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elexis d0639c4df6 Ram garrison balancing.
Garrison up to 10 men in rams and 12 in persian ones, in order to
have a greater chance of attacking enemies with many melee champs
defending,
since the new balancing in alpha 21 requires siege engines to destroy
buildings, see d38adc7cd0 and 27c46a0a68.

Remove undocumented garrisoned healrate of rams introduced in
d1ed264c9b.
That commit introduced it in many places, which were removed in later
commits.

Leave the positive garrisoned healrate of ships and special buildings
for now,
assuming that there are supplies on ships (but not in rams).

Add garrisoned healrate tooltips in the following commit.

This was SVN commit r18528.
2016-07-19 13:17:02 +00:00
binaries Ram garrison balancing. 2016-07-19 13:17:02 +00:00
build Remove libjpeg. Fixes #2828. 2016-03-12 18:15:04 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Remove libjpeg. Fixes #2828. 2016-03-12 18:15:04 +00:00
source Fix autostart replays following a23884d79a by grabbing g_GameAttributes from the simulation instead of the GUI. Patch by Imarok, refs #3143. 2016-07-12 01:49:48 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
LICENSE.txt Update tinygettext. 2015-06-01 01:09:19 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors