forked from 0ad/0ad
98 lines
2.8 KiB
C++
98 lines
2.8 KiB
C++
#ifndef INCLUDED_NETWORK_NETMESSAGE
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#define INCLUDED_NETWORK_NETMESSAGE
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#include "Serialization.h"
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#include "SocketBase.h"
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// We need the enum from AllNetMessages.h, but we can't create any classes in
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// AllNetMessages, since they in turn require CNetMessage to be defined
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#define ALLNETMSGS_DONT_CREATE_NMTS
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#include "AllNetMessages.h"
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#undef ALLNETMSGS_DONT_CREATE_NMTS
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class CNetCommand;
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class CVector2D;
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struct CEntityList;
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/**
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* The base class for network messages
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*/
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class CNetMessage: public ISerializable
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{
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ENetMessageType m_Type;
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protected:
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inline CNetMessage(ENetMessageType type):
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m_Type(type)
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{}
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public:
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virtual ~CNetMessage();
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inline ENetMessageType GetType() const
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{ return m_Type; }
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/**
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* @returns The length of the message when serialized.
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*/
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virtual uint GetSerializedLength() const;
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/**
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* Serialize the message into the buffer. The buffer will have the size
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* returned from the last call to GetSerializedLength()
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*/
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virtual u8 *Serialize(u8 *buffer) const;
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virtual const u8 *Deserialize(const u8 *pos, const u8 *end);
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/**
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* Make a string representation of the message. The default implementation
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* returns the empty string
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*/
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virtual CStr GetString() const;
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inline operator CStr() const
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{ return GetString(); }
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/**
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* Copy the message
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*/
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virtual CNetMessage *Copy() const;
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/**
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* Deserialize a net message, using the globally registered deserializers.
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*
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* @param type The NetMessageType of the message
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* @param buffer A pointer to the buffer holding the message data
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* @param length The length of the message data
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*
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* @returns a pointer to a newly created CNetMessage subclass, or NULL if
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* there was an error in data format.
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*/
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static CNetMessage *DeserializeMessage(ENetMessageType type, u8 *buffer, uint length);
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/**
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* Register a selection of message types as JS constants.
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* The constant's names will be the same as those of the enums
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*/
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static void ScriptingInit();
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static CNetCommand *CommandFromJSArgs(const CEntityList &entities, JSContext* cx, uintN argc, jsval* argv, bool isQueued);
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//These can create a net message without JS args
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static CNetMessage *CreatePositionMessage( const CEntityList& entities, const int type, CVector2D pos );
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static CNetMessage *CreateEntityIntMessage( const CEntityList& entities, const int type, HEntity& target, int action );
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static CNetMessage *CreateProduceMessage( const CEntityList& entities, const int type, int proType, const CStrW& name );
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};
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typedef CNetMessage * (*NetMessageDeserializer) (const u8 *buffer, uint length);
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#include "simulation/EntityHandles.h"
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struct SNetMessageDeserializerRegistration
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{
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ENetMessageType m_Type;
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NetMessageDeserializer m_pDeserializer;
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};
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// This time, the classes are created
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#include "AllNetMessages.h"
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#endif // #ifndef INCLUDED_NETWORK_NETMESSAGE
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