..
GameSetup
Change L10n code to use ps/Singleton, so that we can recreate it.
2014-10-15 16:04:37 +00:00
scripting
Add mod selection mod.
2014-08-25 16:02:54 +00:00
tests
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
XML
Add XMB file format version to the XMB files and check it when loading a file.
2014-06-14 23:41:33 +00:00
ArchiveBuilder.cpp
Handle mods specified on the command line when using the archive builder.
2014-06-15 16:43:08 +00:00
ArchiveBuilder.h
Handle mods specified on the command line when using the archive builder.
2014-06-15 16:43:08 +00:00
CacheLoader.cpp
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
2013-09-10 14:17:04 +00:00
CacheLoader.h
Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167 .
2012-02-19 03:30:59 +00:00
CConsole.cpp
Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041 . Behavior seems reasonably consistent now on Windows and OS X
2014-10-03 23:33:41 +00:00
CConsole.h
Remove length limits on script output in console.
2014-05-26 13:39:45 +00:00
CLogger.cpp
Use CStrIntern for font names to reduce lookup cost
2013-10-18 16:15:42 +00:00
CLogger.h
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
2010-12-05 08:41:55 +00:00
Compress.cpp
More build fixes for FreeBSD.
2012-01-31 00:06:56 +00:00
Compress.h
More FreeBSD build fixes.
2012-01-30 06:21:11 +00:00
ConfigDB.cpp
Remove collision in global namespace.
2014-07-09 19:16:03 +00:00
ConfigDB.h
Make ConfigDB properly thread-safe.
2013-12-29 23:56:18 +00:00
CStr.cpp
Fix tests, and warnings, and non-PCH build
2011-12-23 13:01:29 +00:00
CStr.h
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
CStrIntern.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CStrIntern.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CStrInternStatic.h
Fixes minimap GLES compatibility by making point size a uniform and passing into the shaders
2014-10-26 04:37:26 +00:00
DllLoader.cpp
Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
2014-06-05 17:07:04 +00:00
DllLoader.h
Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
2014-06-05 17:07:04 +00:00
Errors.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
Errors.h
Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
2013-05-22 22:27:53 +00:00
FileIo.cpp
Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941 .
2013-09-09 23:31:22 +00:00
FileIo.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Filesystem.cpp
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
Filesystem.h
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
Game.cpp
Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions.
2014-08-27 15:25:16 +00:00
Game.h
Quite a lot of stack rooting related changes.
2014-07-26 22:33:16 +00:00
Globals.cpp
Fixes blank window after maximizing, minimizing, then restoring the game on Windows. In SDL2, this is an SDL_WINDOWEVENT_EXPOSED event, which we must handle to reset the game's minimized state. Refs #2041
2014-10-04 00:46:53 +00:00
Globals.h
Fixes no PCH build. Fixes #1113 .
2012-01-15 21:48:41 +00:00
GUID.cpp
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
GUID.h
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
2013-11-07 20:07:24 +00:00
Hotkey.cpp
Improves SDL2 support, includes patch by yashi and fabio, refs #2041 :
2014-09-20 12:12:35 +00:00
Hotkey.h
Unload hotkeys on shutdown.
2014-09-15 01:27:06 +00:00
Joystick.cpp
Improves SDL 2.0 support
2013-04-05 02:39:30 +00:00
Joystick.h
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
KeyName.cpp
Support more mouse buttons. Fixes #195 . Patch by 01d55 with some minor cleanup.
2014-08-04 01:06:36 +00:00
KeyName.h
Improves SDL2 support, includes patch by yashi and fabio, refs #2041 :
2014-09-20 12:12:35 +00:00
Loader.cpp
# Partial support for saved games with AI.
2011-12-22 14:04:32 +00:00
Loader.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
LoaderThunks.h
warning fixes: mostly size_t vs. specialized API type and other type conversion.
2010-09-05 09:38:30 +00:00
Mod.cpp
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
Mod.h
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
Overlay.cpp
Fix GCC build of 2c14d94559
. Refs #2589
2014-06-04 03:03:58 +00:00
Overlay.h
Replace usage of CParser for CColor.
2014-06-04 00:58:05 +00:00
Parser.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Parser.h
Changes various urls to point to the new website and fixes some broken forum urls.
2012-12-11 23:04:03 +00:00
Preprocessor.cpp
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
2012-04-02 16:12:46 +00:00
Preprocessor.h
Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
PreprocessorWrapper.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
Profile.cpp
Works around infinite recursion problem.
2014-03-28 11:33:37 +00:00
Profile.h
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
2013-05-22 21:40:56 +00:00
Profiler2.cpp
Some tweaks to profiler2:
2014-09-09 18:17:08 +00:00
Profiler2.h
Some tweaks to profiler2:
2014-09-09 18:17:08 +00:00
Profiler2GPU.cpp
Fix some static analysis warnings
2013-01-21 20:33:25 +00:00
Profiler2GPU.h
Fix line endings
2011-11-29 21:04:38 +00:00
ProfileViewer.cpp
Quite a lot of stack rooting related changes.
2014-07-26 22:33:16 +00:00
ProfileViewer.h
Add some rough performance reporting.
2011-02-19 03:14:37 +00:00
Pyrogenesis.cpp
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
2011-03-23 14:43:35 +00:00
Pyrogenesis.h
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
2011-03-23 14:43:35 +00:00
Replay.cpp
Tunes GC scheduling a bit to reduce memory usage.
2014-09-22 20:13:04 +00:00
Replay.h
Fixes clang warning about hidden overloaded virtual function
2014-09-13 19:06:55 +00:00
SavedGame.cpp
Change L10n code to use ps/Singleton, so that we can recreate it.
2014-10-15 16:04:37 +00:00
SavedGame.h
Add engine support to load mods from config and restart into mods.
2014-08-25 16:02:40 +00:00
Singleton.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
TemplateLoader.cpp
Add a new Visibility component that will eventually allow scripted components and mods to influence an entity's visibility.
2014-11-04 20:53:25 +00:00
TemplateLoader.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ThreadUtil.cpp
Add a list of statically-constructed CStrIntern strings
2013-09-29 13:19:52 +00:00
ThreadUtil.h
Add initial code annotations for the new profiling tool
2011-11-04 01:35:50 +00:00
TouchInput.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
TouchInput.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
UniDoubler.h
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
2011-03-23 16:56:27 +00:00
UserReport.cpp
Make ConfigDB properly thread-safe.
2013-12-29 23:56:18 +00:00
UserReport.h
# Add opt-in automatic feedback system.
2011-02-16 20:40:15 +00:00
utf16string.h
Fix -Wconversion warnings in simulation code.
2011-08-16 11:18:32 +00:00
Util.cpp
Change L10n code to use ps/Singleton, so that we can recreate it.
2014-10-15 16:04:37 +00:00
Util.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
VideoMode.cpp
Fixes some issues when toggling fullscreen mode with SDL2, refs #2041 :
2014-09-28 22:10:09 +00:00
VideoMode.h
Fixes some issues when toggling fullscreen mode with SDL2, refs #2041 :
2014-09-28 22:10:09 +00:00
World.cpp
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00
World.h
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
2013-10-04 02:29:16 +00:00