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scripting
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
tests
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Load map descriptions from their XML file.
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2010-08-04 21:15:41 +00:00 |
Bound.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Bound.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Brush.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Brush.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Fixed.cpp
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Fix --without-pch more
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2010-08-10 20:08:16 +00:00 |
Fixed.h
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Load map descriptions from their XML file.
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2010-08-04 21:15:41 +00:00 |
FixedVector2D.h
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# Add auto-attacking of nearby enemies.
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2010-07-29 20:39:23 +00:00 |
FixedVector3D.h
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Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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2010-05-02 20:32:37 +00:00 |
MathUtil.h
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
Matrix3D.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Matrix3D.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
MD5.cpp
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
MD5.h
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Force some byte-order functions to be inline.
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2010-05-25 18:47:11 +00:00 |
Noise.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
Noise.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
NUSpline.cpp
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
NUSpline.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
Plane.cpp
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
Plane.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
Quaternion.cpp
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Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
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2010-03-26 19:04:40 +00:00 |
Quaternion.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
Sqrt.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Sqrt.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Vector2D.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
Vector3D.cpp
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
Vector3D.h
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# Basic projectile attacks in new simulation system
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2010-03-07 21:38:39 +00:00 |
Vector4D.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |