.. |
scripting
|
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
|
2004-10-07 19:23:35 +00:00 |
Camera.cpp
|
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
|
2004-10-07 19:23:35 +00:00 |
Camera.h
|
Minor improvements to some simulation code.
|
2004-08-02 23:14:54 +00:00 |
Color.h
|
Added necessary #includes
|
2004-07-08 14:44:04 +00:00 |
Frustum.cpp
|
added precompiled.h everywhere
|
2004-06-03 18:38:14 +00:00 |
Frustum.h
|
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
|
2004-05-29 20:56:24 +00:00 |
GameView.cpp
|
s/Prometheus/Pyrogenesis/
|
2004-12-05 21:56:09 +00:00 |
GameView.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
HFTracer.cpp
|
fix warning
|
2004-07-31 19:46:14 +00:00 |
HFTracer.h
|
Core Classes Reorganization:
|
2004-07-31 15:57:18 +00:00 |
LightEnv.h
|
More programmable pipeline updates
|
2004-10-30 21:57:46 +00:00 |
MapIO.h
|
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
|
2004-05-29 20:56:24 +00:00 |
MapReader.cpp
|
More programmable pipeline updates
|
2004-10-30 21:57:46 +00:00 |
MapReader.h
|
Core Classes Reorganization:
|
2004-07-31 15:57:18 +00:00 |
MapWriter.cpp
|
Core Classes Reorganization:
|
2004-07-31 15:57:18 +00:00 |
MapWriter.h
|
Core Classes Reorganization:
|
2004-07-31 15:57:18 +00:00 |
Material.cpp
|
add required precompiled header include
|
2004-12-01 06:52:39 +00:00 |
Material.h
|
More programmable pipeline updates
|
2004-10-30 21:57:46 +00:00 |
MaterialManager.cpp
|
More programmable pipeline updates
|
2004-10-30 21:57:46 +00:00 |
MaterialManager.h
|
Minor fixes for Linux/GCC
|
2004-09-26 21:21:34 +00:00 |
MeshManager.cpp
|
Corrected mesh manager's use of hashmap. Added CStrW support to JS/GUI interface. Added error checking to CStr::Left/Right to make bugs more obvious.
|
2004-12-05 18:26:43 +00:00 |
MeshManager.h
|
Corrected mesh manager's use of hashmap. Added CStrW support to JS/GUI interface. Added error checking to CStr::Left/Right to make bugs more obvious.
|
2004-12-05 18:26:43 +00:00 |
MiniPatch.cpp
|
ran newline stomper; no real changes
|
2004-06-08 12:10:51 +00:00 |
MiniPatch.h
|
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
|
2004-05-29 20:56:24 +00:00 |
Model.cpp
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
Model.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
ModelDef.cpp
|
Various updates, including the new MeshManager
|
2004-11-08 22:02:01 +00:00 |
ModelDef.h
|
Corrected mesh manager's use of hashmap. Added CStrW support to JS/GUI interface. Added error checking to CStr::Left/Right to make bugs more obvious.
|
2004-12-05 18:26:43 +00:00 |
ObjectEntry.cpp
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
ObjectEntry.h
|
Combat code, some scripting, broken network, and fixed some bugs.
|
2004-11-11 07:09:32 +00:00 |
ObjectManager.cpp
|
"*.xml" filter as per new vfs_next_dirent
|
2004-11-23 23:52:13 +00:00 |
ObjectManager.h
|
Support for recursive actor directories; few other minor changes.
|
2004-10-06 18:46:33 +00:00 |
Particle.cpp
|
added precompiled.h everywhere
|
2004-06-03 18:38:14 +00:00 |
Particle.h
|
newline stomper and fixed warnings
|
2004-06-11 02:14:18 +00:00 |
ParticleEmitter.cpp
|
gcc warning fixes
|
2004-07-11 12:49:44 +00:00 |
ParticleEmitter.h
|
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
|
2004-05-29 20:56:24 +00:00 |
Patch.cpp
|
Fixed some assumptions PATCH_SIZE is 16.
|
2004-06-07 19:59:20 +00:00 |
Patch.h
|
ran newline stomper; no real changes
|
2004-06-08 12:10:51 +00:00 |
RenderableObject.h
|
ran everything though mark's newline stomper.
|
2004-05-30 00:46:58 +00:00 |
SkeletonAnim.h
|
Minor changes for linux
|
2004-06-02 15:03:17 +00:00 |
SkeletonAnimDef.cpp
|
added precompiled.h everywhere
|
2004-06-03 18:38:14 +00:00 |
SkeletonAnimDef.h
|
Removed unnecessary #includes
|
2004-07-08 14:43:16 +00:00 |
SkeletonAnimManager.cpp
|
A few log categories
|
2004-08-15 20:57:31 +00:00 |
SkeletonAnimManager.h
|
Minor changes for linux
|
2004-06-02 15:03:17 +00:00 |
Sprite.cpp
|
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
|
2004-09-19 11:57:51 +00:00 |
Sprite.h
|
newline stomper and fixed warnings
|
2004-06-11 02:14:18 +00:00 |
Terrain.cpp
|
Minor additional functionality.
|
2004-10-06 18:45:59 +00:00 |
Terrain.h
|
Fairly major XML/entprop changes; some more minor stuff that fell out as a consequence.
|
2004-10-07 19:23:35 +00:00 |
Texture.h
|
Either moved from terrain directory, or an inital revision, depending on the file. Whole bunch of changes related to props and animation.
|
2004-05-29 20:56:24 +00:00 |
TextureEntry.cpp
|
fix headers: ogl_tex.h is user-level texture stuff, tex.h is only the texture loader.
|
2004-09-19 11:57:51 +00:00 |
TextureEntry.h
|
ran newline stomper; no real changes
|
2004-06-08 12:10:51 +00:00 |
TextureManager.cpp
|
"*.<ext>" filter as per new vfs_next_dirent; also use ARRAY_SIZE
|
2004-11-23 23:52:39 +00:00 |
TextureManager.h
|
ran everything though mark's newline stomper.
|
2004-05-30 00:46:58 +00:00 |
Unit.h
|
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
|
2004-07-20 19:30:35 +00:00 |
UnitManager.cpp
|
Minor additional functionality.
|
2004-10-06 18:45:59 +00:00 |
UnitManager.h
|
Minor additional functionality.
|
2004-10-06 18:45:59 +00:00 |