0ad/source
2006-10-09 04:32:27 +00:00
..
graphics Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
gui More minimap fixes on game restart (recalculate everything because the map size might have changed). 2006-10-08 03:28:22 +00:00
i18n Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
lib Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted. 2006-10-08 03:07:54 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
renderer Modified default water parameters. 2006-10-07 17:59:06 +00:00
scripting Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
simulation Fixed a bug that could cause corpses to "wiggle" if a unit died while moving. 2006-10-09 04:32:27 +00:00
sound Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
tools Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
main.cpp More minimap fixes on game restart (recalculate everything because the map size might have changed). 2006-10-08 03:28:22 +00:00