0ad/binaries/data/mods/official/entities
2006-01-12 10:15:20 +00:00
..
gaia Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
structures Fixed the entity pointing to incorrect actor 2006-01-02 09:09:36 +00:00
units run tweaks 2006-01-09 03:28:31 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Entities default to run speed = 0 2006-01-08 08:23:59 +00:00
template_entity_quasi.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_script.js This was SVN commit r3352. 2006-01-12 10:15:20 +00:00
template_entity.xml trying to test out the running stuff - deleting some old actors for the celts we no longer need 2006-01-09 03:13:45 +00:00
template_gaia_flora_bush_berry.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_rock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_civil_centre.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_civic_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_wall_tower.xml Updated unit training to work with the new entities. 2005-12-16 22:52:10 +00:00
template_structure_defense_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_economic_farmstead.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_economic_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_economic_mill.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_field.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_structure.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml Generic orders data commit (changes to the entity scripts and XML's). 2005-12-29 08:43:38 +00:00
template_unit_cavalry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_fauna.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_unit_hero.xml fixed some collision radius issues 2005-12-27 00:27:07 +00:00
template_unit_infantry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml Generic orders data commit (changes to the entity scripts and XML's). 2005-12-29 08:43:38 +00:00
template_unit_infantry.xml This was SVN commit r3352. 2006-01-12 10:15:20 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ballista.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml Fixing the phalanx stuff - new shields, and a walk animation 2005-12-31 02:09:18 +00:00
template_unit_support_female_citizen.xml Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit.xml trying to test out the running stuff - deleting some old actors for the celts we no longer need 2006-01-09 03:13:45 +00:00