0ad/source/tools/atlas/GameInterface/Handlers
Ykkrosh d3f57744d9 Refactored actor variation system, and added support for entity-level selections (controlled by the current animation).
Avoided tooltip error message.
Avoided noisy warnings when textures fail to load.

This was SVN commit r3653.
2006-03-17 03:59:49 +00:00
..
Brush.cpp Atlas: improved brushes 2005-10-09 03:26:16 +00:00
CameraCtrl.cpp Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
Command.cpp Config: Changed -e to -entgraph (to avoid conflicts with -editor). 2005-09-14 05:37:52 +00:00
Elevation.cpp Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00
GraphicsSetup.cpp Atlas: Fixed entities-don't-move-when-terrain-is-altered. Unbroke and fixed entity memory management. Added flatten tool. Added object movement/rotation/deletion tool - but not yet finished, since 'redo' usually crashes (for known reasons). 2005-12-08 02:50:55 +00:00
Map.cpp Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
MessageHandler.cpp Atlas: Simple undo system 2005-08-20 15:44:50 +00:00
MessageHandler.h Added unit IDs, so Atlas can store references to units without just using pointers and without crashing. 2005-12-09 03:15:00 +00:00
MiscHandlers.cpp Atlas: Altered some terminology (command vs message etc). Allowed information to pass from engine to UI. 2005-10-31 03:36:50 +00:00
ObjectHandlers.cpp Refactored actor variation system, and added support for entity-level selections (controlled by the current animation). 2006-03-17 03:59:49 +00:00
TerrainHandlers.cpp Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00