.. |
scripting
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |
tests
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(wasn't committed last time. contains changes related to dir_crete)
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2007-04-24 21:49:26 +00:00 |
Camera.cpp
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Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
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2006-09-10 20:38:39 +00:00 |
Camera.h
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#Bugfix: Shadows appeared to be rendered one frame too late
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2006-09-14 20:06:21 +00:00 |
CinemaTrack.cpp
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#Preliminary end game conditions; cinematic and trigger fixes
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2007-04-27 03:05:26 +00:00 |
CinemaTrack.h
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#Preliminary end game conditions; cinematic and trigger fixes
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2007-04-27 03:05:26 +00:00 |
ColladaManager.cpp
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Collada: Integrated skeleton XML with game. Added some tests. Fixed memory leak when loading ill-formed XML.
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2007-03-16 23:32:10 +00:00 |
ColladaManager.h
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
Color_asm.asm
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# big refactoring in CPU-specific code, fix for dual core vs. HT detection
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2007-04-25 18:19:35 +00:00 |
Color.cpp
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
Color.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
DefaultEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
DefaultEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Frustum.cpp
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# Fixes to the line segment frustum test.
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2006-08-25 19:31:01 +00:00 |
Frustum.h
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# Aura and territory rendering
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2006-08-25 06:04:33 +00:00 |
GameView.cpp
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
GameView.h
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
HFTracer.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
HFTracer.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
LightEnv.cpp
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Mac OS X Compat
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2006-08-19 20:24:49 +00:00 |
LightEnv.h
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# MacOS X compat (part 1)
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2006-07-26 14:04:52 +00:00 |
MapIO.h
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
MapReader.cpp
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# big refactoring in CPU-specific code, fix for dual core vs. HT detection
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2007-04-25 18:19:35 +00:00 |
MapReader.h
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
MapWriter.cpp
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#Preliminary end game conditions; cinematic and trigger fixes
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2007-04-27 03:05:26 +00:00 |
MapWriter.h
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#Trigger framework, terrain flattening on building placement
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2006-11-24 19:45:04 +00:00 |
Material.cpp
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Changed player colour for actors to dark gray for Michael.
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2006-11-07 02:48:27 +00:00 |
Material.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
MaterialManager.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
MaterialManager.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MeshManager.cpp
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
MeshManager.h
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
MiniPatch.cpp
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
MiniPatch.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Model.cpp
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
Model.h
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
ModelDef.cpp
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# Fixed some graphical and scenario editor issues.
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2007-02-09 17:04:55 +00:00 |
ModelDef.h
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# Added support for automatically loading 3d models in the COLLADA format.
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2006-12-20 03:22:24 +00:00 |
ObjectBase.cpp
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
ObjectBase.h
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
ObjectEntry.cpp
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
ObjectEntry.h
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Removed some header files from header files.
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2007-01-13 22:44:42 +00:00 |
ObjectManager.cpp
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
ObjectManager.h
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
ParticleEmitter.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEmitter.h
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEngine.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
ParticleEngine.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
Patch.cpp
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Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
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2006-04-23 23:14:18 +00:00 |
Patch.h
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Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
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2006-06-09 16:44:16 +00:00 |
RenderableObject.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
SColor.h
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Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
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2006-09-26 01:44:20 +00:00 |
SkeletonAnim.h
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
SkeletonAnimDef.cpp
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# Minor optimisations and features.
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2007-03-01 00:14:35 +00:00 |
SkeletonAnimDef.h
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# Minor optimisations and features.
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2007-03-01 00:14:35 +00:00 |
SkeletonAnimManager.cpp
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
SkeletonAnimManager.h
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# Added support for COLLADA skeletal animations.
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2007-03-01 18:52:53 +00:00 |
Sprite.cpp
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# Updates to the entity bar display system by Andrew.
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2006-07-16 19:32:48 +00:00 |
Sprite.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
Terrain.cpp
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# big refactoring in CPU-specific code, fix for dual core vs. HT detection
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2007-04-25 18:19:35 +00:00 |
Terrain.h
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# big refactoring in CPU-specific code, fix for dual core vs. HT detection
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2007-04-25 18:19:35 +00:00 |
TerrainProperties.cpp
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# new year's cleanup (reduce dependencies, clean up headers)
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2007-01-01 21:25:47 +00:00 |
TerrainProperties.h
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# Fixes for GCC
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2006-11-29 23:37:10 +00:00 |
Texture.h
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Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
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2006-06-02 02:10:27 +00:00 |
TextureEntry.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
TextureEntry.h
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# housekeeping
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2006-07-20 14:37:58 +00:00 |
TextureManager.cpp
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# Slightly tidied up string code.
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2007-02-01 14:46:14 +00:00 |
TextureManager.h
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Atlas: Disable selected tool before saving, so unit-placement previews don't get saved as real units.
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2007-02-04 14:56:38 +00:00 |
Unit.cpp
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
Unit.h
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
UnitAnimation.cpp
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# Minor optimisations and features.
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2007-03-01 00:14:35 +00:00 |
UnitAnimation.h
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# Updated unit animation code.
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2007-02-10 03:09:52 +00:00 |
UnitManager.cpp
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# Added initial play-testing support in the scenario editor.
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2007-01-17 03:25:20 +00:00 |
UnitManager.h
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# Tidied up some code.
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2007-01-08 01:56:46 +00:00 |