0ad/binaries/data/mods/official/gui/test
2005-02-05 18:38:54 +00:00
..
1_init.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
2_mainmenu.xml This was SVN commit r1903. 2005-02-05 07:24:09 +00:00
3_loading.xml Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
4_session.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
5_manual.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
6_subwindows.xml First crack at loading screen (though need to figure out a way to move session loading to next frame to get it to actually stay on the screen). Some preliminary work on sub-windows. 2004-12-12 19:34:38 +00:00
7_atlas.xml Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code. 2005-02-05 18:38:54 +00:00
9_global.xml Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_atlas_map_creator.js Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far. 2005-01-29 16:11:55 +00:00
functions_atlas_object_editor.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_atlas_terrain_editor.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_atlas.js Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far. 2005-01-29 16:11:55 +00:00
functions_global.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_manual.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_pregame_cpn.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame_history.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame_load.js Quick change of Roman fortress name. 2005-01-31 18:58:15 +00:00
functions_pregame_mp.js Changed the startGame() command on the server side and added some chatting stuff. 2005-02-03 18:20:14 +00:00
functions_pregame_options.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame_sp.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_pregame.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_session_group_pane.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
functions_session_map_orb.js But wait, more GUI. 2004-11-18 21:27:23 +00:00
functions_session_resource_pool.js Changed resources over to a player object and did some reorganisation of the session start/end code. 2005-01-23 11:50:51 +00:00
functions_session_status_orb.js Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs. 2005-01-18 18:09:37 +00:00
functions_session_subwindows.js Fixed 0 A.D.-style windows from yesterday to use sprite collages. Made another one as background to future hosting screen. 2004-12-13 21:37:30 +00:00
functions_session_team_tray.js More GUI. 2004-11-20 21:52:41 +00:00
functions_session.js Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far. 2005-01-29 16:11:55 +00:00
functions_utility_animation.js Updated GUI. 2004-10-15 22:15:31 +00:00
functions_utility_coord.js Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far. 2005-01-29 16:11:55 +00:00
functions_utility_debug.js Commiting Stuart's GUI updates (Mouse position shown right to FPS counter). 2004-11-08 00:40:10 +00:00
functions_utility_entity.js GUI updates to finish off Mark's big combat demo. 2004-11-11 23:54:41 +00:00
functions_utility_music.js Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
functions_utility_object.js Finished first draft of Edit Elevation controls. 2005-01-10 22:39:53 +00:00
functions_utility_test.js Reorganised GUI scripts a bit. 2005-01-18 19:29:03 +00:00
functions_utility.js Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP. 2005-01-27 11:33:27 +00:00
hello.xml Replaced - with _ in GUI 2005-01-01 12:06:17 +00:00
setup.xml Fixed Atlas tooltips that weren't working before. 2005-01-29 23:52:22 +00:00
sprite1.xml Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code. 2005-02-05 18:38:54 +00:00
styles.xml Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code. 2005-02-05 18:38:54 +00:00