0ad/source/lib/sysdep
janwas 6fbce9c355 # refactoring
- color: the sse codepath is now detected and activated from within
color.cpp, which avoids making ia32 dependent on the color header. it's
called from gamesetup!InitRenderer.
- move VFSUtil::EnumDirEnts to vfs.cpp!vfs_dir_enum - allows it to be
used from within lib/ without dependency on ps (annoying for other
projects)

This was SVN commit r3764.
2006-04-14 06:32:05 +00:00
..
unix # refactor sysdep API, split it into parts 2006-04-10 20:12:25 +00:00
win # housekeeping 2006-04-12 01:12:18 +00:00
cpu.cpp # refactoring 2006-04-14 06:32:05 +00:00
cpu.h # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
dir_watch.h # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
gfx.cpp # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
gfx.h # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
ia32.asm # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
ia32.cpp # refactoring 2006-04-14 06:32:05 +00:00
ia32.h # refactoring 2006-04-14 06:32:05 +00:00
snd.cpp # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
snd.h # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
sysdep.cpp # add CppDoc file header to all files, along with their descriptions. 2006-04-11 23:59:08 +00:00
sysdep.h This was SVN commit r3753. 2006-04-12 01:18:38 +00:00