forked from 0ad/0ad
973 lines
33 KiB
Python
973 lines
33 KiB
Python
#!/usr/bin/env python3
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# -*- mode: python-mode; python-indent-offset: 4; -*-
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#
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# Copyright (C) 2023 Wildfire Games.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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import sys
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sys.path
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sys.path.append('../entity')
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from scriptlib import SimulTemplateEntity
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import xml.etree.ElementTree as ET
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from pathlib import Path
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import os
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import glob
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AttackTypes = ["Hack", "Pierce", "Crush", "Poison", "Fire"]
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Resources = ["food", "wood", "stone", "metal"]
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# Generic templates to load
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# The way this works is it tries all generic templates
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# But only loads those who have one of the following parents
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# EG adding "template_unit.xml" will load all units.
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LoadTemplatesIfParent = [
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"template_unit_infantry.xml",
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"template_unit_cavalry.xml",
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"template_unit_champion.xml",
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"template_unit_hero.xml",
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]
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# Those describe Civs to analyze.
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# The script will load all entities that derive (to the nth degree) from one of
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# the above templates.
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Civs = [
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"athen",
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"brit",
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"cart",
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"gaul",
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"iber",
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"kush",
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"han",
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"mace",
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"maur",
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"pers",
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"ptol",
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"rome",
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"sele",
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"spart",
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# "gaia",
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]
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# Remote Civ templates with those strings in their name.
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FilterOut = ["marian", "thureophoros", "thorakites", "kardakes"]
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# In the Civilization specific units table, do you want to only show the units
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# that are different from the generic templates?
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showChangedOnly = True
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# Sorting parameters for the "roster variety" table
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ComparativeSortByCav = True
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ComparativeSortByChamp = True
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ClassesUsedForSort = [
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"Support",
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"Pike",
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"Spear",
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"Sword",
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"Archer",
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"Javelin",
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"Sling",
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"Elephant",
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]
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# Disable if you want the more compact basic data. Enable to allow filtering and
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# sorting in-place.
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AddSortingOverlay = True
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# This is the path to the /templates/ folder to consider. Change this for mod
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# support.
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modsFolder = Path(__file__).resolve().parents[3] / 'binaries' / 'data' / 'mods'
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basePath = modsFolder / 'public' / 'simulation' / 'templates'
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# For performance purposes, cache opened templates files.
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globalTemplatesList = {}
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sim_entity = SimulTemplateEntity(modsFolder, None)
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def htbout(file, balise, value):
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file.write("<" + balise + ">" + value + "</" + balise + ">\n")
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def htout(file, value):
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file.write("<p>" + value + "</p>\n")
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def fastParse(template_name):
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"""Run ET.parse() with memoising in a global table."""
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if template_name in globalTemplatesList:
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return globalTemplatesList[template_name]
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parent_string = ET.parse(template_name).getroot().get("parent")
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globalTemplatesList[template_name] = sim_entity.load_inherited('simulation/templates/', str(template_name), ['public'])
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globalTemplatesList[template_name].set("parent", parent_string)
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return globalTemplatesList[template_name]
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def getParents(template_name):
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template_data = fastParse(template_name)
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parents_string = template_data.get("parent")
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if parents_string is None:
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return set()
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parents = set()
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for parent in parents_string.split("|"):
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parents.add(parent)
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for element in getParents(sim_entity.get_file('simulation/templates/', parent + ".xml", 'public')):
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parents.add(element)
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return parents
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def ExtractValue(value):
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return float(value.text) if value is not None else 0.0
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# This function checks that a template has the given parent.
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def hasParentTemplate(template_name, parentName):
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return any(parentName == parent + '.xml' for parent in getParents(template_name))
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def CalcUnit(UnitName, existingUnit=None):
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if existingUnit != None:
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unit = existingUnit
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else:
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unit = {
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"HP": 0,
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"BuildTime": 0,
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"Cost": {
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"food": 0,
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"wood": 0,
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"stone": 0,
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"metal": 0,
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"population": 0,
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},
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"Attack": {
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"Melee": {"Hack": 0, "Pierce": 0, "Crush": 0},
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"Ranged": {"Hack": 0, "Pierce": 0, "Crush": 0},
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},
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"RepeatRate": {"Melee": "0", "Ranged": "0"},
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"PrepRate": {"Melee": "0", "Ranged": "0"},
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"Resistance": {"Hack": 0, "Pierce": 0, "Crush": 0},
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"Ranged": False,
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"Classes": [],
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"AttackBonuses": {},
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"Restricted": [],
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"WalkSpeed": 0,
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"Range": 0,
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"Spread": 0,
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"Civ": None,
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}
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Template = fastParse(UnitName)
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# 0ad started using unit class/category prefixed to the unit name
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# separated by |, known as mixins since A25 (rP25223)
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# We strip these categories for now
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# This can be used later for classification
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unit["Parent"] = Template.get("parent").split("|")[-1] + ".xml"
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unit["Civ"] = Template.find("./Identity/Civ").text
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unit["HP"] = ExtractValue(Template.find("./Health/Max"))
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unit["BuildTime"] = ExtractValue(Template.find("./Cost/BuildTime"))
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unit["Cost"]["population"] = ExtractValue(Template.find("./Cost/Population"))
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resource_cost = Template.find("./Cost/Resources")
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if resource_cost is not None:
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for type in list(resource_cost):
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unit["Cost"][type.tag] = ExtractValue(type)
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if Template.find("./Attack/Melee") != None:
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unit["RepeatRate"]["Melee"] = ExtractValue(Template.find("./Attack/Melee/RepeatTime"))
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unit["PrepRate"]["Melee"] = ExtractValue(Template.find("./Attack/Melee/PrepareTime"))
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for atttype in AttackTypes:
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unit["Attack"]["Melee"][atttype] = ExtractValue( Template.find("./Attack/Melee/Damage/" + atttype))
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attack_melee_bonus = Template.find("./Attack/Melee/Bonuses")
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if attack_melee_bonus is not None:
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for Bonus in attack_melee_bonus:
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Against = []
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CivAg = []
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if Bonus.find("Classes") != None \
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and Bonus.find("Classes").text != None:
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Against = Bonus.find("Classes").text.split(" ")
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if Bonus.find("Civ") != None and Bonus.find("Civ").text != None:
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CivAg = Bonus.find("Civ").text.split(" ")
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Val = float(Bonus.find("Multiplier").text)
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unit["AttackBonuses"][Bonus.tag] = {
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"Classes": Against,
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"Civs": CivAg,
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"Multiplier": Val,
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}
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attack_restricted_classes = Template.find("./Attack/Melee/RestrictedClasses")
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if attack_restricted_classes is not None:
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newClasses = attack_restricted_classes.text.split(" ")
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for elem in newClasses:
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if elem.find("-") != -1:
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Restricted"]:
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unit["Restricted"].pop(newClasses.index(elem))
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unit["Restricted"] += newClasses
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elif Template.find("./Attack/Ranged") != None:
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unit["Ranged"] = True
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unit["Range"] = ExtractValue(Template.find("./Attack/Ranged/MaxRange"))
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unit["Spread"] = ExtractValue(Template.find("./Attack/Ranged/Projectile/Spread"))
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unit["RepeatRate"]["Ranged"] = ExtractValue(Template.find("./Attack/Ranged/RepeatTime"))
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unit["PrepRate"]["Ranged"] = ExtractValue(Template.find("./Attack/Ranged/PrepareTime"))
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for atttype in AttackTypes:
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unit["Attack"]["Ranged"][atttype] = ExtractValue(Template.find("./Attack/Ranged/Damage/" + atttype) )
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if Template.find("./Attack/Ranged/Bonuses") != None:
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for Bonus in Template.find("./Attack/Ranged/Bonuses"):
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Against = []
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CivAg = []
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if Bonus.find("Classes") != None \
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and Bonus.find("Classes").text != None:
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Against = Bonus.find("Classes").text.split(" ")
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if Bonus.find("Civ") != None and Bonus.find("Civ").text != None:
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CivAg = Bonus.find("Civ").text.split(" ")
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Val = float(Bonus.find("Multiplier").text)
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unit["AttackBonuses"][Bonus.tag] = {
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"Classes": Against,
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"Civs": CivAg,
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"Multiplier": Val,
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}
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if Template.find("./Attack/Melee/RestrictedClasses") != None:
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newClasses = Template.find("./Attack/Melee/RestrictedClasses")\
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.text.split(" ")
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for elem in newClasses:
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if elem.find("-") != -1:
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Restricted"]:
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unit["Restricted"].pop(newClasses.index(elem))
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unit["Restricted"] += newClasses
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if Template.find("Resistance") != None:
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for atttype in AttackTypes:
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unit["Resistance"][atttype] = ExtractValue(Template.find(
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"./Resistance/Entity/Damage/" + atttype
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))
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if Template.find("./UnitMotion") != None:
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if Template.find("./UnitMotion/WalkSpeed") != None:
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unit["WalkSpeed"] = ExtractValue(Template.find("./UnitMotion/WalkSpeed"))
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if Template.find("./Identity/VisibleClasses") != None:
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newClasses = Template.find("./Identity/VisibleClasses").text.split(" ")
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for elem in newClasses:
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if elem.find("-") != -1:
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Classes"]:
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unit["Classes"].pop(newClasses.index(elem))
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unit["Classes"] += newClasses
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if Template.find("./Identity/Classes") != None:
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newClasses = Template.find("./Identity/Classes").text.split(" ")
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for elem in newClasses:
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if elem.find("-") != -1:
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newClasses.pop(newClasses.index(elem))
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if elem in unit["Classes"]:
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unit["Classes"].pop(newClasses.index(elem))
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unit["Classes"] += newClasses
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return unit
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def WriteUnit(Name, UnitDict):
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ret = "<tr>"
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ret += '<td class="Sub">' + Name + "</td>"
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ret += "<td>" + str("%.0f" % float(UnitDict["HP"])) + "</td>"
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ret += "<td>" + str("%.0f" % float(UnitDict["BuildTime"])) + "</td>"
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ret += "<td>" + str("%.1f" % float(UnitDict["WalkSpeed"])) + "</td>"
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for atype in AttackTypes:
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PercentValue = 1.0 - (0.9 ** float(UnitDict["Resistance"][atype]))
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ret += (
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"<td>"
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+ str("%.0f" % float(UnitDict["Resistance"][atype]))
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+ " / "
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+ str("%.0f" % (PercentValue * 100.0))
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+ "%</td>"
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)
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attType = "Ranged" if UnitDict["Ranged"] == True else "Melee"
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if UnitDict["RepeatRate"][attType] != "0":
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for atype in AttackTypes:
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repeatTime = float(UnitDict["RepeatRate"][attType]) / 1000.0
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ret += (
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"<td>"
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+ str("%.1f" % (
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float(UnitDict["Attack"][attType][atype]) / repeatTime
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)) + "</td>"
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)
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ret += (
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"<td>"
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+ str("%.1f" % (float(UnitDict["RepeatRate"][attType]) / 1000.0))
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+ "</td>"
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)
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else:
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for atype in AttackTypes:
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ret += "<td> - </td>"
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ret += "<td> - </td>"
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if UnitDict["Ranged"] == True and UnitDict["Range"] > 0:
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ret += "<td>" + str("%.1f" % float(UnitDict["Range"])) + "</td>"
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spread = float(UnitDict["Spread"])
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ret += "<td>" + str("%.1f" % spread) + "</td>"
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else:
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ret += "<td> - </td><td> - </td>"
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for rtype in Resources:
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ret += "<td>" + str("%.0f" %
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float(UnitDict["Cost"][rtype])) + "</td>"
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ret += "<td>" + str("%.0f" %
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float(UnitDict["Cost"]["population"])) + "</td>"
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ret += '<td style="text-align:left;">'
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for Bonus in UnitDict["AttackBonuses"]:
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ret += "["
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for classe in UnitDict["AttackBonuses"][Bonus]["Classes"]:
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ret += classe + " "
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ret += ": %s] " % UnitDict["AttackBonuses"][Bonus]["Multiplier"]
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ret += "</td>"
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ret += "</tr>\n"
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return ret
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# Sort the templates dictionary.
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def SortFn(A):
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sortVal = 0
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for classe in ClassesUsedForSort:
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sortVal += 1
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if classe in A[1]["Classes"]:
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break
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if ComparativeSortByChamp == True and A[0].find("champion") == -1:
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sortVal -= 20
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if ComparativeSortByCav == True and A[0].find("cavalry") == -1:
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sortVal -= 10
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if A[1]["Civ"] != None and A[1]["Civ"] in Civs:
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sortVal += 100 * Civs.index(A[1]["Civ"])
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return sortVal
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def WriteColouredDiff(file, diff, isChanged):
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"""helper to write coloured text.
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diff value must always be computed as a unit_spec - unit_generic.
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A positive imaginary part represents advantageous trait.
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"""
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def cleverParse(diff):
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if float(diff) - int(diff) < 0.001:
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return str(int(diff))
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else:
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return str("%.1f" % float(diff))
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isAdvantageous = diff.imag > 0
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diff = diff.real
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if diff != 0:
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isChanged = True
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else:
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# do not change its value if one parameter is not changed (yet)
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# some other parameter might be different
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pass
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if diff == 0:
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rgb_str = "200,200,200"
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elif isAdvantageous and diff > 0:
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rgb_str = "180,0,0"
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elif (not isAdvantageous) and diff < 0:
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rgb_str = "180,0,0"
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else:
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rgb_str = "0,150,0"
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file.write(
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"""<td><span style="color:rgb({});">{}</span></td>
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""".format(
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rgb_str, cleverParse(diff)
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)
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)
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return isChanged
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def computeUnitEfficiencyDiff(TemplatesByParent, Civs):
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efficiency_table = {}
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for parent in TemplatesByParent:
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for template in [template for template in TemplatesByParent[parent] if template[1]["Civ"] not in Civs]:
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print(template)
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TemplatesByParent[parent] = [template for template in TemplatesByParent[parent] if template[1]["Civ"] in Civs]
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TemplatesByParent[parent].sort(key=lambda x: Civs.index(x[1]["Civ"]))
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for tp in TemplatesByParent[parent]:
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# HP
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diff = -1j + (int(tp[1]["HP"]) - int(templates[parent]["HP"]))
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efficiency_table[(parent, tp[0], "HP")] = diff
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efficiency_table[(parent, tp[0], "HP")] = diff
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# Build Time
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diff = +1j + (int(tp[1]["BuildTime"]) -
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int(templates[parent]["BuildTime"]))
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efficiency_table[(parent, tp[0], "BuildTime")] = diff
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# walk speed
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diff = -1j + (
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float(tp[1]["WalkSpeed"]) -
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float(templates[parent]["WalkSpeed"])
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)
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efficiency_table[(parent, tp[0], "WalkSpeed")] = diff
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# Resistance
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for atype in AttackTypes:
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diff = -1j + (
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float(tp[1]["Resistance"][atype])
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- float(templates[parent]["Resistance"][atype])
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)
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efficiency_table[(parent, tp[0], "Resistance/" + atype)] = diff
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# Attack types (DPS) and rate.
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attType = "Ranged" if tp[1]["Ranged"] == True else "Melee"
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if tp[1]["RepeatRate"][attType] != "0":
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for atype in AttackTypes:
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myDPS = float(tp[1]["Attack"][attType][atype]) / (
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float(tp[1]["RepeatRate"][attType]) / 1000.0
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)
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parentDPS = float(
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templates[parent]["Attack"][attType][atype]) / (
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float(templates[parent]["RepeatRate"][attType]) / 1000.0
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)
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diff = -1j + (myDPS - parentDPS)
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efficiency_table[
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(parent, tp[0], "Attack/" + attType + "/" + atype)
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] = diff
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diff = -1j + (
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float(tp[1]["RepeatRate"][attType]) / 1000.0
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- float(templates[parent]["RepeatRate"][attType]) / 1000.0
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)
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efficiency_table[
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(parent, tp[0], "Attack/" + attType + "/" + atype +
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"/RepeatRate")
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] = diff
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# range and spread
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if tp[1]["Ranged"] == True:
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diff = -1j + (
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float(tp[1]["Range"]) -
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float(templates[parent]["Range"])
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)
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efficiency_table[
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(parent, tp[0], "Attack/" + attType + "/Ranged/Range")
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] = diff
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diff = (float(tp[1]["Spread"]) -
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float(templates[parent]["Spread"]))
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efficiency_table[
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(parent, tp[0], "Attack/" + attType + "/Ranged/Spread")
|
|
] = diff
|
|
|
|
for rtype in Resources:
|
|
diff = +1j + (
|
|
float(tp[1]["Cost"][rtype])
|
|
- float(templates[parent]["Cost"][rtype])
|
|
)
|
|
efficiency_table[(parent, tp[0], "Resources/" + rtype)] = diff
|
|
|
|
diff = +1j + (
|
|
float(tp[1]["Cost"]["population"])
|
|
- float(templates[parent]["Cost"]["population"])
|
|
)
|
|
efficiency_table[(parent, tp[0], "Population")] = diff
|
|
|
|
return efficiency_table
|
|
|
|
|
|
def computeTemplates(LoadTemplatesIfParent):
|
|
"""Loops over template XMLs and selectively insert into templates dict."""
|
|
pwd = os.getcwd()
|
|
os.chdir(basePath)
|
|
templates = {}
|
|
for template in list(glob.glob("template_*.xml")):
|
|
if os.path.isfile(template):
|
|
found = False
|
|
for possParent in LoadTemplatesIfParent:
|
|
if hasParentTemplate(template, possParent):
|
|
found = True
|
|
break
|
|
if found == True:
|
|
templates[template] = CalcUnit(template)
|
|
os.chdir(pwd)
|
|
return templates
|
|
|
|
|
|
def computeCivTemplates(template: dict, Civs: list):
|
|
"""Load Civ specific templates"""
|
|
# NOTE: whether a Civ can train a certain unit is not recorded in the unit
|
|
# .xml files, and hence we have to get that info elsewhere, e.g. from the
|
|
# Civ tree. This should be delayed until this whole parser is based on the
|
|
# Civ tree itself.
|
|
|
|
# This function must always ensure that Civ unit parenthood works as
|
|
# intended, i.e. a unit in a Civ indeed has a 'Civ' field recording its
|
|
# loyalty to that Civ. Check this when upgrading this script to keep
|
|
# up with the game engine.
|
|
pwd = os.getcwd()
|
|
os.chdir(basePath)
|
|
|
|
CivTemplates = {}
|
|
|
|
for Civ in Civs:
|
|
CivTemplates[Civ] = {}
|
|
# Load all templates that start with that civ indicator
|
|
# TODO: consider adding mixin/civs here too
|
|
civ_list = list(glob.glob("units/" + Civ + "/*.xml"))
|
|
for template in civ_list:
|
|
if os.path.isfile(template):
|
|
|
|
# filter based on FilterOut
|
|
breakIt = False
|
|
for filter in FilterOut:
|
|
if template.find(filter) != -1:
|
|
breakIt = True
|
|
if breakIt:
|
|
continue
|
|
|
|
# filter based on loaded generic templates
|
|
breakIt = True
|
|
for possParent in LoadTemplatesIfParent:
|
|
if hasParentTemplate(template, possParent):
|
|
breakIt = False
|
|
break
|
|
if breakIt:
|
|
continue
|
|
|
|
unit = CalcUnit(template)
|
|
|
|
# Remove variants for now
|
|
if unit["Parent"].find("template_") == -1:
|
|
continue
|
|
|
|
# load template
|
|
CivTemplates[Civ][template] = unit
|
|
|
|
os.chdir(pwd)
|
|
return CivTemplates
|
|
|
|
|
|
def computeTemplatesByParent(templates: dict, Civs: list, CivTemplates: dict):
|
|
"""Get them in the array"""
|
|
# Civs:list -> CivTemplates:dict -> templates:dict -> TemplatesByParent
|
|
TemplatesByParent = {}
|
|
for Civ in Civs:
|
|
for CivUnitTemplate in CivTemplates[Civ]:
|
|
parent = CivTemplates[Civ][CivUnitTemplate]["Parent"]
|
|
|
|
# We have the following constant equality
|
|
# templates[*]["Civ"] === gaia
|
|
# if parent in templates and templates[parent]["Civ"] == None:
|
|
if parent in templates:
|
|
if parent not in TemplatesByParent:
|
|
TemplatesByParent[parent] = []
|
|
TemplatesByParent[parent].append(
|
|
(CivUnitTemplate, CivTemplates[Civ][CivUnitTemplate])
|
|
)
|
|
|
|
# debug after CivTemplates are non-empty
|
|
return TemplatesByParent
|
|
|
|
|
|
############################################################
|
|
## Pre-compute all tables
|
|
templates = computeTemplates(LoadTemplatesIfParent)
|
|
CivTemplates = computeCivTemplates(templates, Civs)
|
|
TemplatesByParent = computeTemplatesByParent(templates, Civs, CivTemplates)
|
|
|
|
# Not used; use it for your own custom analysis
|
|
efficiencyTable = computeUnitEfficiencyDiff(
|
|
TemplatesByParent, Civs
|
|
)
|
|
|
|
|
|
############################################################
|
|
def writeHTML():
|
|
"""Create the HTML file"""
|
|
f = open(
|
|
os.path.realpath(__file__).replace("unitTables.py", "")
|
|
+ "unit_summary_table.html",
|
|
"w",
|
|
)
|
|
|
|
f.write(
|
|
"""
|
|
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
|
|
<html>
|
|
<head>
|
|
<title>Unit Tables</title>
|
|
<link rel="stylesheet" href="style.css">
|
|
</head>
|
|
<body>
|
|
"""
|
|
)
|
|
htbout(f, "h1", "Unit Summary Table")
|
|
f.write("\n")
|
|
|
|
# Write generic templates
|
|
htbout(f, "h2", "Units")
|
|
f.write(
|
|
"""
|
|
<table id="genericTemplates">
|
|
<thead>
|
|
<tr>
|
|
<th> </th> <th>HP </th> <th>BuildTime </th> <th>Speed(walk) </th>
|
|
<th colspan="5">Resistance </th>
|
|
<th colspan="8">Attack (DPS) </th>
|
|
<th colspan="5">Costs </th>
|
|
<th>Efficient Against </th>
|
|
</tr>
|
|
<tr class="Label" style="border-bottom:1px black solid;">
|
|
<th> </th> <th> </th> <th> </th> <th> </th>
|
|
<th>H </th> <th>P </th> <th>C </th><th>P </th><th>F </th>
|
|
<th>H </th> <th>P </th> <th>C </th><th>P </th><th>F </th>
|
|
<th>Rate </th> <th>Range </th> <th>Spread (/100m) </th>
|
|
<th>F </th> <th>W </th> <th>S </th> <th>M </th> <th>P </th>
|
|
<th> </th>
|
|
</tr>
|
|
</thead>
|
|
"""
|
|
)
|
|
for template in templates:
|
|
f.write(WriteUnit(template, templates[template]))
|
|
f.write("</table>")
|
|
|
|
# Write unit specialization
|
|
# Sort them by civ and write them in a table.
|
|
#
|
|
# TODO: pre-compute the diffs then render, filtering out the non-interesting
|
|
# ones
|
|
#
|
|
f.write(
|
|
"""
|
|
<h2>Units Specializations
|
|
</h2>
|
|
|
|
<p class="desc">This table compares each template to its parent, showing the
|
|
differences between the two.
|
|
<br/>Note that like any table, you can copy/paste this in Excel (or Numbers or
|
|
...) and sort it.
|
|
</p>
|
|
|
|
<table id="TemplateParentComp">
|
|
<thead>
|
|
<tr>
|
|
<th> </th> <th> </th> <th>HP </th> <th>BuildTime </th>
|
|
<th>Speed (/100m) </th>
|
|
<th colspan="5">Resistance </th>
|
|
<th colspan="8">Attack </th>
|
|
<th colspan="5">Costs </th>
|
|
<th>Civ </th>
|
|
</tr>
|
|
<tr class="Label" style="border-bottom:1px black solid;">
|
|
<th> </th> <th> </th> <th> </th> <th> </th> <th> </th>
|
|
<th>H </th> <th>P </th> <th>C </th><th>P </th><th>F </th>
|
|
<th>H </th> <th>P </th> <th>C </th><th>P </th><th>F </th>
|
|
<th>Rate </th> <th>Range </th> <th>Spread </th>
|
|
<th>F </th> <th>W </th> <th>S </th> <th>M </th> <th>P </th>
|
|
<th> </th>
|
|
</tr>
|
|
</thead>
|
|
"""
|
|
)
|
|
for parent in TemplatesByParent:
|
|
TemplatesByParent[parent].sort(key=lambda x: Civs.index(x[1]["Civ"]))
|
|
for tp in TemplatesByParent[parent]:
|
|
isChanged = False
|
|
ff = open(
|
|
os.path.realpath(__file__).replace("unitTables.py", "") +
|
|
".cache", "w"
|
|
)
|
|
|
|
ff.write("<tr>")
|
|
ff.write(
|
|
"<th style='font-size:10px'>"
|
|
+ parent.replace(".xml", "").replace("template_", "")
|
|
+ "</th>"
|
|
)
|
|
ff.write(
|
|
'<td class="Sub">'
|
|
+ tp[0].replace(".xml", "").replace("units/", "")
|
|
+ "</td>"
|
|
)
|
|
|
|
# HP
|
|
diff = -1j + (int(tp[1]["HP"]) - int(templates[parent]["HP"]))
|
|
isChanged = WriteColouredDiff(ff, diff, isChanged)
|
|
|
|
# Build Time
|
|
diff = +1j + (int(tp[1]["BuildTime"]) -
|
|
int(templates[parent]["BuildTime"]))
|
|
isChanged = WriteColouredDiff(ff, diff, isChanged)
|
|
|
|
# walk speed
|
|
diff = -1j + (
|
|
float(tp[1]["WalkSpeed"]) -
|
|
float(templates[parent]["WalkSpeed"])
|
|
)
|
|
isChanged = WriteColouredDiff(ff, diff, isChanged)
|
|
|
|
# Resistance
|
|
for atype in AttackTypes:
|
|
diff = -1j + (
|
|
float(tp[1]["Resistance"][atype])
|
|
- float(templates[parent]["Resistance"][atype])
|
|
)
|
|
isChanged = WriteColouredDiff(ff, diff, isChanged)
|
|
|
|
# Attack types (DPS) and rate.
|
|
attType = "Ranged" if tp[1]["Ranged"] == True else "Melee"
|
|
if tp[1]["RepeatRate"][attType] != "0":
|
|
for atype in AttackTypes:
|
|
myDPS = float(tp[1]["Attack"][attType][atype]) / (
|
|
float(tp[1]["RepeatRate"][attType]) / 1000.0
|
|
)
|
|
parentDPS = float(
|
|
templates[parent]["Attack"][attType][atype]) / (
|
|
float(templates[parent]["RepeatRate"][attType]) / 1000.0
|
|
)
|
|
isChanged = WriteColouredDiff(
|
|
ff, -1j + (myDPS - parentDPS), isChanged
|
|
)
|
|
isChanged = WriteColouredDiff(
|
|
ff,
|
|
-1j
|
|
+ (
|
|
float(tp[1]["RepeatRate"][attType]) / 1000.0
|
|
- float(templates[parent]["RepeatRate"][attType]) / 1000.0
|
|
),
|
|
isChanged,
|
|
)
|
|
# range and spread
|
|
if tp[1]["Ranged"] == True:
|
|
isChanged = WriteColouredDiff(
|
|
ff,
|
|
-1j
|
|
+ (float(tp[1]["Range"]) -
|
|
float(templates[parent]["Range"])),
|
|
isChanged,
|
|
)
|
|
mySpread = float(tp[1]["Spread"])
|
|
parentSpread = float(templates[parent]["Spread"])
|
|
isChanged = WriteColouredDiff(
|
|
ff, +1j + (mySpread - parentSpread), isChanged
|
|
)
|
|
else:
|
|
ff.write("<td><span style='color:rgb(200,200,200);'>-</span></td><td><span style='color:rgb(200,200,200);'>-</span></td>")
|
|
else:
|
|
ff.write("<td></td><td></td><td></td><td></td><td></td><td></td>")
|
|
|
|
for rtype in Resources:
|
|
isChanged = WriteColouredDiff(
|
|
ff,
|
|
+1j
|
|
+ (
|
|
float(tp[1]["Cost"][rtype])
|
|
- float(templates[parent]["Cost"][rtype])
|
|
),
|
|
isChanged,
|
|
)
|
|
|
|
isChanged = WriteColouredDiff(
|
|
ff,
|
|
+1j
|
|
+ (
|
|
float(tp[1]["Cost"]["population"])
|
|
- float(templates[parent]["Cost"]["population"])
|
|
),
|
|
isChanged,
|
|
)
|
|
|
|
ff.write("<td>" + tp[1]["Civ"] + "</td>")
|
|
ff.write("</tr>\n")
|
|
|
|
ff.close() # to actually write into the file
|
|
with open(
|
|
os.path.realpath(__file__).replace("unitTables.py", "") +
|
|
".cache", "r"
|
|
) as ff:
|
|
unitStr = ff.read()
|
|
|
|
if showChangedOnly:
|
|
if isChanged:
|
|
f.write(unitStr)
|
|
else:
|
|
# print the full table if showChangedOnly is false
|
|
f.write(unitStr)
|
|
|
|
f.write("<table/>")
|
|
|
|
# Table of unit having or not having some units.
|
|
f.write(
|
|
"""
|
|
<h2>Roster Variety
|
|
</h2>
|
|
|
|
<p class="desc">This table show which civilizations have units who derive from
|
|
each loaded generic template.
|
|
<br/>Grey means the civilization has no unit derived from a generic template;
|
|
<br/>dark green means 1 derived unit, mid-tone green means 2, bright green
|
|
means 3 or more.
|
|
<br/>The total is the total number of loaded units for this civ, which may be
|
|
more than the total of units inheriting from loaded templates.
|
|
</p>
|
|
<table class="CivRosterVariety">
|
|
<tr>
|
|
<th>Template </th>
|
|
"""
|
|
)
|
|
for civ in Civs:
|
|
f.write('<td class="vertical-text">' + civ + "</td>\n")
|
|
f.write("</tr>\n")
|
|
|
|
sortedDict = sorted(templates.items(), key=SortFn)
|
|
|
|
for tp in sortedDict:
|
|
if tp[0] not in TemplatesByParent:
|
|
continue
|
|
f.write("<tr><td>" + tp[0] + "</td>\n")
|
|
for civ in Civs:
|
|
found = 0
|
|
for temp in TemplatesByParent[tp[0]]:
|
|
if temp[1]["Civ"] == civ:
|
|
found += 1
|
|
if found == 1:
|
|
f.write('<td style="background-color:rgb(0,90,0);"></td>')
|
|
elif found == 2:
|
|
f.write('<td style="background-color:rgb(0,150,0);"></td>')
|
|
elif found >= 3:
|
|
f.write('<td style="background-color:rgb(0,255,0);"></td>')
|
|
else:
|
|
f.write('<td style="background-color:rgb(200,200,200);"></td>')
|
|
f.write("</tr>\n")
|
|
f.write(
|
|
'<tr style="margin-top:2px;border-top:2px #aaa solid;">\
|
|
<th style="text-align:right; padding-right:10px;">Total:</th>\n'
|
|
)
|
|
for civ in Civs:
|
|
count = 0
|
|
for units in CivTemplates[civ]:
|
|
count += 1
|
|
f.write('<td style="text-align:center;">' + str(count) + "</td>\n")
|
|
|
|
f.write("</tr>\n")
|
|
|
|
f.write("<table/>")
|
|
|
|
# Add a simple script to allow filtering on sorting directly in the HTML
|
|
# page.
|
|
if AddSortingOverlay:
|
|
f.write(
|
|
"""
|
|
<script src="tablefilter/tablefilter.js"></script>
|
|
<script data-config>
|
|
var cast = function (val) {
|
|
console.log(val); if (+val != val)
|
|
return -999999999999;
|
|
return +val;
|
|
}
|
|
|
|
|
|
var filtersConfig = {
|
|
base_path: "tablefilter/",
|
|
col_0: "checklist",
|
|
alternate_rows: true,
|
|
rows_counter: true,
|
|
btn_reset: true,
|
|
loader: false,
|
|
status_bar: false,
|
|
mark_active_columns: true,
|
|
highlight_keywords: true,
|
|
col_number_format: Array(22).fill("US"),
|
|
filters_row_index: 2,
|
|
headers_row_index: 1,
|
|
extensions: [
|
|
{
|
|
name: "sort",
|
|
types: ["string",
|
|
...Array(6).fill("us"),
|
|
...Array(6).fill("mytype"),
|
|
...Array(5).fill("us"),
|
|
"string",
|
|
],
|
|
on_sort_loaded: function (o, sort) {
|
|
sort.addSortType("mytype", cast);
|
|
},
|
|
},
|
|
],
|
|
col_widths: [...Array(18).fill(null), "120px"],
|
|
};
|
|
|
|
var tf = new TableFilter('genericTemplates', filtersConfig,2);
|
|
tf.init();
|
|
|
|
var secondFiltersConfig = {
|
|
base_path: "tablefilter/",
|
|
col_0: "checklist",
|
|
col_19: "checklist",
|
|
alternate_rows: true,
|
|
rows_counter: true,
|
|
btn_reset: true,
|
|
loader: false,
|
|
status_bar: false,
|
|
mark_active_columns: true,
|
|
highlight_keywords: true,
|
|
col_number_format: [null, null, ...Array(17).fill("US"), null],
|
|
filters_row_index: 2,
|
|
headers_row_index: 1,
|
|
extensions: [
|
|
{
|
|
name: "sort",
|
|
types: ["string", "string",
|
|
...Array(6).fill("us"),
|
|
...Array(6).fill("typetwo"),
|
|
...Array(5).fill("us"),
|
|
"string",
|
|
],
|
|
on_sort_loaded: function (o, sort) {
|
|
sort.addSortType("typetwo", cast);
|
|
},
|
|
},
|
|
],
|
|
col_widths: Array(20).fill(null),
|
|
};
|
|
|
|
|
|
var tf2 = new TableFilter('TemplateParentComp', secondFiltersConfig,2);
|
|
tf2.init();
|
|
|
|
</script>
|
|
"""
|
|
)
|
|
|
|
f.write("</body>\n</html>")
|
|
|
|
|
|
if __name__ == "__main__":
|
|
writeHTML()
|