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AlphaMapCalculator.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
AlphaMapCalculator.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
BlendShapes.h
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Moved from terrain directory.
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2004-05-29 20:53:40 +00:00 |
FixedFunctionModelRenderer.cpp
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* clean up CLightEnv a bit
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2006-02-15 00:45:16 +00:00 |
FixedFunctionModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
HWLightingModelRenderer.cpp
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* clean up CLightEnv a bit
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2006-02-15 00:45:16 +00:00 |
HWLightingModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
InstancingModelRenderer.cpp
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* clean up CLightEnv a bit
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2006-02-15 00:45:16 +00:00 |
InstancingModelRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
ModelRenderer.cpp
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
ModelRenderer.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
ModelVertexRenderer.h
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
PatchRData.cpp
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
PatchRData.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
PlayerRenderer.cpp
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Refactor model rendering to perform vertex setup in ModelVertexRenderer.
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2005-11-05 23:15:23 +00:00 |
PlayerRenderer.h
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Massive rewrite/refactoring of the model rendering system.
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2005-10-25 01:43:07 +00:00 |
Renderer.cpp
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Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
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2006-03-17 03:59:49 +00:00 |
Renderer.h
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Add renderer.disableCopyShadow for debugging purposes.
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2006-02-15 23:50:24 +00:00 |
RenderModifiers.cpp
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
RenderModifiers.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
RenderPathVertexShader.cpp
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
RenderPathVertexShader.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
ShadowMap.cpp
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fix warnings (VC7)
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2006-02-19 21:16:54 +00:00 |
ShadowMap.h
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Add renderer.disableCopyShadow for debugging purposes.
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2006-02-15 23:50:24 +00:00 |
TerrainRenderer.cpp
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* clean up CLightEnv a bit
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2006-02-15 00:45:16 +00:00 |
TerrainRenderer.h
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- Terrain self-shadows (only noticeable with a low angle of sun)
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2006-02-13 14:18:20 +00:00 |
TransparencyRenderer.cpp
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fix warnings (VC7)
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2006-02-19 21:16:54 +00:00 |
TransparencyRenderer.h
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Shadow rendering can use depth textures, as a preparation for
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2006-02-11 18:04:32 +00:00 |
VertexArray.cpp
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renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them.
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2005-10-12 04:16:41 +00:00 |
VertexArray.h
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g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
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2005-10-31 16:26:51 +00:00 |
VertexBuffer.cpp
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Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
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2006-01-29 18:23:47 +00:00 |
VertexBuffer.h
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minor warning fixes: struct vs. class forward decl; size_t vs uint
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2006-01-29 18:38:40 +00:00 |
VertexBufferManager.cpp
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Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0
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2006-01-29 18:23:47 +00:00 |
VertexBufferManager.h
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Explicitly call VertexBufferManager cleanup code, since we can't rely on
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2005-10-04 20:54:47 +00:00 |
WaterManager.cpp
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Advance water in sync with simulation and unit animations (so it stops when the game is paused).
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2006-01-21 23:27:42 +00:00 |
WaterManager.h
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Texture converter, DevIL: ABGR DDS support.
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2006-03-14 21:29:19 +00:00 |