0ad/source/tools/atlas/GameInterface/GameLoop.h
2010-04-17 11:28:54 +00:00

47 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GAMELOOP
#define INCLUDED_GAMELOOP
#include "ps/GameSetup/CmdLineArgs.h"
extern void (*Atlas_GLSetCurrent)(void* context);
class View;
struct GameLoopState
{
CmdLineArgs args;
bool running; // whether the Atlas game loop is still running
View* view; // current 'view' (controls updates, rendering, etc)
const void* glCanvas; // the wxGlCanvas to draw on
float frameLength; // smoothed to avoid large jumps
struct Input
{
float scrollSpeed[6]; // [fwd, bwd, left, right, cw-rotation, ccw-rotation]. 0.0f for disabled.
float zoomDelta;
} input;
};
extern GameLoopState* g_GameLoop;
#endif // INCLUDED_GAMELOOP