..
AlphaMapCalculator.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
BlendShapes.h
Moved from terrain directory.
2004-05-29 20:53:40 +00:00
ModelDefRData.cpp
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
ModelDefRData.h
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
ModelRData.cpp
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
ModelRData.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
PatchRData.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
PatchRData.h
less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)
2004-12-07 02:04:38 +00:00
PlayerRenderer.cpp
Use gl*ARB wherever possible. They are mapped onto the core gl* function if the driver's version is high enough, else onto the extension's gl*ARB function.
2005-06-14 03:33:16 +00:00
PlayerRenderer.h
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
Renderer.cpp
Basic GL_ARB_vertex_shader detection.
2005-09-30 22:23:48 +00:00
Renderer.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
SHCoeffs.cpp
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
SHCoeffs.h
Updated building placement cursor to make the object glow read and not be placeable if trying to place in an invalid area.
2005-09-06 08:25:41 +00:00
TransparencyRenderer.cpp
Temporary fix for mouse input. Improved performance in player-colour model renderer. Also improved performance in lighting, at least in unoptimised builds.
2005-05-20 17:09:47 +00:00
TransparencyRenderer.h
Minor changes.
2004-10-06 18:44:47 +00:00
VertexArray.cpp
Stab at fixing the VertexArray compile error on VC++.
2005-10-03 03:41:42 +00:00
VertexArray.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBuffer.cpp
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBuffer.h
Added VertexArray & co. classes to simplify a flexible, render path dependent
2005-10-02 21:11:11 +00:00
VertexBufferManager.cpp
Add more verbosity to the shutdown sequence.
2005-09-29 02:30:30 +00:00
VertexBufferManager.h
added dtor to eliminate vertexbuffer mem leak
2004-06-14 16:00:14 +00:00