0ad/source/gui/IGUIScrollBarOwner.h
Ykkrosh 008d894dd7 Fix some GCC warnings
This was SVN commit r7048.
2009-07-28 16:59:19 +00:00

110 lines
2.5 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
GUI Object Base - Scroll-bar owner
--Overview--
Base-class this if you want scroll-bars in an object.
--More info--
Check GUI.h
*/
#ifndef INCLUDED_IGUISCROLLBAROWNER
#define INCLUDED_IGUISCROLLBAROWNER
//--------------------------------------------------------
// Includes / Compiler directives
//--------------------------------------------------------
#include "GUI.h"
struct SGUIScrollBarStyle;
class IGUIScrollBar;
//--------------------------------------------------------
// Macros
//--------------------------------------------------------
//--------------------------------------------------------
// Types
//--------------------------------------------------------
//--------------------------------------------------------
// Declarations
//--------------------------------------------------------
/**
* Base-class this if you want an object to contain
* one, or several, scroll-bars.
*
* @see IGUIObject
* @see IGUIScrollBar
*/
class IGUIScrollBarOwner : virtual public IGUIObject
{
friend class IGUIScrollBar;
public:
IGUIScrollBarOwner();
virtual ~IGUIScrollBarOwner();
virtual void Draw();
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(const SGUIMessage &Message);
/**
*
*/
virtual void ResetStates();
/**
* Interface for the m_ScrollBar to use.
*/
virtual const SGUIScrollBarStyle *GetScrollBarStyle(const CStr& style) const;
/**
* Add a scroll-bar
*/
virtual void AddScrollBar(IGUIScrollBar * scrollbar);
/**
* Get Scroll Bar reference (it should be transparent it's actually
* pointers).
*/
virtual IGUIScrollBar & GetScrollBar(const int &index)
{
return *m_ScrollBars[index];
}
protected:
/**
* Predominately you will only have one, but you can have
* as many as you like.
*/
std::vector<IGUIScrollBar*> m_ScrollBars;
};
#endif