0ad/source/simulation2
Ykkrosh d3048906cb # Unit animation improvements.
Animate props much more sensibly.
Move ammo code out of CUnit.
Move animation logic out of CModel.
Launch projectiles from the correct location.
Use entity's speeds and sounds in actor viewer.
Add -nosound option to disable audio, and allow audio by default in
Atlas.
Remove some obsolete options.

This was SVN commit r7609.
2010-06-05 00:49:14 +00:00
..
components # Unit animation improvements. 2010-06-05 00:49:14 +00:00
docs Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts. 2010-05-01 09:48:39 +00:00
helpers # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
scripting # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
serialization Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
system # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
tests Replace JS_Enumerate with manual enumeration, to avoid its memory allocations. 2010-05-25 18:24:12 +00:00
MessageTypes.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Simulation2.cpp # Hotloading of actor XML files. 2010-06-03 01:29:43 +00:00
Simulation2.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
TypeList.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00