0ad/binaries/data/mods/official/entities
Wijitmaker d202e580b2 Committed some updates for:
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot

This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
..
gaia (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training 2004-12-04 21:38:52 +00:00
other Added some combatant entities. 2004-11-11 07:11:00 +00:00
structures Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;) 2005-01-05 20:37:51 +00:00
units Committed some updates for: 2005-01-16 06:01:51 +00:00
template_corpse.xml Added some combatant entities. 2004-11-11 07:11:00 +00:00
template_entity.xml Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!). 2004-12-16 19:21:05 +00:00