.. |
GameSetup
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Fix wgl extension function pointers (I hope). Thanks for pointing it out, Philipp.
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2005-10-30 01:51:16 +00:00 |
Network
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
scripting
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
XML
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
CConsole.cpp
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
CConsole.h
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
CLogger.cpp
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fix 64bit bug: wsdl defined SDL_Event.user.code as intptr_t, but real SDL doesn't. brought that in line and fixed GUIHotkey code.
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2005-10-13 19:11:22 +00:00 |
CLogger.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
ConfigDB.cpp
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timer: improved timer_add_client - no longer has fixed-size storage. btw, name will change here - not happy with SUM_TIMER.
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2005-10-16 23:16:08 +00:00 |
ConfigDB.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
CStr.cpp
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some infrastructure for self-tests: gets rid of boilerplate code.
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2005-09-02 02:47:25 +00:00 |
CStr.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
CVFSFile.cpp
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
CVFSFile.h
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New JavaScript interface for the network client, plus some linux/gcc/misc fixes
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2005-01-17 04:52:02 +00:00 |
Encryption.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
Encryption.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Error.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Errors.cpp
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Fixed mmap bug, and GUI memory leak.
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2005-07-28 17:39:27 +00:00 |
Errors.h
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Changed PSERROR to inherit from std::exception
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2005-05-24 00:00:40 +00:00 |
FilePacker.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
FilePacker.h
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CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
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2004-12-15 14:26:21 +00:00 |
FileUnpacker.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
FileUnpacker.h
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types.h => lib/types.h (avoid name collision)
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2005-02-26 15:13:15 +00:00 |
Font.cpp
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
Font.h
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
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2004-12-27 23:27:26 +00:00 |
Game.cpp
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Minimap: refactor if() spanning 200 lines into if(!) return
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2005-10-19 06:11:21 +00:00 |
Game.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
GameAttributes.cpp
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Forgot to change a JSFunctionProperty getter function to the new prototype.
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2005-10-24 02:53:50 +00:00 |
GameAttributes.h
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Forgot to change a JSFunctionProperty getter function to the new prototype.
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2005-10-24 02:53:50 +00:00 |
GameRecord.cpp
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
GameRecord.h
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- A lot of small network fixes
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2004-09-21 14:40:43 +00:00 |
Globals.cpp
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also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem)
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2005-10-24 21:43:39 +00:00 |
Globals.h
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g++ compilation fixes.
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2005-10-21 18:32:16 +00:00 |
Hotkey.cpp
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also add code here to reset buttons when alt+tabbing out, analogous to CGUI (thanks to Philip for mentioning the problem)
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2005-10-24 21:43:39 +00:00 |
Hotkey.h
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
i18n.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
i18n.h
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Renamed translate() to I18n::translate(), to minimise conflicts
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2005-05-22 22:58:27 +00:00 |
Interact.cpp
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sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested)
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2005-10-24 00:06:08 +00:00 |
Interact.h
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Initialize some previously uninitialized variables.
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2005-10-29 22:50:54 +00:00 |
KeyName.cpp
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include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
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2005-01-27 15:31:06 +00:00 |
Loader.cpp
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change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common.
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2005-10-27 16:53:41 +00:00 |
Loader.h
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
LoaderThunks.h
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
LogFile.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
LogFile.h
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
NPFont.cpp
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added precompiled.h everywhere
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2004-06-03 18:38:14 +00:00 |
NPFont.h
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
NPFontManager.cpp
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rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
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2005-06-28 04:06:25 +00:00 |
NPFontManager.h
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Added PASAP entity systems
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2004-05-21 23:46:16 +00:00 |
Overlay.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Overlay.h
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
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2005-08-07 21:58:36 +00:00 |
OverlayText.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
OverlayText.h
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Fixed #includes.
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2004-05-29 20:50:23 +00:00 |
Parser.cpp
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Parser.h
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Lots of gcc -Wall fixes. The common ones:
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2005-10-07 15:24:29 +00:00 |
Player.cpp
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Function property Getter/Setters now take a JSContext parameter.
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2005-10-24 02:32:44 +00:00 |
Player.h
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Function property Getter/Setters now take a JSContext parameter.
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2005-10-24 02:32:44 +00:00 |
Profile.cpp
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- Linux/GCC (as usual :P)
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2005-05-18 05:32:09 +00:00 |
Profile.h
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Function property Getter/Setters now take a JSContext parameter.
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2005-10-24 02:32:44 +00:00 |
ProfileViewer.cpp
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
ProfileViewer.h
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minimap: now use GUI event system instead of polling. fixes broken click feature.
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2005-10-20 15:27:39 +00:00 |
Pyrogenesis.cpp
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s/Prometheus/Pyrogenesis/
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2004-12-05 21:56:09 +00:00 |
Pyrogenesis.h
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debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
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2005-05-11 18:56:30 +00:00 |
Singleton.h
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scripting-interface improvements
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2005-08-09 16:02:15 +00:00 |
Sound.h
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stripped some headers from deprecated prometheus.h => huge rearrange
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2004-06-03 01:43:33 +00:00 |
StringConvert.cpp
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ScriptableComplex.h: ScriptingHost already includes SpiderMonkey.h
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2005-07-20 04:53:58 +00:00 |
StringConvert.h
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Corrected string conversion slightly
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2005-03-22 12:09:11 +00:00 |
ThreadUtil.h
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- fix w4 warnings
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2005-08-09 15:55:44 +00:00 |
UniDoubler.h
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Added CStr and some other things to precompiled.h, to reduce build times.
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2005-06-01 20:12:45 +00:00 |
utf16string.h
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
Util.cpp
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profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
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2005-10-30 16:19:20 +00:00 |
Util.h
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Atlas: Bits of tool-related code.
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2005-10-24 01:53:03 +00:00 |
Vector2D.h
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CVSROOT: doesn't seem particularly useful now
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2005-09-30 00:59:42 +00:00 |
VFSUtil.cpp
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file_open: cleanup
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2005-10-23 23:57:59 +00:00 |
VFSUtil.h
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- split up lib/res into file, graphics and sound.
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2005-08-12 17:06:53 +00:00 |
World.cpp
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Atlas: Disable LOS when editing. Set up initial terrain data before starting CGame (since initialisation of LOS (and probably other things in the future) wants to know about the terrain).
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2005-10-09 04:29:58 +00:00 |
World.h
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Added initial version of LOS, and updated minimap to show both LOS and water.
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2005-10-09 03:43:03 +00:00 |