forked from 0ad/0ad
wraitii
369c2e8801
GUIObjectBase is made a IGUIObject* to avoid including those headers un-necessarily. Subsequent diffs ought to clean up the various of pointers for that with a similar type with reference semantics. Also: - Add standard C and C++ headers (mostly cstring for memcpy, string and vector) where needed. - Swap out some includes for forward declarations - Clean up un-necessary boost includes in precompiled and other headers. - Clean up precompiled headers, including fewer things. - Move ACPI to the windows-specific folder as it's included there only and mostly specific to that platform. Thanks Stan for the testing. Differential Revision: https://code.wildfiregames.com/D3129 This was SVN commit r24352.
96 lines
2.2 KiB
C++
96 lines
2.2 KiB
C++
/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_IGUISCROLLBAROWNER
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#define INCLUDED_IGUISCROLLBAROWNER
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#include <vector>
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class CStr8;
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struct SGUIMessage;
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struct SGUIScrollBarStyle;
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class IGUIScrollBar;
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class IGUIObject;
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/**
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* Base-class this if you want an object to contain
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* one, or several, scroll-bars.
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*/
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class IGUIScrollBarOwner
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{
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NONCOPYABLE(IGUIScrollBarOwner);
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friend class IGUIScrollBar;
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public:
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IGUIScrollBarOwner(IGUIObject& m_pObject);
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virtual ~IGUIScrollBarOwner();
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virtual void Draw();
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/**
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* @see IGUIObject#HandleMessage()
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*/
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virtual void HandleMessage(SGUIMessage& Message);
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/**
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* @see IGUIObject#ResetStates()
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*/
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virtual void ResetStates();
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/**
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* Interface for the m_ScrollBar to use.
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*/
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virtual const SGUIScrollBarStyle* GetScrollBarStyle(const CStr8& style) const;
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/**
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* Add a scroll-bar
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*/
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virtual void AddScrollBar(IGUIScrollBar* scrollbar);
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/**
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* Get Scroll Bar reference (it should be transparent it's actually
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* pointers).
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*/
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virtual IGUIScrollBar& GetScrollBar(const int& index)
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{
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return *m_ScrollBars[index];
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}
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/**
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* Get the position of the scroll bar at @param index.
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* Equivalent to GetScrollbar(index).GetPos().
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*/
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virtual float GetScrollBarPos(const int index) const;
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protected:
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/**
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* Predominately you will only have one, but you can have
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* as many as you like.
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*/
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std::vector<IGUIScrollBar*> m_ScrollBars;
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private:
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/**
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* Reference to the IGUIObject.
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* Private, because we don't want to inherit it in multiple classes.
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*/
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IGUIObject& m_pObject;
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};
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#endif // INCLUDED_IGUISCROLLBAROWNER
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