0ad/source/ps/GameSetup
janwas d43aa11d36 file: free cached IO blocks to avoid them appearing as "leaks"
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)

This was SVN commit r2981.
2005-10-21 07:47:38 +00:00
..
Atlas.cpp Terrain: CalcFromPosition, to convert world-space to tile-space. 2005-09-12 20:04:26 +00:00
Atlas.h host of changes to accommodate Atlas: 2005-08-14 23:34:37 +00:00
Config.cpp ogl_tex: centralize OpenGL caps detection; allow user override for broken card/driver combos 2005-10-17 23:35:16 +00:00
Config.h Add the notion of render paths and an appropriate configuration option. 2005-10-05 16:42:09 +00:00
GameSetup.cpp file: free cached IO blocks to avoid them appearing as "leaks" 2005-10-21 07:47:38 +00:00
GameSetup.h CInput: swapped direction of mouse-wheel scrolling. 2005-10-14 21:59:08 +00:00