0ad/source/simulation2/system/Message.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

39 lines
1.2 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESSAGE
#define INCLUDED_MESSAGE
#include "scriptinterface/ScriptTypes.h"
class CMessage
{
NONCOPYABLE(CMessage);
protected:
CMessage() { }
public:
virtual EMessageTypeId GetType() const = 0;
virtual const char* GetScriptHandlerName() const = 0;
virtual jsval ToJSVal(ScriptInterface&) const = 0;
};
// TODO: GetType could be replaced with a plain member variable to avoid some
// virtual calls, if that turns out to be worthwhile
CMessage* CMessageFromJSVal(int mtid, ScriptInterface&, jsval);
#endif // INCLUDED_MESSAGE