..
GameSetup
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
Network
Removed references to the old attack, gather, heal and damage events (that were no longer used).
2006-01-20 21:38:58 +00:00
scripting
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
XML
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
CConsole.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
CConsole.h
minimap: now use GUI event system instead of polling. fixes broken click feature.
2005-10-20 15:27:39 +00:00
CLogger.cpp
file: add note on pp_set_dir
2005-12-14 18:32:02 +00:00
CLogger.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
ConfigDB.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
ConfigDB.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
CStr.cpp
Profiler: Shift+F11 to save profile data into logs/profile.txt
2005-12-17 02:33:57 +00:00
CStr.h
Profiler: Shift+F11 to save profile data into logs/profile.txt
2005-12-17 02:33:57 +00:00
CVFSFile.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
CVFSFile.h
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
Encryption.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
Encryption.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Error.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Errors.cpp
Fixed mmap bug, and GUI memory leak.
2005-07-28 17:39:27 +00:00
Errors.h
Changed PSERROR to inherit from std::exception
2005-05-24 00:00:40 +00:00
FilePacker.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
FilePacker.h
CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used).
2004-12-15 14:26:21 +00:00
FileUnpacker.cpp
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
FileUnpacker.h
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
Font.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
Font.h
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
Game.cpp
Health regen fix for ranged attack.
2006-01-23 03:56:48 +00:00
Game.h
Health regen fix for ranged attack.
2006-01-23 03:56:48 +00:00
GameAttributes.cpp
Forgot to change a JSFunctionProperty getter function to the new prototype.
2005-10-24 02:53:50 +00:00
GameAttributes.h
Forgot to change a JSFunctionProperty getter function to the new prototype.
2005-10-24 02:53:50 +00:00
GameRecord.cpp
- fix w4 warnings
2005-08-09 15:55:44 +00:00
GameRecord.h
- A lot of small network fixes
2004-09-21 14:40:43 +00:00
Globals.cpp
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
Globals.h
replace g_active with more clear g_app_has_focus and g_app_minimized
2005-10-31 18:36:36 +00:00
Hotkey.cpp
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
Hotkey.h
- Added pause game functionality.
2006-01-02 03:07:29 +00:00
i18n.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
i18n.h
Renamed translate() to I18n::translate(), to minimise conflicts
2005-05-22 22:58:27 +00:00
Interact.cpp
Order dispatcher ignores if mouse over minimap (minimap handles seperately)
2006-01-21 11:04:09 +00:00
Interact.h
Order dispatcher ignores if mouse over minimap (minimap handles seperately)
2006-01-21 11:04:09 +00:00
KeyName.cpp
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
2005-01-27 15:31:06 +00:00
Loader.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
Loader.h
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
LoaderThunks.h
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
LogFile.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
LogFile.h
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
NPFont.cpp
added precompiled.h everywhere
2004-06-03 18:38:14 +00:00
NPFont.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
NPFontManager.cpp
rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception)
2005-06-28 04:06:25 +00:00
NPFontManager.h
Added PASAP entity systems
2004-05-21 23:46:16 +00:00
Overlay.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Overlay.h
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
OverlayText.cpp
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
OverlayText.h
Fixed #includes.
2004-05-29 20:50:23 +00:00
Parser.cpp
various small fixes; some changes as in previous rev (which was only the files in lib/)
2005-12-07 03:44:17 +00:00
Parser.h
Lots of gcc -Wall fixes. The common ones:
2005-10-07 15:24:29 +00:00
Player.cpp
GameView: revise usage of LOS_VISIBLE - must check bit, not equality
2005-11-06 00:07:01 +00:00
Player.h
GameView: revise usage of LOS_VISIBLE - must check bit, not equality
2005-11-06 00:07:01 +00:00
Profile.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
Profile.h
Refactor ProfileViewer into a singleton that uses AbstractProfileTable as
2005-11-19 16:15:34 +00:00
ProfileViewer.cpp
Advance water in sync with simulation and unit animations (so it stops when the game is paused).
2006-01-21 23:27:42 +00:00
ProfileViewer.h
Profiler: Shift+F11 to save profile data into logs/profile.txt
2005-12-17 02:33:57 +00:00
Pyrogenesis.cpp
s/Prometheus/Pyrogenesis/
2004-12-05 21:56:09 +00:00
Pyrogenesis.h
debug_out -> debug_printf; MICROLOG moved to ps/Pyrogenesis.h
2005-05-11 18:56:30 +00:00
Singleton.h
scripting-interface improvements
2005-08-09 16:02:15 +00:00
Sound.h
stripped some headers from deprecated prometheus.h => huge rearrange
2004-06-03 01:43:33 +00:00
StringConvert.cpp
ScriptableComplex.h: ScriptingHost already includes SpiderMonkey.h
2005-07-20 04:53:58 +00:00
StringConvert.h
Corrected string conversion slightly
2005-03-22 12:09:11 +00:00
ThreadUtil.h
- fix w4 warnings
2005-08-09 15:55:44 +00:00
UniDoubler.h
Added CStr and some other things to precompiled.h, to reduce build times.
2005-06-01 20:12:45 +00:00
utf16string.h
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
Util.cpp
profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump.
2005-10-30 16:19:20 +00:00
Util.h
Atlas: Bits of tool-related code.
2005-10-24 01:53:03 +00:00
Vector2D.h
CVSROOT: doesn't seem particularly useful now
2005-09-30 00:59:42 +00:00
VFSUtil.cpp
- display_msg and display_error -> debug prefix since in debug header
2005-12-12 19:19:30 +00:00
VFSUtil.h
- vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap.
2006-01-24 08:16:29 +00:00
World.cpp
GameSetup: "-autostart=mapname" command-line parameter, for faster testing.
2005-10-30 21:30:52 +00:00
World.h
Added initial version of LOS, and updated minimap to show both LOS and water.
2005-10-09 03:43:03 +00:00