/source/gui/GUI.h

54 lines
1.3 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
GUI Inclusion file
--Overview--
Include this file and it will include the whole GUI.
--More info--
Check TDD for GUI Engine Documentation
*/
#ifndef INCLUDED_GUI
#define INCLUDED_GUI
#include <map>
#include <stddef.h>
#include <string>
#include <vector>
#include "ps/CStr.h"
#include "CGUIList.h"
#include "CGUISeries.h"
#include "GUIbase.h"
#include "GUItext.h"
#include "GUIutil.h"
#include "IGUIButtonBehavior.h"
#include "IGUIObject.h"
#include "IGUIScrollBarOwner.h" // Required by IGUIScrollBar
#include "IGUIScrollBar.h"
#include "IGUITextOwner.h"
#endif // INCLUDED_GUI