0ad/source/graphics
Ykkrosh d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests Make tests clean up after themselves 2010-05-07 17:50:38 +00:00
Camera.cpp # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
Camera.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory 2009-11-06 11:50:04 +00:00
ColladaManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
GameView.h # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
HFTracer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HFTracer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MapReader.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MapWriter.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MapWriter.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Material.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Material.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MaterialManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Model.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Model.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
ObjectBase.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectEntry.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
ObjectManager.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
ObjectManager.h # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Overlay.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEmitter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Sprite.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Terrain.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Terrain.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainProperties.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Texture.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureEntry.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureManager.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureManager.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Unit.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
Unit.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
UnitAnimation.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
UnitAnimation.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00
UnitManager.cpp # Unit animation improvements. 2010-06-05 00:49:14 +00:00
UnitManager.h # Unit animation improvements. 2010-06-05 00:49:14 +00:00