forked from 0ad/0ad
janwas
bc07b9ff0a
- adts: add basic benchmark to self-test; use fminf instead of MIN; fix overly pessimistic invalidation in Landlord_Cached - allocators: no longer complain if DynArray is full - lib: warn if rand() min=max - archive: bugfixes: plug leak, correctly handle 0-length files, carry over flags when reading uncompressed file from archive - file: expose file_get_sorted_dirents and implement file_enum in terms of that - file_cache: many bugfixes (especially related to CacheAllocator freelist) - vfs_optimizer: finish implementation of archive builder - zip: correctly handle 0-length files - tex: add tex_is_known_extension - sysdep: add efficient fminf implementation (assumes P6+) - config: update archive builder call site - gamesetup: add call for delayed self tests - entity: return JSVAL_VOID as per philip's suggestion This was SVN commit r3553.
104 lines
1.5 KiB
C++
Executable File
104 lines
1.5 KiB
C++
Executable File
#include "precompiled.h"
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#include "lib.h"
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#include "sysdep.h"
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#if CPU_IA32
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# include "ia32.h"
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#endif
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#if OS_WIN
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# include "win/wcpu.h"
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#endif
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#include <memory.h>
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#include <stdarg.h>
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#if !HAVE_C99
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// note: stupid VC7 gets arguments wrong when using __declspec(naked);
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// we need to use DWORD PTR and esp-relative addressing.
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#if HAVE_MS_ASM
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__declspec(naked) float fminf(float, float)
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{
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__asm
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{
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fld DWORD PTR [esp+4]
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fld DWORD PTR [esp+8]
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fcomi st(0), st(1)
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fcmovnb st(0), st(1)
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fxch
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fstp st(0)
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ret
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}
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}
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#else
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float fminf(float a, float b)
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{
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return (a < b)? a : b;
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}
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#endif
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#if HAVE_MS_ASM
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__declspec(naked) float fmaxf(float, float)
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{
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__asm
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{
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fld DWORD PTR [esp+4]
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fld DWORD PTR [esp+8]
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fcomi st(0), st(1)
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fcmovb st(0), st(1)
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fxch
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fstp st(0)
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ret
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}
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}
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#else
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float fmaxf(float a, float b)
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{
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return (a > b)? a : b;
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}
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#endif
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#endif // #if !HAVE_C99
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// no C99, and not running on IA-32 (where this is defined to ia32_rint)
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// => need to implement our fallback version.
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#if !HAVE_C99 && !defined(rint)
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inline float rintf(float f)
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{
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return (float)(int)f;
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}
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inline double rint(double d)
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{
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return (double)(int)d;
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}
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#endif
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// float->int conversion: not using the ia32 version; just implement as a
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// cast. (see USE_IA32_FLOAT_TO_INT definition for details)
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#if !USE_IA32_FLOAT_TO_INT
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i32 i32_from_float(float f)
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{
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return (i32)f;
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}
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i32 i32_from_double(double d)
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{
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return (i32)d;
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}
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i64 i64_from_double(double d)
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{
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return (i64)d;
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}
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#endif
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