0ad/source/tools/atlas/AtlasUI/CustomControls/Windows/AtlasWindow.h
Ykkrosh f2b88d7792 GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
Misc: Don't catch(...)
Atlas: Removed old project files; adjusted include paths.

This was SVN commit r3062.
2005-10-30 21:30:52 +00:00

83 lines
1.7 KiB
C++

#ifndef ATLASWINDOW_H__
#define ATLASWINDOW_H__
#include "General/AtlasWindowCommandProc.h"
#include "General/IAtlasSerialiser.h"
#include "FileHistory/FileHistory.h"
#include "wx/filename.h"
class AtObj;
class AtlasWindow : public wxFrame, public IAtlasSerialiser
{
friend class AtlasWindowCommandProc;
DECLARE_CLASS(AtlasWindow);
public:
enum
{
ID_Quit = 1,
ID_New,
// ID_Import,
// ID_Export,
ID_Open,
ID_Save,
ID_SaveAs,
// First available ID for custom window-specific menu items
ID_Custom
};
AtlasWindow(wxWindow* parent, const wxString& title, const wxSize& size);
private:
void OnNew(wxCommandEvent& event);
// void OnImport(wxCommandEvent& event);
// void OnExport(wxCommandEvent& event);
// TODO: import/export vs open/save/saveas - how should it decide which to do?
void OnOpen(wxCommandEvent& event);
void OnSave(wxCommandEvent& event);
void OnSaveAs(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnMRUFile(wxCommandEvent& event);
void OnUndo(wxCommandEvent& event);
void OnRedo(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
protected:
void SetCurrentFilename(wxFileName filename = wxString());
wxFileName GetCurrentFilename() { return m_CurrentFilename; }
void AddCustomMenu(wxMenu* menu, const wxString& title);
virtual wxString GetDefaultOpenDirectory() = 0;
bool SaveChanges(bool forceSaveAs);
public:
bool OpenFile(wxString filename);
private:
AtlasWindowCommandProc m_CommandProc;
wxMenuItem* m_menuItem_Save;
wxMenuBar* m_MenuBar;
wxFileName m_CurrentFilename;
wxString m_WindowTitle;
FileHistory m_FileHistory;
DECLARE_EVENT_TABLE();
};
#endif // ATLASWINDOW_H__