..
scripting
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
Camera.cpp
Modified world intersection so that you can also intersect with the water plane, which is useful for making ships move around as expected when you rightclick a spot on the water.
2006-09-10 20:38:39 +00:00
Camera.h
#Bugfix: Shadows appeared to be rendered one frame too late
2006-09-14 20:06:21 +00:00
CinemaTrack.cpp
#Cinematic editor
2006-08-22 02:24:44 +00:00
CinemaTrack.h
#Cinematic editor
2006-08-22 02:24:44 +00:00
Color_asm.asm
# improvements to build system for asm files
2006-06-25 20:58:03 +00:00
Color.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Color.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
DefaultEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
DefaultEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Frustum.cpp
# Fixes to the line segment frustum test.
2006-08-25 19:31:01 +00:00
Frustum.h
# Aura and territory rendering
2006-08-25 06:04:33 +00:00
GameView.cpp
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
GameView.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
HFTracer.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
HFTracer.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
LightEnv.cpp
Mac OS X Compat
2006-08-19 20:24:49 +00:00
LightEnv.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
MapIO.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
MapReader.cpp
# Added more control for water shader
2006-09-18 18:09:07 +00:00
MapReader.h
#Cinematic editor
2006-08-22 02:24:44 +00:00
MapWriter.cpp
# Added more control for water shader
2006-09-18 18:09:07 +00:00
MapWriter.h
#Cinematic editor
2006-08-22 02:24:44 +00:00
Material.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
Material.h
# housekeeping
2006-07-20 14:37:58 +00:00
MaterialManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MaterialManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MeshManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MeshManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
MiniPatch.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Model.cpp
Added code for placement of socketted buildings.
2006-07-09 23:12:37 +00:00
Model.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ModelDef.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
ModelDef.h
# housekeeping
2006-07-20 14:37:58 +00:00
ObjectBase.cpp
Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
2006-08-06 18:41:07 +00:00
ObjectBase.h
Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas
2006-08-06 18:41:07 +00:00
ObjectEntry.cpp
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ObjectEntry.h
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ObjectManager.cpp
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ObjectManager.h
# Integrated Actor Viewer and Actor Editor tools
2006-09-22 17:43:00 +00:00
ParticleEmitter.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEmitter.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
ParticleEngine.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
Patch.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
Patch.h
Premake: include precompiled.h in the project; set up dependencies for Atlas projects.
2006-06-09 16:44:16 +00:00
RenderableObject.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnim.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimDef.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimDef.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
SkeletonAnimManager.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Sprite.cpp
# Updates to the entity bar display system by Andrew.
2006-07-16 19:32:48 +00:00
Sprite.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
Terrain.cpp
Made CTerrain::getSlopeAngleFace even more "continous" at places where the slope changes rapidly (before, it only checked elevation forward and right, now it also looks left and up).
2006-09-16 20:16:42 +00:00
Terrain.h
# Fixes to terrain conformance and movement speed bonus.
2006-09-16 20:13:40 +00:00
TerrainProperties.cpp
# Housekeeping and pathfinder enhancements / optimization when dealing with ranged actions.
2006-08-01 03:41:21 +00:00
TerrainProperties.h
# housekeeping
2006-07-20 14:37:58 +00:00
Texture.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
TextureEntry.cpp
Mac OS X Compat
2006-08-19 20:24:49 +00:00
TextureEntry.h
# housekeeping
2006-07-20 14:37:58 +00:00
TextureManager.cpp
# housekeeping
2006-07-20 14:37:58 +00:00
TextureManager.h
# housekeeping
2006-07-20 14:37:58 +00:00
Unit.cpp
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
Unit.h
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
UnitManager.cpp
Updated OpenAL to 1.1 (which no longer includes ALUT).
2006-09-02 21:20:25 +00:00
UnitManager.h
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00