0ad/source/tools/atlas/AtlasUI/Misc
olsner db045c330b # Made Atlas compile on linux
graphics: basic terrain passibility
atlas: lots of changes to make atlas compile under linux
unix/X: more clipboard support - copy from 0AD to other programs
unix/debug: use sys_get_executable_name instead of hard-coded paths
... and lots of other misc. changes

This was SVN commit r4640.
2006-11-12 04:02:36 +00:00
..
Graphics This was SVN commit r3208. 2005-12-08 03:33:14 +00:00
actored.h Initial Actor Editor code 2005-03-19 22:29:32 +00:00
atlas.rc # Fixed SxS CRT usage. 2006-04-24 18:01:01 +00:00
DLLInterface.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
DLLInterface.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
stdafx.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
stdafx.h # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
Version.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00