forked from 0ad/0ad
janwas
c0ed950657
this snowballed into a massive search+destroy of the hodgepodge of mostly equivalent types we had in use (int, uint, unsigned, unsigned int, i32, u32, ulong, uintN). it is more efficient to use 64-bit types in 64-bit mode, so the preferred default is size_t (for anything remotely resembling a size or index). tile coordinates are ssize_t to allow more efficient conversion to/from floating point. flags are int because we almost never need more than 15 distinct bits, bit test/set is not slower and int is fastest to type. finally, some data that is pretty much directly passed to OpenGL is now typed accordingly. after several hours, the code now requires fewer casts and less guesswork. other changes: - unit and player IDs now have an "invalid id" constant in the respective class to avoid casting and -1 - fix some endian/64-bit bugs in the map (un)packing. added a convenience function to write/read a size_t. - ia32: change CPUID interface to allow passing in ecx (required for cache topology detection, which I need at work). remove some unneeded functions from asm, replace with intrinsics where possible. This was SVN commit r5942.
535 lines
15 KiB
C++
535 lines
15 KiB
C++
#include "precompiled.h"
|
|
|
|
#include "Camera.h"
|
|
#include "CinemaTrack.h"
|
|
#include "LightEnv.h"
|
|
#include "MapReader.h"
|
|
#include "MapWriter.h"
|
|
#include "Model.h"
|
|
#include "ObjectBase.h"
|
|
#include "ObjectEntry.h"
|
|
#include "ObjectManager.h"
|
|
#include "Patch.h"
|
|
#include "Terrain.h"
|
|
#include "TextureEntry.h"
|
|
#include "TextureManager.h"
|
|
#include "Unit.h"
|
|
#include "UnitManager.h"
|
|
|
|
#include "maths/MathUtil.h"
|
|
#include "maths/NUSpline.h"
|
|
#include "ps/Loader.h"
|
|
#include "ps/Player.h"
|
|
#include "ps/Filesystem.h"
|
|
#include "ps/XML/XMLWriter.h"
|
|
#include "renderer/SkyManager.h"
|
|
#include "renderer/WaterManager.h"
|
|
#include "simulation/EntityTemplate.h"
|
|
#include "simulation/EntityTemplateCollection.h"
|
|
#include "simulation/TriggerManager.h"
|
|
#include "simulation/Entity.h"
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// CMapWriter constructor: nothing to do at the minute
|
|
CMapWriter::CMapWriter()
|
|
{
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// SaveMap: try to save the current map to the given file
|
|
void CMapWriter::SaveMap(const char* filename, CTerrain* pTerrain,
|
|
CUnitManager* pUnitMan, WaterManager* pWaterMan, SkyManager* pSkyMan,
|
|
CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema)
|
|
{
|
|
CFilePacker packer(FILE_VERSION, "PSMP");
|
|
|
|
// build necessary data
|
|
PackMap(packer, pTerrain);
|
|
|
|
// write it out
|
|
packer.Write(filename);
|
|
|
|
CStr filename_xml (filename);
|
|
filename_xml = filename_xml.Left(filename_xml.length()-4) + ".xml";
|
|
WriteXML(filename_xml, pUnitMan, pWaterMan, pSkyMan, pLightEnv, pCamera, pCinema);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// GetHandleIndex: return the index of the given handle in the given list; or 0xFFFF if
|
|
// handle isn't in list
|
|
static u16 GetHandleIndex(const Handle handle, const std::vector<Handle>& handles)
|
|
{
|
|
const size_t limit = std::min(handles.size(), size_t(0xFFFEu)); // paranoia
|
|
for (size_t i=0;i<limit;i++) {
|
|
if (handles[i]==handle) {
|
|
return (u16)i;
|
|
}
|
|
}
|
|
|
|
return 0xFFFF;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// EnumTerrainTextures: build lists of textures used by map, and tile descriptions for
|
|
// each tile on the terrain
|
|
void CMapWriter::EnumTerrainTextures(CTerrain *pTerrain,
|
|
std::vector<CStr>& textures,
|
|
std::vector<STileDesc>& tiles)
|
|
{
|
|
// the list of all handles in use
|
|
std::vector<Handle> handles;
|
|
|
|
// resize tile array to required size
|
|
tiles.resize(SQR(pTerrain->GetVerticesPerSide()-1));
|
|
STileDesc* tileptr=&tiles[0];
|
|
|
|
// now iterate through all the tiles
|
|
ssize_t mapsize=pTerrain->GetPatchesPerSide();
|
|
for (ssize_t j=0;j<mapsize;j++) {
|
|
for (ssize_t i=0;i<mapsize;i++) {
|
|
for (u32 m=0;m<(u32)PATCH_SIZE;m++) {
|
|
for (u32 k=0;k<(u32)PATCH_SIZE;k++) {
|
|
CMiniPatch& mp=pTerrain->GetPatch(i,j)->m_MiniPatches[m][k];
|
|
u16 index=u16(GetHandleIndex(mp.Tex1,handles));
|
|
if (index==0xFFFF) {
|
|
index=(u16)handles.size();
|
|
handles.push_back(mp.Tex1);
|
|
}
|
|
|
|
tileptr->m_Tex1Index=index;
|
|
tileptr->m_Tex2Index=0xFFFF;
|
|
tileptr->m_Priority=mp.Tex1Priority;
|
|
tileptr++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now find the texture names for each handle
|
|
for (size_t i=0;i<handles.size();i++) {
|
|
CStr texturename;
|
|
CTextureEntry* texentry=g_TexMan.FindTexture(handles[i]);
|
|
if (!texentry) {
|
|
// uh-oh, this shouldn't happen; set texturename to empty string
|
|
texturename="";
|
|
} else {
|
|
texturename=texentry->GetTag();
|
|
}
|
|
textures.push_back(texturename);
|
|
}
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// PackMap: pack the current world into a raw data stream
|
|
void CMapWriter::PackMap(CFilePacker& packer, CTerrain* pTerrain)
|
|
{
|
|
// now pack everything up
|
|
PackTerrain(packer, pTerrain);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// PackTerrain: pack the terrain onto the end of the output data stream
|
|
// - data: map size, heightmap, list of textures used by map, texture tile assignments
|
|
void CMapWriter::PackTerrain(CFilePacker& packer, CTerrain* pTerrain)
|
|
{
|
|
// pack map size
|
|
const ssize_t mapsize = pTerrain->GetPatchesPerSide();
|
|
packer.PackSize(mapsize);
|
|
|
|
// pack heightmap
|
|
packer.PackRaw(pTerrain->GetHeightMap(),sizeof(u16)*SQR(pTerrain->GetVerticesPerSide()));
|
|
|
|
// the list of textures used by map
|
|
std::vector<CStr> terrainTextures;
|
|
// descriptions of each tile
|
|
std::vector<STileDesc> tiles;
|
|
|
|
// build lists by scanning through the terrain
|
|
EnumTerrainTextures(pTerrain, terrainTextures, tiles);
|
|
|
|
// pack texture names
|
|
const size_t numTextures = terrainTextures.size();
|
|
packer.PackSize(numTextures);
|
|
for (size_t i=0;i<numTextures;i++)
|
|
packer.PackString(terrainTextures[i]);
|
|
|
|
// pack tile data
|
|
packer.PackRaw(&tiles[0],sizeof(STileDesc)*tiles.size());
|
|
}
|
|
void CMapWriter::WriteXML(const char* filename,
|
|
CUnitManager* pUnitMan, WaterManager* pWaterMan, SkyManager* pSkyMan,
|
|
CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema)
|
|
{
|
|
XML_Start();
|
|
|
|
{
|
|
XML_Element("Scenario");
|
|
|
|
{
|
|
XML_Element("Environment");
|
|
|
|
XML_Setting("SkySet", pSkyMan->GetSkySet());
|
|
{
|
|
XML_Element("SunColour");
|
|
XML_Attribute("r", pLightEnv->m_SunColor.X); // yes, it's X/Y/Z...
|
|
XML_Attribute("g", pLightEnv->m_SunColor.Y);
|
|
XML_Attribute("b", pLightEnv->m_SunColor.Z);
|
|
}
|
|
{
|
|
XML_Element("SunElevation");
|
|
XML_Attribute("angle", pLightEnv->m_Elevation);
|
|
}
|
|
{
|
|
XML_Element("SunRotation");
|
|
XML_Attribute("angle", pLightEnv->m_Rotation);
|
|
}
|
|
{
|
|
XML_Element("TerrainAmbientColour");
|
|
XML_Attribute("r", pLightEnv->m_TerrainAmbientColor.X);
|
|
XML_Attribute("g", pLightEnv->m_TerrainAmbientColor.Y);
|
|
XML_Attribute("b", pLightEnv->m_TerrainAmbientColor.Z);
|
|
}
|
|
{
|
|
XML_Element("UnitsAmbientColour");
|
|
XML_Attribute("r", pLightEnv->m_UnitsAmbientColor.X);
|
|
XML_Attribute("g", pLightEnv->m_UnitsAmbientColor.Y);
|
|
XML_Attribute("b", pLightEnv->m_UnitsAmbientColor.Z);
|
|
}
|
|
|
|
{
|
|
XML_Element("Water");
|
|
{
|
|
XML_Element("WaterBody");
|
|
XML_Setting("Type", "default");
|
|
{
|
|
XML_Element("Colour");
|
|
XML_Attribute("r", pWaterMan->m_WaterColor.r);
|
|
XML_Attribute("g", pWaterMan->m_WaterColor.g);
|
|
XML_Attribute("b", pWaterMan->m_WaterColor.b);
|
|
}
|
|
XML_Setting("Height", pWaterMan->m_WaterHeight);
|
|
XML_Setting("Shininess", pWaterMan->m_Shininess);
|
|
XML_Setting("Waviness", pWaterMan->m_Waviness);
|
|
XML_Setting("Murkiness", pWaterMan->m_Murkiness);
|
|
{
|
|
XML_Element("Tint");
|
|
XML_Attribute("r", pWaterMan->m_WaterTint.r);
|
|
XML_Attribute("g", pWaterMan->m_WaterTint.g);
|
|
XML_Attribute("b", pWaterMan->m_WaterTint.b);
|
|
}
|
|
{
|
|
XML_Element("ReflectionTint");
|
|
XML_Attribute("r", pWaterMan->m_ReflectionTint.r);
|
|
XML_Attribute("g", pWaterMan->m_ReflectionTint.g);
|
|
XML_Attribute("b", pWaterMan->m_ReflectionTint.b);
|
|
}
|
|
XML_Setting("ReflectionTintStrength", pWaterMan->m_ReflectionTintStrength);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
XML_Element("Camera");
|
|
|
|
{
|
|
XML_Element("Position");
|
|
CVector3D pos = pCamera->m_Orientation.GetTranslation();
|
|
XML_Attribute("x", pos.X);
|
|
XML_Attribute("y", pos.Y);
|
|
XML_Attribute("z", pos.Z);
|
|
}
|
|
|
|
CVector3D in = pCamera->m_Orientation.GetIn();
|
|
// Convert to spherical coordinates
|
|
float rotation = atan2(in.X, in.Z);
|
|
float declination = atan2(sqrt(in.X*in.X + in.Z*in.Z), in.Y) - PI/2;
|
|
|
|
{
|
|
XML_Element("Rotation");
|
|
XML_Attribute("angle", rotation);
|
|
}
|
|
{
|
|
XML_Element("Declination");
|
|
XML_Attribute("angle", declination);
|
|
}
|
|
}
|
|
|
|
const std::vector<CUnit*>& units = pUnitMan->GetUnits();
|
|
|
|
{
|
|
XML_Element("Entities");
|
|
|
|
for (std::vector<CUnit*>::const_iterator unit = units.begin(); unit != units.end(); ++unit)
|
|
{
|
|
|
|
CEntity* entity = (*unit)->GetEntity();
|
|
|
|
// Ignore objects that aren't entities
|
|
if (! entity)
|
|
continue;
|
|
|
|
XML_Element("Entity");
|
|
XML_Attribute("uid", (*unit)->GetID());
|
|
XML_Setting("Template", entity->m_base->m_Tag);
|
|
|
|
XML_Setting("Player", entity->GetPlayer()->GetPlayerID());
|
|
|
|
{
|
|
CVector3D position = entity->m_position;
|
|
|
|
XML_Element("Position");
|
|
XML_Attribute("x", position.X);
|
|
XML_Attribute("y", position.Y);
|
|
XML_Attribute("z", position.Z);
|
|
}
|
|
|
|
{
|
|
float angle = entity->m_orientation.Y;
|
|
|
|
XML_Element("Orientation");
|
|
XML_Attribute("angle", angle);
|
|
}
|
|
}
|
|
}
|
|
{
|
|
XML_Element("Nonentities");
|
|
|
|
for (std::vector<CUnit*>::const_iterator unit = units.begin(); unit != units.end(); ++unit) {
|
|
|
|
// Ignore objects that are entities
|
|
if ((*unit)->GetEntity())
|
|
continue;
|
|
|
|
XML_Element("Nonentity");
|
|
|
|
XML_Setting("Actor", (*unit)->GetObject()->m_Base->m_Name);
|
|
|
|
{
|
|
CVector3D position = (*unit)->GetModel()->GetTransform().GetTranslation();
|
|
|
|
XML_Element("Position");
|
|
XML_Attribute("x", position.X);
|
|
XML_Attribute("y", position.Y);
|
|
XML_Attribute("z", position.Z);
|
|
}
|
|
|
|
{
|
|
CVector3D orient = (*unit)->GetModel()->GetTransform().GetIn();
|
|
float angle = atan2(-orient.X, -orient.Z);
|
|
|
|
XML_Element("Orientation");
|
|
XML_Attribute("angle", angle);
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::map<CStrW, CCinemaPath>& paths = pCinema->GetAllPaths();
|
|
std::map<CStrW, CCinemaPath>::const_iterator it = paths.begin();
|
|
|
|
{
|
|
XML_Element("Paths");
|
|
|
|
for ( ; it != paths.end(); it++ )
|
|
{
|
|
CStrW name = it->first;
|
|
float timescale = it->second.GetTimescale();
|
|
|
|
XML_Element("Path");
|
|
XML_Attribute("name", name);
|
|
XML_Attribute("timescale", timescale);
|
|
|
|
const std::vector<SplineData>& nodes = it->second.GetAllNodes();
|
|
const CCinemaData* data = it->second.GetData();
|
|
|
|
{
|
|
XML_Element("Distortion");
|
|
XML_Attribute("mode", data->m_Mode);
|
|
XML_Attribute("style", data->m_Style);
|
|
XML_Attribute("growth", data->m_Growth);
|
|
XML_Attribute("switch", data->m_Switch);
|
|
}
|
|
|
|
for ( size_t j=nodes.size()-1; j >= 0; --j )
|
|
{
|
|
XML_Element("Node");
|
|
|
|
{
|
|
XML_Element("Position");
|
|
XML_Attribute("x", nodes[j].Position.X);
|
|
XML_Attribute("y", nodes[j].Position.Y);
|
|
XML_Attribute("z", nodes[j].Position.Z);
|
|
}
|
|
|
|
{
|
|
XML_Element("Rotation");
|
|
XML_Attribute("x", nodes[j].Rotation.X);
|
|
XML_Attribute("y", nodes[j].Rotation.Y);
|
|
XML_Attribute("z", nodes[j].Rotation.Z);
|
|
}
|
|
|
|
XML_Setting("Time", nodes[j].Distance);
|
|
}
|
|
}
|
|
}
|
|
|
|
const std::list<MapTriggerGroup>& groups = g_TriggerManager.GetAllTriggerGroups();
|
|
std::list<MapTriggerGroup> rootChildren;
|
|
std::list<MapTriggerGroup>::const_iterator root = std::find( groups.begin(), groups.end(),
|
|
CStrW(L"Triggers") );
|
|
|
|
if ( root == groups.end() )
|
|
{
|
|
XML_Element("Triggers");
|
|
}
|
|
else
|
|
{
|
|
std::for_each(rootChildren.begin(), rootChildren.end(), CopyIfRootChild(rootChildren));
|
|
|
|
XML_Element("Triggers");
|
|
for ( std::list<MapTriggerGroup>::const_iterator it = rootChildren.begin();
|
|
it != rootChildren.end(); ++it )
|
|
{
|
|
WriteTriggerGroup(xml_file_, *it, groups);
|
|
}
|
|
for ( std::list<MapTrigger>::const_iterator it = root->triggers.begin();
|
|
it != root->triggers.end(); ++it )
|
|
{
|
|
WriteTrigger(xml_file_, *it);
|
|
}
|
|
}
|
|
}
|
|
if (! XML_StoreVFS(filename))
|
|
debug_assert(0); // failed to write map XML file
|
|
}
|
|
|
|
void CMapWriter::WriteTriggerGroup(XMLWriter_File& xml_file_, const MapTriggerGroup& group, const std::list<MapTriggerGroup>& groupList)
|
|
{
|
|
XML_Element("Group");
|
|
XML_Attribute("name", group.name);
|
|
|
|
for ( std::list<CStrW>::const_iterator it = group.childGroups.begin();
|
|
it != group.childGroups.end(); ++it )
|
|
{
|
|
//Not very efficient...
|
|
std::list<MapTriggerGroup>::const_iterator it2 = std::find(groupList.begin(), groupList.end(), *it);
|
|
if ( it2 != groupList.end() )
|
|
WriteTriggerGroup(xml_file_, *it2, groupList);
|
|
else
|
|
debug_warn("Invalid trigger group ID while writing map");
|
|
}
|
|
|
|
for ( std::list<MapTrigger>::const_iterator it = group.triggers.begin(); it != group.triggers.end(); ++it )
|
|
{
|
|
WriteTrigger(xml_file_, *it);
|
|
}
|
|
}
|
|
|
|
void CMapWriter::WriteTrigger(XMLWriter_File& xml_file_, const MapTrigger& trigger)
|
|
{
|
|
XML_Element("Trigger");
|
|
XML_Attribute("name", trigger.name);
|
|
|
|
{
|
|
if ( trigger.active )
|
|
XML_Setting("Active", "true");
|
|
else
|
|
XML_Setting("Active", "false");
|
|
XML_Setting("MaxRunCount", trigger.maxRunCount);
|
|
XML_Setting("Delay", trigger.timeValue);
|
|
}
|
|
|
|
{
|
|
XML_Element("Conditions");
|
|
for ( std::list<MapTriggerCondition>::const_iterator it2 = trigger.conditions.begin();
|
|
it2 != trigger.conditions.end(); ++it2 )
|
|
{
|
|
size_t distance = std::distance( trigger.conditions.begin(), it2 );
|
|
std::set<MapTriggerLogicBlock>::const_iterator logicIter;
|
|
|
|
if ( ( logicIter = trigger.logicBlocks.find(MapTriggerLogicBlock(distance)) )
|
|
!= trigger.logicBlocks.end() )
|
|
{
|
|
XML_Element("LogicBlock");
|
|
if ( logicIter->negated )
|
|
XML_Attribute("not", "true");
|
|
else
|
|
XML_Attribute("not", "false");
|
|
}
|
|
|
|
{
|
|
XML_Element("Condition");
|
|
XML_Attribute("name", it2->name);
|
|
|
|
XML_Attribute("function", it2->functionName);
|
|
XML_Attribute("display", it2->displayName);
|
|
|
|
if ( it2->negated )
|
|
XML_Attribute("not", "true");
|
|
else
|
|
XML_Attribute("not", "false");
|
|
|
|
for ( std::list<CStrW>::const_iterator paramIter = it2->parameters.begin();
|
|
paramIter != it2->parameters.end(); ++paramIter )
|
|
{
|
|
CStrW paramString(*paramIter);
|
|
//paramString.Replace(CStrW(L"<"), CStrW(L"<"));
|
|
//paramString.Replace(CStrW(L">"), CStrW(L">"));
|
|
XML_Setting("Parameter", paramString);
|
|
}
|
|
if ( it2->linkLogic == 1 )
|
|
XML_Setting("LinkLogic", "AND");
|
|
else if ( it2->linkLogic == 2 )
|
|
XML_Setting("LinkLogic", "OR");
|
|
|
|
if ( trigger.logicBlockEnds.find(distance) != trigger.logicBlockEnds.end() )
|
|
{
|
|
XML_Element("LogicBlockEnd");
|
|
}
|
|
}
|
|
} //Read all conditions
|
|
} //Conditions' scope
|
|
|
|
{
|
|
XML_Element("Effects");
|
|
for ( std::list<MapTriggerEffect>::const_iterator it2 = trigger.effects.begin();
|
|
it2 != trigger.effects.end(); ++it2 )
|
|
{
|
|
XML_Element("Effect");
|
|
XML_Attribute("name", it2->name);
|
|
{
|
|
XML_Setting("function", it2->functionName);
|
|
XML_Setting("display", it2->displayName);
|
|
|
|
for ( std::list<CStrW>::const_iterator paramIter = it2->parameters.begin();
|
|
paramIter != it2->parameters.end(); ++paramIter )
|
|
{
|
|
XML_Setting("Parameter", *paramIter);
|
|
}
|
|
}
|
|
}
|
|
} //Effects' scope
|
|
}
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// RewriteAllMaps
|
|
void CMapWriter::RewriteAllMaps(CTerrain* pTerrain, CUnitManager* pUnitMan,
|
|
WaterManager* pWaterMan, SkyManager* pSkyMan,
|
|
CLightEnv* pLightEnv, CCamera* pCamera, CCinemaManager* pCinema)
|
|
{
|
|
VfsPaths pathnames;
|
|
fs_GetPathnames(g_VFS, "maps/scenarios", "*.pmp", pathnames);
|
|
for (size_t i = 0; i < pathnames.size(); i++)
|
|
{
|
|
const char* pathname = pathnames[i].string().c_str();
|
|
CMapReader* reader = new CMapReader;
|
|
LDR_BeginRegistering();
|
|
reader->LoadMap(pathname, pTerrain, pUnitMan, pWaterMan, pSkyMan, pLightEnv, pCamera, pCinema);
|
|
LDR_EndRegistering();
|
|
LDR_NonprogressiveLoad();
|
|
|
|
CStr newPathname(pathname);
|
|
newPathname.Replace("scenarios/", "scenarios/new/");
|
|
CMapWriter writer;
|
|
writer.SaveMap(newPathname, pTerrain, pUnitMan, pWaterMan, pSkyMan, pLightEnv, pCamera, pCinema);
|
|
}
|
|
}
|